Reverse Engines Mod
This is a discussion on Reverse Engines Mod within the ST:BC Modding and Editing forums, part of the Star Trek: Bridge Commander category; Hi all, If I have asked this before, I apologise. In the Star Trek TNG Episode 'Where No One Has ...
| ST:BC Modding and Editing More info about a Mod? Making a Mod? Looking for Modders? Right here! |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
|
#1
| ||||
| ||||
| Hi all, If I have asked this before, I apologise. In the Star Trek TNG Episode 'Where No One Has Gone Before', A time Traveller managed to propel the USS Enterprise NCC1701D faster than it has ever gone before. After a while at this greatly enhanced speed, Captain Picard gave the command to the helm to 'Reverse Engines' , which brought the Enterprise to an immediate stop. As someone who has played Bridge Commander in Quickbattle for a while now and prefers to play this way for the time being anyway, I've noticed that this option is not yet available on the Helm Menu. Are there any modders out there who could possibly find the time and would be interested in writing a 'Reverse Engines' Mod to bring the player's ship to an instant stop? I feel this would bring more realism to the game, especially when wanting to come to an immediate stop from a really fast warp speed? Thanks. |
| Remove advertisements | |
| |
| |
|
#2
| |||
| |||
| You can already reverse engines in the game. Just hit R. It's not an immediate stop, but it is "reverse engines"
__________________ ChiefBrex Star Trek: First Strike - Mod Leader A TOS Mod for Bridge Commander Engineer's Golden Rule: Do unto your engines, as you would have them do unto you. (In other words, if you don't want to get blown up, then don't blow up your engines ) |
|
#3
| ||||
| ||||
| I think he means a more Immediate stop. Just adjust your ships mass if you want to have quicker ship reposnse times.
__________________ The Seaworthy, an enhanced Soveriegn Class capable of warp 9.999, currently most powerful of the enhanced version. |
|
#4
| ||||
| ||||
| i think that there may be an Emergency Stop mod (from the SFC games) available on BCFiles it should do what you are describing
__________________ ![]() Xavier to Storm: "You of all people know how fast the weather can change..." |
|
#5
| ||||
| ||||
| I never got that to work |
|
#6
| ||||
| ||||
| it was a Beta, if i remember correctly. maybe there's the final one on BCU?
__________________ ![]() Xavier to Storm: "You of all people know how fast the weather can change..." |
|
#7
| ||||
| ||||
| i think it would be good though if, since we have some breen energy dampening torpedo scripts out, we could create that effect on the ship when the power is drained, right along the hull, like a bunch of lightning bolts, draining everything, just like in DS9 when the defiant was destroyed. |
|
#8
| |||
| |||
| I'm not sure how much of that is possible. A lot of these ideas in this forum, require a lot of rescripting. I've been trying to rescript the single player mission files, so that Scotchy's Galaxies and LC's Ambassadors will work in them. But, when you change the name of the ship class to be loaded, the game runs into issues with certain files not loading when called for, hencing it creates problems in being able to play the game. Course, I could just be too much of a novice and not know what the heck I'm doing... Anyway, if you do figure out how to do it, good luck :-)
__________________ ChiefBrex Star Trek: First Strike - Mod Leader A TOS Mod for Bridge Commander Engineer's Golden Rule: Do unto your engines, as you would have them do unto you. (In other words, if you don't want to get blown up, then don't blow up your engines ) |
|
#9
| ||||
| ||||
| i gave up on trying to get the SNS Galaxy into SP... i think i may have run into a mod for that a while back though, or i could be imagining things the Breen weapon idea does seem like a good one, and it shouldnt take too much time/effort if we dont do the animation
__________________ ![]() Xavier to Storm: "You of all people know how fast the weather can change..." |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Reverse Tickets | {TDB}Chicken | FH2 Suggestions | 38 | November 22nd, 2006 04:47 AM |
| Fighter in reverse........ | turbotails23 | SW:EaW Modding, Mapping and Editing | 6 | September 27th, 2006 02:58 AM |
| reverse the plarity | The Body Popper | The Spam Forum | 6 | September 26th, 2006 06:10 PM |
| Reverse Engines Mod | Zeus9518 | ST:BC Modding and Editing | 11 | December 7th, 2003 04:10 PM |
| Reverse CTF | LadySarah | ST:EF Modding, Mapping and Editing | 4 | September 29th, 2003 02:20 PM |
All times are GMT -7.





) 





Linear Mode

