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Crashing Problems? Look here (Thx Major Payne)

This is a discussion on Crashing Problems? Look here (Thx Major Payne) within the ST:A2 Problems, Errors and Help forums, part of the Star Trek: Armada II category; The game setting is on hard. It's a single player campaign with the Klingons as an ally against 6 individual ...

ST:A2 Problems, Errors and Help Armada II not working? Need Help? Post all your problems here!

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  #41  
Old February 13th, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

The game setting is on hard. It's a single player campaign with the Klingons as an ally against 6 individual randomly selected opponents on AI Hard.
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  #42  
Old February 13th, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

Quote:
Originally Posted by starfox1701 View Post
Need more info. Are you doing the campain, IA, a saved game befor you installed the mod? Who are you fighting? Things like that.
The game setting is on hard. It's a single player campaign with the Klingons as an ally against 6 individual randomly selected opponents on AI Hard.
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  #43  
Old February 14th, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

Maybe some races uses some weapon, ship, AIP, station etc. which is buggy.
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  #44  
Old May 23rd, 2008
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icon_question Re: Crashing Problems? Look here (Thx Major Payne)

Hello again everyone! Got another problem for ya. I have tried duplicating construction ships on my Armada 2 so that I would be able to have the different races be able to build different stations. I managed to create a secondary construction ship for the Federation and the Borg, but when I copied all of the relevant information I need to generate a secondary Klingon construction ship, the game crashes. The error message says: Out of Memory-Increase swap file size. Do any of you know how I can rectify this problem? As always, any help is greatly appreciated. Thank you for your time.
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  #45  
Old May 23rd, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

That pretty much always means a missing " in the odf file.
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  #46  
Old May 25th, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

Here's the ODF text for the backup construction ship. I don't see any missing quotes.

#include "const.odf"
//Race which can build ship & starting race of ship
race = "klingon"
//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Secondary Construction Ship"
//tooltips
tooltip = "Auxillary Construction Ship"
verboseTooltip = "Designated to build new stations and outposts for the empire."
//Amount of time required to build ship
buildTime = 1.0
//Number of officers required to build this ship
officerCost = 0
//Number of crew required to build ship & Starting crew
crewCost = 150
//Dilithium Cost to build
dilithiumCost = 0
//Metal Cost to build
metalCost = 0
//Max Shield Strength & Begining Shield Strength <500
maxHealth = 15000
// Hitpoints
shieldGeneratorHitPoints = 300
enginesHitPoints = 300
weaponsHitPoints = 300
lifeSupportHitPoints = 300
sensorsHitPoints = 300
//Rate at which shield recharges (points per second... we think)
shieldRate = 35000000
//************************************************** ********************
//Construction Parameters
buildItem0 = "kyard3"
buildItem1 = "kyard4"
buildItem2 = ""
buildItem3 = ""
buildItem4 = ""
buildItem5 = ""
buildItem6 = ""
buildItem7 = ""
buildItem8 = ""
buildItem9 = ""
buildItem10 = ""
buildItem11 = ""
buildItem12 = ""
//************************************************** ********************
//************************************************** ********************
//Worker Bee Parameters
// Name of the worker bee SOD.
workerBeeName = "kbee"
weldingBeamWidth = 5.0
//************************************************** ********************
//SHIP NAMES
//Possible Craft Names
possibleCraftNames =
"IKS Maj'targh" "IKS TujyopwaH" "IKS Vatlh'pI" "IKS MoDtIq"
"IKS DeghwI'" "IKS TlhIb'" "IKS Nuj'ghich" "IKS Min'QOM"
//************************************************** ********************
//ART PARAMETERS & WEAPON NAMES
// Towing Beam
weapon1 = "gtracbm"
weaponHardpoints1 = "hp04"
// Phaser
weapon2 = "kconstphas"
weaponHardpoints2 = "hp01" "hp02" "hp03"
// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26"
lifeSupportTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26"
weaponsTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26"
shieldGeneratorTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26"
sensorsTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26"
hullTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26"
criticalTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26"
//************************************************** ********************
//************************************************** **********
// Tara additions for context sensitive menus
alert = 1
combat = 1
can_sandd = 1
hotkeyLabel = "HOTKEY_F1"
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  #47  
Old May 25th, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

I don't think you can have empty builditem lines. Removing the extras should stop the crashing.
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  #48  
Old May 26th, 2008
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Unhappy Re: Crashing Problems? Look here (Thx Major Payne)

I deleted the extra lines and it STILL crashes, with the same error message.
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  #49  
Old May 26th, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

My Name's Corey, When I Fire A Weapon From The SGA Ship Aurora It Crashes THe Game And When I Build A 304 Battle Crusier It Crashes,

