Crashing Problems? Look here (Thx Major Payne)
This is a discussion on Crashing Problems? Look here (Thx Major Payne) within the ST:A2 Problems, Errors and Help forums, part of the Star Trek: Armada II category; The game setting is on hard. It's a single player campaign with the Klingons as an ally against 6 individual ...
| ST:A2 Problems, Errors and Help Armada II not working? Need Help? Post all your problems here! |
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#41
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| The game setting is on hard. It's a single player campaign with the Klingons as an ally against 6 individual randomly selected opponents on AI Hard. |
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#42
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| The game setting is on hard. It's a single player campaign with the Klingons as an ally against 6 individual randomly selected opponents on AI Hard. |
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#43
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| Maybe some races uses some weapon, ship, AIP, station etc. which is buggy. |
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#44
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| Hello again everyone! Got another problem for ya. I have tried duplicating construction ships on my Armada 2 so that I would be able to have the different races be able to build different stations. I managed to create a secondary construction ship for the Federation and the Borg, but when I copied all of the relevant information I need to generate a secondary Klingon construction ship, the game crashes. The error message says: Out of Memory-Increase swap file size. Do any of you know how I can rectify this problem? As always, any help is greatly appreciated. Thank you for your time. |
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#45
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| That pretty much always means a missing " in the odf file.
__________________ My Games: NR2K3(patched;300+ tracks;2000+ cars)online name-086goinfast ST:BC(KM1.0-custom) ST:Legacy(custom) ST:Armada(custom-will upload) ST:Armada2(custom-will upload) SW:EAW(custom) SW:FOC(custom) |
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#46
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| Here's the ODF text for the backup construction ship. I don't see any missing quotes. #include "const.odf" //Race which can build ship & starting race of ship race = "klingon" //Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Secondary Construction Ship" //tooltips tooltip = "Auxillary Construction Ship" verboseTooltip = "Designated to build new stations and outposts for the empire." //Amount of time required to build ship buildTime = 1.0 //Number of officers required to build this ship officerCost = 0 //Number of crew required to build ship & Starting crew crewCost = 150 //Dilithium Cost to build dilithiumCost = 0 //Metal Cost to build metalCost = 0 //Max Shield Strength & Begining Shield Strength <500 maxHealth = 15000 // Hitpoints shieldGeneratorHitPoints = 300 enginesHitPoints = 300 weaponsHitPoints = 300 lifeSupportHitPoints = 300 sensorsHitPoints = 300 //Rate at which shield recharges (points per second... we think) shieldRate = 35000000 //************************************************** ******************** //Construction Parameters buildItem0 = "kyard3" buildItem1 = "kyard4" buildItem2 = "" buildItem3 = "" buildItem4 = "" buildItem5 = "" buildItem6 = "" buildItem7 = "" buildItem8 = "" buildItem9 = "" buildItem10 = "" buildItem11 = "" buildItem12 = "" //************************************************** ******************** //************************************************** ******************** //Worker Bee Parameters // Name of the worker bee SOD. workerBeeName = "kbee" weldingBeamWidth = 5.0 //************************************************** ******************** //SHIP NAMES //Possible Craft Names possibleCraftNames = "IKS Maj'targh" "IKS TujyopwaH" "IKS Vatlh'pI" "IKS MoDtIq" "IKS DeghwI'" "IKS TlhIb'" "IKS Nuj'ghich" "IKS Min'QOM" //************************************************** ******************** //ART PARAMETERS & WEAPON NAMES // Towing Beam weapon1 = "gtracbm" weaponHardpoints1 = "hp04" // Phaser weapon2 = "kconstphas" weaponHardpoints2 = "hp01" "hp02" "hp03" // Hardpoints to hit for various systems and other locations. enginesTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26" lifeSupportTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26" weaponsTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26" shieldGeneratorTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26" sensorsTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26" hullTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26" criticalTargetHardpoints = "hp12" "hp17" "hp22" "hp24" "hp26" //************************************************** ******************** //************************************************** ********** // Tara additions for context sensitive menus alert = 1 combat = 1 can_sandd = 1 hotkeyLabel = "HOTKEY_F1" |
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#47
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| I don't think you can have empty builditem lines. Removing the extras should stop the crashing.
