April 19th, 2005
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#2 |
| USS Poseidon NX-78010
Join Date: May 18th, 2003 Location: North Carolina Status: Available Rep Power: 0 | Re: Variable Yeild Torpedoes nope. You'd need a mod to do that. But I'm not sure how it's gonna happen, because that would mean literally changing the hardpoint file via an ingame command. Unless you set up the hardpoint files and scripting files where the hardpoint files have several "SetMaxDamage" variables, but with commands that "deactivate" all but one of them until the command is set to change the yield. That would take a massive rescripting effort. But that may be difficult to do, because I've been trying to do a massive rescripting of the single player mission files, and have run into a form of syntax limitation. So, I'm not sure how versatile the scripts are. |
ChiefBrex
Star Trek: First Strike - Mod Leader
A TOS Mod for Bridge Commander Engineer's Golden Rule: Do unto your engines, as you would have them do unto you. (In other words, if you don't want to get blown up, then don't blow up your engines  ) |
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