Could Any One Help Me Please I'm really New At This Installing Ships And Thing's,
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  #50  
Old June 1st, 2008
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Default Re: Crashing Problems? Look here (Thx Major Payne)

Quote:
Originally Posted by cappy1962 View Post
I'm having a problem. I've heavily modified Ghost's Compilation mod, double checked everything to make sure all is how it should be. About 8 minutes later I get an "Access Violation error" and the game promptly crashes. Here is the report. Anyone that can help would be greatly appreciated. MaP, if you're still around, I know you can help with this.
Theres something wrong with the string refrenceing, i.e. how Aramda 2 has a list of strings to replace certian code with, some where during the procress of replacing those strings is where the error is occuring.

exception message : Access violation at address 00481CC0 in module 'Armada2.exe'. Read of address 00000000.
Main ($d6c):
00481cc0 +000030 Armada2.exe Localized_Strings.obj


cpu registers:
eax = 029d93b0
ebx = 00000000
ecx = 00000000
edx = 02d75510
esi = 00007ab7
edi = 00000000
eip = 00481cc0
esp = 0012f9e4
ebp = 0012f9f8

stack dump:
0012f9e4 c8 44 ee 11 d0 44 ee 11 - 00 00 00 00 00 00 00 00 .D...D..........
0012f9f4 b0 93 9d 02 64 fa 12 00 - 2a 73 4e 00 00 00 00 00 ....d...*sN.....
0012fa04 0055 d7 02 20 a2 f6 07 - c8 44 ee 11 a8 43 76 00 .U.......D...Cv.
0012fa14 c0 10 08 76 60 f2 0d 76 - a2 10 08 76 60 f2 0d 76 ...v`..v...v`..v
0012fa24 c0 10 08 76 60 f2 0d 76 - dd 22 08 76 08 45 ee 11 ...v`..v.".v.E..
0012fa34 c0 10 08 76 60 f2 0d 76 - ae 22 08 76 d4 44 ee 11 ...v`..v.".v.D..
0012fa44 08 45 ee 11 70 fa 12 00 - b1 25 08 76 7d 5a 09 76 .E..p....%.v}Z.v
0012fa54 ac f7 0e 10 b4 fa 12 00 - 80 ed 69 00 ff ff ff ff ..........i.....
0012fa64 70 fa 12 00 bf 6a 4e 00 - c8 44 ee 11 c0 fa 12 00 p....jN..D......
0012fa74 df 5c 50 00 c8 44 ee 11 - 30 3c 76 00 20 a2 f6 07 .\P..D..0<v.....
0012fa84 00 00 00 00 00 00 3c 00 - 00 00 00 00 e3 c2 c2 77 ......<........w
0012fa94 08 3c 76 00 00 00 00 00 - 00 00 00 00 00 00 00 00 .<v.............
0012faa4 00 00 00 00 c8 44 ee 11 - 03 00 00 00 15 00 01 01 .....D..........
0012fab4 f4 fa 12 00 ab fe 69 00 - ff ff ff ff e4 fa 12 00 ......i.........
0012fac4 00 bf 50 00 c8 44 ee 11 - 20 a2 f6 07 08 3c 76 00 ..P..D.......<v.
0012fad4 20 a2 f6 07 15 00 00 00 - 8e 7a 0a 00 fa ae 2b 44 .........z....+D
0012fae4 00 fb 12 00 41 b6 50 00 - 20 a2 f6 07 20 a2 f6 07 ....A.P.........
0012faf4 5c fb 12 00 53 01 6a 00 - ff ff ff ff 30 fb 12 00 \...S.j.....0...
0012fb04 8f bc 4f 00 48 c4 9b 02 - 08 3c 76 00 13 83 40 3d ..O.H....<v...@=
0012fb14 42 a1 51 00 13 83 40 3d - 48 c4 9b 02 28 85 3c 00 B.Q...@=H...(.<.

disassembling:
[...]
00481cae jnz loc_481d64
00481cb4 mov ebx, [ebp+8] ebx is set to 0000000 here
00481cb7 xor edi, edi
00481cb9 mov ecx, ebx
00481cbb mov esi, $7ab7
00481cc0 > mov dl, [ebx] Here it trys to asscess the protected memory area 00000000 Windows wron't allow this
00481cc2 mov [ebp-8], edi
00481cc5 test dl, dl
00481cc7 jz loc_481d08
00481cc9 cmp dword ptr [ebp-8], $28
00481ccd jge loc_481d08


I have two possible casue of the problem for you.

One you need more memory.
Two theres an error in the Dynamic_Localized_Strings.h file of your A2 install.

If that dosen't work for you someone else will need to help you because that the limit of my understanding.
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