__________________ My Games: NR2K3(patched;300+ tracks;2000+ cars)online name-086goinfast ST:BC(KM1.0-custom) ST:Legacy(custom) ST:Armada(custom-will upload) ST:Armada2(custom-will upload) SW:EAW(custom) SW:FOC(custom) |
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#48
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| I deleted the extra lines and it STILL crashes, with the same error message. |
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#49
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| My Name's Corey, When I Fire A Weapon From The SGA Ship Aurora It Crashes THe Game And When I Build A 304 Battle Crusier It Crashes, Could Any One Help Me Please I'm really New At This Installing Ships And Thing's,
__________________ Vist www.cjsproductions.darkbb.com , And Register Too Chat Too Our Team, Free Registran And Free Video's Download's COmming Soon, ![]() |
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#50
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| Quote:
exception message : Access violation at address 00481CC0 in module 'Armada2.exe'. Read of address 00000000. Main ($d6c): 00481cc0 +000030 Armada2.exe Localized_Strings.obj cpu registers: eax = 029d93b0 ebx = 00000000 ecx = 00000000 edx = 02d75510 esi = 00007ab7 edi = 00000000 eip = 00481cc0 esp = 0012f9e4 ebp = 0012f9f8 stack dump: 0012f9e4 c8 44 ee 11 d0 44 ee 11 - 00 00 00 00 00 00 00 00 .D...D.......... 0012f9f4 b0 93 9d 02 64 fa 12 00 - 2a 73 4e 00 00 00 00 00 ....d...*sN..... 0012fa04 0055 d7 02 20 a2 f6 07 - c8 44 ee 11 a8 43 76 00 .U.......D...Cv. 0012fa14 c0 10 08 76 60 f2 0d 76 - a2 10 08 76 60 f2 0d 76 ...v`..v...v`..v 0012fa24 c0 10 08 76 60 f2 0d 76 - dd 22 08 76 08 45 ee 11 ...v`..v.".v.E.. 0012fa34 c0 10 08 76 60 f2 0d 76 - ae 22 08 76 d4 44 ee 11 ...v`..v.".v.D.. 0012fa44 08 45 ee 11 70 fa 12 00 - b1 25 08 76 7d 5a 09 76 .E..p....%.v}Z.v 0012fa54 ac f7 0e 10 b4 fa 12 00 - 80 ed 69 00 ff ff ff ff ..........i..... 0012fa64 70 fa 12 00 bf 6a 4e 00 - c8 44 ee 11 c0 fa 12 00 p....jN..D...... 0012fa74 df 5c 50 00 c8 44 ee 11 - 30 3c 76 00 20 a2 f6 07 .\P..D..0<v..... 0012fa84 00 00 00 00 00 00 3c 00 - 00 00 00 00 e3 c2 c2 77 ......<........w 0012fa94 08 3c 76 00 00 00 00 00 - 00 00 00 00 00 00 00 00 .<v............. 0012faa4 00 00 00 00 c8 44 ee 11 - 03 00 00 00 15 00 01 01 .....D.......... 0012fab4 f4 fa 12 00 ab fe 69 00 - ff ff ff ff e4 fa 12 00 ......i......... 0012fac4 00 bf 50 00 c8 44 ee 11 - 20 a2 f6 07 08 3c 76 00 ..P..D.......<v. 0012fad4 20 a2 f6 07 15 00 00 00 - 8e 7a 0a 00 fa ae 2b 44 .........z....+D 0012fae4 00 fb 12 00 41 b6 50 00 - 20 a2 f6 07 20 a2 f6 07 ....A.P......... 0012faf4 5c fb 12 00 53 01 6a 00 - ff ff ff ff 30 fb 12 00 \...S.j.....0... 0012fb04 8f bc 4f 00 48 c4 9b 02 - 08 3c 76 00 13 83 40 3d ..O.H....<v...@= 0012fb14 42 a1 51 00 13 83 40 3d - 48 c4 9b 02 28 85 3c 00 B.Q...@=H...(.<. disassembling: [...] 00481cae jnz loc_481d64 00481cb4 mov ebx, [ebp+8] ebx is set to 0000000 here 00481cb7 xor edi, edi 00481cb9 mov ecx, ebx 00481cbb mov esi, $7ab7 00481cc0 > mov dl, [ebx] Here it trys to asscess the protected memory area 00000000 Windows wron't allow this 00481cc2 mov [ebp-8], edi 00481cc5 test dl, dl 00481cc7 jz loc_481d08 00481cc9 cmp dword ptr [ebp-8], $28 00481ccd jge loc_481d08 I have two possible casue of the problem for you. One you need more memory. Two theres an error in the Dynamic_Localized_Strings.h file of your A2 install. If that dosen't work for you someone else will need to help you because that the limit of my understanding.
__________________ You can't prove something is impossible, only possible. Also Have a Look at http://atrueuniverse.890m.com/index.php Learn to program look here http://learntoprogram.net84.net/index.php Note: I'm still working on this site. |
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