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ST:BC Modding and Editing
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Old January 17th, 2003   #11
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Identical post edit
~BlackRook32

@ Mldaddler: Thanks for the tip and suggestions. I'm sure Elminster will add it with the HP when we release the Avenger. Don't worry about the triple post, it's the first time I've seen it happen here before, but it was common at the former BCN forums.

Last edited by BlackRook32; January 20th, 2003 at 07:16 AM.
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Old January 17th, 2003   #12
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Hello,

That site is:
http://users.skynet.be/Alexis.Rombau...chnologies.htm
Sorry that was Internet Explorer doing a backwards salto.
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Old January 17th, 2003   #13
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Thanks for the info, I do have the ATP, but have not had the chance to check out how to integrate it with hp's.

I'll try and research it, and hopefully put it in future hp's.
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Old January 17th, 2003   #14
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Quote:
Originally posted by elminster
Urm, a description of the weapons system would be helpful if its not self explanatory.

Battle phaser doesn't really tell me much.
What i mean by batle phaser is a highly overpowerd phaser.
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Old January 18th, 2003   #15
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ok, thanks for the info, I think something along those lines is going to be used on the Sao Paulo.
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Old January 20th, 2003   #16
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Ok here's what I need.

Could someone with experience in making torps create some micro quantums for me, otherwise I'll have to copy the standard quants and tone them down a bit.

They should have the following characteristics;

Quarter the size of a regular quantum.
White core with blue glow.
The core should be about a third of the diameter of the glows.

I can alter the other aspects to suit, so just concentrate on the look.

Any contributions in this area would be greatly appreciated.
Or if anyone already has a torpedo released that you would be happy for me to use in the mod pack, please post here.

Thanks

Elminster
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Old January 22nd, 2003   #17
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I need some feedback on the above post, It will be difficult to balance the Paccia without the MicroQuantums.
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Old January 29th, 2003   #18
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Default MicroQuantums...

@Elminster: I've found some MicroQuantums for you. I'm waiting for an reply from the Author to use them. I'll let you know if we can use them or not in the mod pack.
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Old February 6th, 2003   #19
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I think it would be likely that the feration would build most of its defiant class ships on the specs of the succesful Defiant. I love the work you guys are doing, i think that the standard photons, quantums and pulse and beam phasers would be canon. thats just my two cents, and i appreciate that u want sum variation on the norm.
Just out of interest tho, is there any way to tone down the damage on the defiants, coz after a while, its just a nacelle flying around.

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Old February 7th, 2003   #20
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Quote:
Originally posted by grim_marmazet
I think it would be likely that the feration would build most of its defiant class ships on the specs of the succesful Defiant. I love the work you guys are doing, i think that the standard photons, quantums and pulse and beam phasers would be canon. thats just my two cents, and i appreciate that u want sum variation on the norm.
Just out of interest tho, is there any way to tone down the damage on the defiants, coz after a while, its just a nacelle flying around.
The purpose of doing this Mod pack is to add "different" weapons on the Defiants. Which was mentioned in the TNG 4th season episode "The Best of Both Worls Pt.II." Commander Shelby said the Starfleet Reasearch and Developement had some experimental weapons on the "drawing board" to counter the Borg threat? When the Defiant was basicly taken out of the mothballs by Captain Sisko. She retained her experimental weapons. Well the Defiant Mod pack will reflect this statement of Star Trek Canon.
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