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-   -   hp problem (http://forums.filefront.com/st-bc-modding-editing/249096-hp-problem.html)

yopyop April 5th, 2006 06:00 AM

hp problem
 
hi
whenever i try to change the phasers or torpedos position in a hp i use the coordinates from milkshape but in bc the phasers are coming from nowhere....
could anybody tell me what is wrong?

nebula April 5th, 2006 06:44 AM

Re: hp problem
 
don't use the cords from milkshape use the ones from the MPE...

yopyop April 5th, 2006 10:10 AM

Re: hp problem
 
k but the mpe is not really working at my comp
donno why...
i can load the model
but no textures or properties
but i'll try it

MilleauRekiir April 5th, 2006 01:10 PM

Re: hp problem
 
When you open a model in MPE, doesn't always show the textures unless they're in the right place. Also, the hardpoints aren't opened at the right point - I think there's a collapsable tree (like windows explorer) somewhere, click and go through the bits of it until you find the properties.

yopyop April 6th, 2006 04:27 AM

Re: hp problem
 
ok thx^^
[could be closed]


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