FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   ST:BC Modding and Editing (http://forums.filefront.com/st-bc-modding-editing-14/)
-   -   A mod to move around the bridge (http://forums.filefront.com/st-bc-modding-editing/18401-mod-move-around-bridge.html)

Revan999 January 17th, 2003 07:41 PM

A mod to move around the bridge
 
is there a way to make a mod so you can move around the bridge ?????

USSCarter January 17th, 2003 07:53 PM

Not really, because much of the bridge model is removed when it is put in the game to cut down on the amount of pollygons used. Only the areas visable from the captains chair are shown.

Plus the Game will not allow you dynamic access to the Bridge, it is all controlled by sending the camera or characters to waypoints on the Bridge.

Yours USSCarter

idontknow January 18th, 2003 03:51 AM

If anyone knows to make things appear selectable and deselectable on the mutators menu then maybe they could do it to skippers bridge mods if they got permission.
Its not walking around the bridge but its a start

BlackRook32 January 20th, 2003 05:42 AM

Animated sequences...
 
Well 3dmax meshes of other ship interior have been made. You might not be able to walk around and explore like in The Star Trek: Voyager Elite Force Game. But they can be used in "Animated cut away" sequences. As far as I know, there is a Intrepid Class Corridor and Sick Bay, Galaxy and Akira Class Shuttle bays, and the Galaxy Class Ready Room. All in 3dmax mesh.

Revan999 January 20th, 2003 08:29 AM

will thay be in the thing Cpt2xtreme is doing?

BlackRook32 January 20th, 2003 05:18 PM

Quote:

Originally posted by Trunks999
will thay be in the thing Cpt2xtreme is doing?
Animated sequence during the DVA Saucer Seperation, Yes.


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.