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Old March 16th, 2004   #11
The example of what not to do
 
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Default Re: Shield Remodulation Idea

I don't think it has to be as involved as giving ships actual frequencies. This is how I think it can be accomplished... As you know, if you are the player, you have the ability to direct power to and from your shields through the engineering menue. What if that is possible with AI ships, except you have a mod that will lower the shields of the ship after you scanned it, hit it, or whatever. Then you can attack the ship without needing to go through the shields. Of course, this would mean that all the other ships in your fleet can hit the target to without going through the shiels, unless the mod program makes an exception for the player, or any other vessel that was able to lower the shields (find the modulation frequency), henceforth, not allowing other vessels the ability to fire through the shields. However, this opportunity of attack should only be allowed for a limited time. Then the shields go back up and you have to go through the task of lowering the shields again. This should consume the back up reserve powers significantly or disable weapons untill a resolution to lower the shields is achieved. I don't know if this made any sense, but if it did, I hope it helps.
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Old March 17th, 2004   #12
Logic Must give way to Physics
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Default Re: Shield Remodulation Idea

I don't know if it could be done. For one the scripting would have to be perfect and close to 500 pages long!! Second there are very few people that would know what to put in the script first since there is no base for it in the App file, or any other. Third there are millions of Variables to calculate which in turn require advance mathmatical calculations... including factorial, %, multiply, devide, Differentiation, Derivative, and skills in Calculus,Trig,Algebra 2,and Algebra 1!!! Fourth it would require YEARS of work, which would be like making another game from nothing since there is no basis for the scripting and almost ALL files would have to altered in some way to import that script.Fifth you would then have to hope that it was able to be scripted in the right order so that the other files could read it. It would just be too hard but I am sure that as peoples knowlege goes up about .PY files and AP Math then It could be VERY VERY VERY hard and time consuming but then it could work.
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PS One of the combonations of using factorial would be to add up all the ships in-game that you have or really so everybody could use it EVERY SHIP/STATION ON EVERY WEBSITE THAT IS RELATED WOULD HAVE TO BE ADDED then imput this into a claculator(X!) or in person X*X*X*X*X*X*X...(for example, say there is 200000 files of ships and stations on the World Wide Web so imput into a calculator,<200000!> or by hand <200000*199999*199998... all the way down to *1>.Now my calculator is a TI-89
Advance Math eddition and it is giving be Error:Overflow, and the computer canculator is alone eating 87% of 768.58MB DDR RAM!! Try it on your calcator/computer!!!)
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