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Old January 11th, 2003   #1
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Default Defiant Class Weapons systems

As some of you may be aware, BlackRook32 and I are developing a line of sister ships for the Defiant.

Since I am doing the hardpoints and weapons systems, I was looking for input from the community of what these ships should have.

I already have Cloaked Mines in the works, so anything you want to post should exclude this as a suggestion.

So get posting people....
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Old January 11th, 2003   #2
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1. tri-cobalt torpedoes
2. transphasic torpedoes
3. subspace torpedoes
4. phased phasers( from the recovered Dominion ship in that epidsode of DS9)

1. ablative armor

Thats what I figure should be on a contemporary Fed ship. To me, they would be gathering all they could to defend against the Borg. That stuff should do the trick...
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Old January 12th, 2003   #3
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Definatively Ablative Armor. That is why the Defiant Class is so strong.

A Minelayer, Quantums, Photons. The Drain Weapon Damper should be included too.

"In Space, all Warriors are cold Warriors." General Chang
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Old January 12th, 2003   #4
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1. Self-Replicating mines(if possable in BC)
2. Battle Phaser
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Old January 12th, 2003   #5
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Urm, a description of the weapons system would be helpful if its not self explanatory.

Battle phaser doesn't really tell me much.
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Old January 12th, 2003   #6
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I'm seeing some great ideals here. But it might be best if use the exsisting weapons that was already modded for the game be used. If Elminster has to build the weapons from scratch, it will delay the release of the Mod pack. But again that is his choice. If he chooses to do so.
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Old January 12th, 2003   #7
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@elminster: You were asking me what the Compressed Phaser looked like from the DS9 4th season episode "Starship Down". The closest I've seen is the Nemesis Sovereign's Phaser texture. It looks weak, but it should suffice for the "one" shot deal from the Deflector Array. I'll send a sample of the texture by email.

Last edited by BlackRook32; January 12th, 2003 at 02:36 PM.
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Old January 12th, 2003   #8
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Thanks BlackRook, that'll come in useful.

As he said, existing weapons mods would prevent a delay, as I don't have to build them.

Bear in mind what type of ships the defiant class's are, and what weapons they would logically be outfitted with, that would work well.

A lot of your suggestions are along the lines of what I was thinking, so thanks for the confirmation, nice work.

Keep them coming in, and thanks.

Elminster
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Old January 17th, 2003   #9
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Hello,

May I suggest that you use Advanced Technologies Pack 1 for the Ablative Armour, with this you don't make the another hull property (somewhat) useless. And the best thing is, if you don't have it installed than it doesn't affect your mod (you just won't use it that's all, it won't crash BC). I have the Prometheus HP from Elminister and that had the Ablative Armour, but it wasn't used, so I added for myself the correct code for the Ablative Armour (and now I can take out my own modded ships without taking a scrats to the Warp Cores just the Armour it self). This is just a tip, you can download it Wrom: VIBGDADRZFSQHYUCDDJBLVLMHAALPTCXLYRWTQTIPWIGYOKSTT ZRCLBDXRQBGJSNBOHMKHJYFMYXOEAIJJPHSCRTNHGSWZIDR
You should read the site or it won't help you much.
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Old January 17th, 2003   #10
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Identical post edit
~BlackRook32

Last edited by BlackRook32; January 20th, 2003 at 07:11 AM.
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