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Federation Compilation Mod Error Reporting Thread Please let us know if there are any errors or fixes needed for this: http://armada2.filefront.com/file/Fe...tion_Mod;99719 Just in case we need it. I went over everything thoroughly in the hopes of avoiding any dumb mistakes but one can never be too thorough in the face of dumbness. Please let us know if we missed anything or screwed anything up. :cool: |
Re: Federation Compilation Mod Error Reporting Thread Both galaxy textures are missing, the Spacedock doesn't have anything to do with "bringing in reinforcements" :( I hope I haven't just made a stupid mistake, but I don't think I have.... |
Re: Federation Compilation Mod Error Reporting Thread Both Galaxy's and the Shelley are missing textures (though the hero versions are fine). The Araxes is missing the undersaucer texture and the Akula's nacelle supports appear black. Besides from that, awesome work guys! |
Re: Federation Compilation Mod Error Reporting Thread Dammit, forgot the edit button disappears after someone posts... How do you get the heros? |
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http://www.starbase34.net-a.googlepa.../galaxytex.zip The sensor array, not the spacedock, is used to summon reinforcements. And while the Araxes and Galaxy are intended in-game, the Shelley and Akula were old models that were eventually not used in the mod (although apparently included; Pizza the Hutt and Beginner respectively were responsible for those models, I think-- I'll have to double-check). My sincerest of apologies that they seem to have worked their way in anyway. :cool: |
Re: Federation Compilation Mod Error Reporting Thread My gaming computer still isn't up (hopefully by the end of the week!) but I'd just like to pop in and say, this looks awesome, can't wait to dive in, and hope you guys don't mind if I cannibalize your Phalanx-class, minelayer stuff, and torpedo sound effects for my build ;) Awesome work :D |
Re: Federation Compilation Mod Error Reporting Thread The Akira is also rather big when compared to the other ships, she's like the size of a starbase. |
Re: Federation Compilation Mod Error Reporting Thread Hi everybody, I installed i think everyone but when i play i cant construct anything. all the construction ships dont show anything for me to contruct. besides that the game runs fine. any ideas? |
Re: Federation Compilation Mod Error Reporting Thread It seems that the artillery torpedoes aren't hitting their targets. They don't detonate on impact, they keep flying on. |
Re: Federation Compilation Mod Error Reporting Thread Majest: we changed out Akira models fairly late; if the scaling's off, it may need to be reduced. I thought it looked okay, though: Akira's a big ship. blitrell: Did you add the entries to your tech1.tt file? That'd do it. Be sure to follow the instructions. Terra_Inc: Yeah, I tried to fix that, but I have no idea what I was doing wrong, and after a while we just sort of accepted that the torpedoes had to fire indirectly. If anyone has a fix for this, please let me know. :cool: |
Re: Federation Compilation Mod Error Reporting Thread yes i have add the files. i have uninstalled and reinstalled everything several times just to be sure but still no dice. |
Re: Federation Compilation Mod Error Reporting Thread The is being continued from my other thread. I know now it's not the Sovereign causing the memory swap error...I had the Klingons build it to save me time...and it worked ok. The only other ones I can think of was I was building ships from the sensor array but I don't remember which ones...hmmm...debug time |
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Re: Federation Compilation Mod Error Reporting Thread Ok...I found the location of the problem. It's the sensor array. It builds the first ship ok(Note the wormhole effect doesn't work...the sod is missing(I get the white box with red markings))... then it goes back to the sensor array... I then click to build a second hero ship...it crashes at this point when the 2nd ship is built(I tried different ships. They all crash). So it seems to have something to do with changing to the missing wormhole then back to the sensor array |
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:cool: |
Re: Federation Compilation Mod Error Reporting Thread I swapped the sensor file going to warpflash to fluidicrift... and the game didn't crash. I built all ships and it's ok. So it has 3 possibilities: warpflash.odf missing sod or texture issue. I've never seen the game crash with the last 2... so I'll look more at the first one Edit: just for grins and giggles I gave it a sod and it still crashed after the 2nd ship was built |
Re: Federation Compilation Mod Error Reporting Thread I found this in the the odf, fedsensor: buildItem10 = "fedussreconquista" WTH! reconquista? |
Re: Federation Compilation Mod Error Reporting Thread Ok... I found it ExpireOnClose =1 is the problem in the warpflash.odf. When I comment it out it doesn't crash. A side note: is there a sod for the warpflash? I could keep using the Fluidicrift or even switch it to a normal wormhole but I figure ya'll may have created something better. Edit: Quote:
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http://www.starbase34.net-a.googlepa...econquista.zip :cool: |
Re: Federation Compilation Mod Error Reporting Thread OK, as far as the models that are in the mod this is the errors with the textures/meshes. fedakula = Missing textures (warp pylons) fedaraxes = Missing texture for the bottom of the saucer fedbritain = Where's the blue for the warp coils(or was this intentional) fedcargo = Texture/Mesh error on the front of the cargo containers fedchallenger = Not lightmapped fedcheyenne = Not lightmapped feddanube = One of the two textures isn't lightmapped fedfwd = Texture/Mesh error (4 panels on the station disappear) fedhecate = Not lightmapped fedmine = No textures fedmineT = No textures fedsaratoga = Impulse engines aren't lightmapped fedshelley = No textures fedsolidarity = Texture/Mesh error (around the deflector array and the bottom of the ship) fedupgrade = Texture/Mesh errors (most of the station is transparent) fedreconquista = Not lightmapped fedreconquistarelay= Not lightmapped missle = No textures missle1 = No textures missle2 = No textures Rotarran = Missing textures (front and rear of the cooling fins on the wings above the hinge points) I realize some of these problems may be on purpose as they may use stock textures or they were never going to be used in the mod to begin with. Now, as for the game play and odf problems..well I don't really care about those, they are easy fixes most of the time, they just take a little patience is all (and a whole lot of proof reading). On a side note, if you guys are looking for suggestions for new fed ships (already on the a2 site of course) for a second release I can come up with a list for you to act as an example, so would a few other people I think. Thanks to this Mod and the awesome modders we have here it replaced several ships of my current fleet with some nice and shiny new lightmapped versions of the ships I was using that weren't lightmapped. To everyone involved in this mod I just have to say this, Thank you and looking forward to the next release. |
