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hp problem hi whenever i try to change the phasers or torpedos position in a hp i use the coordinates from milkshape but in bc the phasers are coming from nowhere.... could anybody tell me what is wrong? |
Re: hp problem don't use the cords from milkshape use the ones from the MPE... |
Re: hp problem k but the mpe is not really working at my comp donno why... i can load the model but no textures or properties but i'll try it |
Re: hp problem When you open a model in MPE, doesn't always show the textures unless they're in the right place. Also, the hardpoints aren't opened at the right point - I think there's a collapsable tree (like windows explorer) somewhere, click and go through the bits of it until you find the properties. |
Re: hp problem ok thx^^ [could be closed] |
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