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4892889
Federation Compilation Mod Error Reporting Thread
StarBlade
May 18th, 2009 04:08 AM
Please let us know if there are any errors or fixes needed for this:

http://armada2.filefront.com/file/Fe...tion_Mod;99719

Just in case we need it. I went over everything thoroughly in the hopes of avoiding any dumb mistakes but one can never be too thorough in the face of dumbness. Please let us know if we missed anything or screwed anything up.

4893225
Re: Federation Compilation Mod Error Reporting Thread
exodus_499
May 18th, 2009 01:18 PM
Both galaxy textures are missing, the Spacedock doesn't have anything to do with "bringing in reinforcements"
I hope I haven't just made a stupid mistake, but I don't think I have....
4893240
Re: Federation Compilation Mod Error Reporting Thread
Knight-2000
May 18th, 2009 01:35 PM
Both Galaxy's and the Shelley are missing textures (though the hero versions are fine).
The Araxes is missing the undersaucer texture and the Akula's nacelle supports appear black.

Besides from that, awesome work guys!
4893271
Re: Federation Compilation Mod Error Reporting Thread
exodus_499
May 18th, 2009 01:56 PM
Dammit, forgot the edit button disappears after someone posts...

How do you get the heros?
4893276
Re: Federation Compilation Mod Error Reporting Thread
StarBlade
May 18th, 2009 01:58 PM
Quote:
Originally Posted by exodus_499 View Post
Both galaxy textures are missing, the Spacedock doesn't have anything to do with "bringing in reinforcements"
Appears that you're right about the Galaxy class starships and their textures, but the aforementioned Araxes textures should all be in there (???). I've attached the missing textures and they are available for download here:

http://www.starbase34.net-a.googlepa.../galaxytex.zip

The sensor array, not the spacedock, is used to summon reinforcements.

And while the Araxes and Galaxy are intended in-game, the Shelley and Akula were old models that were eventually not used in the mod (although apparently included; Pizza the Hutt and Beginner respectively were responsible for those models, I think-- I'll have to double-check). My sincerest of apologies that they seem to have worked their way in anyway.

4893292
Re: Federation Compilation Mod Error Reporting Thread
São Magnífico
May 18th, 2009 02:04 PM
My gaming computer still isn't up (hopefully by the end of the week!) but I'd just like to pop in and say, this looks awesome, can't wait to dive in, and hope you guys don't mind if I cannibalize your Phalanx-class, minelayer stuff, and torpedo sound effects for my build

Awesome work
4893370
Re: Federation Compilation Mod Error Reporting Thread
Majestic-MSFC
May 18th, 2009 02:54 PM
The Akira is also rather big when compared to the other ships, she's like the size of a starbase.
4893636
Re: Federation Compilation Mod Error Reporting Thread
blitrell
May 18th, 2009 08:42 PM
Hi everybody,

I installed i think everyone but when i play i cant construct anything. all the construction ships dont show anything for me to contruct. besides that the game runs fine.

any ideas?
4894042
Re: Federation Compilation Mod Error Reporting Thread
Terra_Inc
May 19th, 2009 12:54 PM
It seems that the artillery torpedoes aren't hitting their targets. They don't detonate on impact, they keep flying on.
4894132
Re: Federation Compilation Mod Error Reporting Thread
StarBlade
May 19th, 2009 02:30 PM
Majest: we changed out Akira models fairly late; if the scaling's off, it may need to be reduced. I thought it looked okay, though: Akira's a big ship.

blitrell: Did you add the entries to your tech1.tt file? That'd do it. Be sure to follow the instructions.

Terra_Inc: Yeah, I tried to fix that, but I have no idea what I was doing wrong, and after a while we just sort of accepted that the torpedoes had to fire indirectly. If anyone has a fix for this, please let me know.

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