Re: Federation Compilation Mod Error Reporting Thread Thanks, Bastion! We'll see what we can do about these errors. Let us know what the game play/ODF errors are as well, please. They may not seem like much to you, but to newbies they could mean a huge problem. I think we've got more than enough content for now, though. Although we're open to suggestions if there's truly epic content in question.... :cool: |
Re: Federation Compilation Mod Error Reporting Thread I think version 1.1 is on her way. Looking forward to it, like every mod it takes a while to iron all the bugs out. ;) |
Re: Federation Compilation Mod Error Reporting Thread You should also correct the lights on that Achilles class. I know, correcting models isn't easy, but it's such a beauty... |
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:cool: |
Re: Federation Compilation Mod Error Reporting Thread I tried to install your mod today, and i got to say, bad *setup* for installation, and the read me was very very bad, i havent seen one of those that poor of quality in years. Anyways, no go on the game play, fired up good old instant and ctd. With out much *reqiuresments you have its not worth chasing down the problem, my advice is come up with a vinilla build of the mod and package it. Save us the end user of your "wonderful" mod time and rather then having frustration because of some bad installation txts, and more pure enjoyment. Thanks my thoughts |
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I would say this was one of the best start up Mods ever(yea, they are a few in-game bugs). I even installed another Mod from armada2files a few days later and spent a full day debugging it just for the game to start(missing files, mis-labeled commands). |
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I had the same issue, because the install i was using (i currently have about 7 different modded versions of A2 installed) had "free tech" as a default starting point. As soon as I changed it to standard tech, issue resolved. |
Re: Federation Compilation Mod Error Reporting Thread The mod was fairly easy to install, I think the SB34 team did the install in such a way so that it can be installed alongside other mods like Dan's Cardassian side for example. |
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:cool: |
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:cool: |
Re: Federation Compilation Mod Error Reporting Thread I'd wait until we have it complete then release an exe version alongside with the modder freindly zip. |
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I suppose now that the problems established, people can create their own freetech additions though. Personally i prefer the techtree. freetechs too easy and sometimes hides where you've missed an install step lol. |
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:cool: |
Re: Federation Compilation Mod Error Reporting Thread Starbase 34 Federation Compilation Mod, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Full Race Let the second round of error reporting begin. :cool: |
Re: Federation Compilation Mod Error Reporting Thread just downloaded and when i was extracting the file it came up with C:\Users\daniel\Downloads\Downloads\34fcm11.zip:CR C failed in Textues\RGB\fgcutter1.tga. The file is corrupt Please Fix |
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Reference to A2 Upgrade Project v2.0 in setup.doc. could not find a download location for it. only found v1.4 found on a2upgrades.net |
Re: Federation Compilation Mod Error Reporting Thread Starbase 34 Federation Compilation Mod, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Full Race Hopefully THIS version has no corrupted files in it. I don't understand why that happened but I hope it doesn't happen again. :cool: |
Re: Federation Compilation Mod Error Reporting Thread how come the currupted one is still listed? oh and downloading |
Re: Federation Compilation Mod Error Reporting Thread I wanted to get the new one double-checked before I went through with deleting the old one. I've had the full contents of the new file confirmed-- v1.1a is all set. Let us know what's wrong with it. Hopefully nothing :) :cool: |
Re: Federation Compilation Mod Error Reporting Thread Well, so far ive not found any issues with 1.1 :) |
Re: Federation Compilation Mod Error Reporting Thread how do i install this mod because the readme is confusing me could someone help me by telling me what to do to install the mod thanks:) |
Re: Federation Compilation Mod Error Reporting Thread There are no installation instructions in the readme. Try the "setup" file instead. :cool: |
Re: Federation Compilation Mod Error Reporting Thread So whats next for SB34? Personally, I hope a brand spanking new Concorde class... I know SFK likes that one :) Or at least, he used to when i first started to nose around here lol |
Re: Federation Compilation Mod Error Reporting Thread A complication race for one of the other races would be awesome something to fight the Federation with. ;) |
Re: Federation Compilation Mod Error Reporting Thread Still getting CTD on load up on instant action....idk what the cause is.....but this is becoming rather frustration |
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Re: Federation Compilation Mod Error Reporting Thread Hello Im new here so Hi to everyone. Ok first off, I have recently downloaded the mod and tried to install it, and I basically copied the commands within the techtree addons and pasted them inside the original techtree files and I did the same with the event.dat file and the weapon files and all other files that needed editing. When I booted up Armada 2 it loaded up ok after I set up free battle to where the new loading screen was displaying Then the game crashed I tried again and the result was the same I looked over all the files and found everything in place the program is patched 1.1 Please Help!!! |
Re: Federation Compilation Mod Error Reporting Thread What is free battle? |
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