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ST:A2 Problems, Errors and Help
Armada II not working? Need Help? Post all your problems here!

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4941043
Re: Federation Compilation Mod Error Reporting Thread
Shuttlebay 2
July 6th, 2009 09:28 AM
Quote:
Originally Posted by the Starfleet Kid View Post
Stargazor: even I don't have that sort of thing. I'd suggest using a program Major Payne introduced me to a while back called XVI. It's a hex editor, and it allows you to see the hexadecimal code that goes into the making of a .SOD file. I've always had fairly good luck getting results by searching for the word "default", then sorting out what the file name of the .TGA associated with it would be, based on that. Unfortunately, doing that for each ship and station (especially when some use the same .TGAs in different spots) could take a very long time....

Was there a specific station you had in mind?

I usually just watch on the admirals log picture (if present) what the textures look like and then try to find the matching texture. But my picture viewer has expired, and I am looking ever since for a (free!) replacement.
However to answer your question: I have my eye on 2 ships and 3 stations:
FedconstA
Fedfreighter
Fedturret4
Fedyard3
Fedyard7
Only the names of the textures suffice. I am hesitant to copy the entire Textures folder to my A2, as it is unneccessary and it may conflict with my current or future modifications. But if that is the only alternative, so be it.
Thnx
4942622
Re: Federation Compilation Mod Error Reporting Thread
StarBlade
July 8th, 2009 08:15 AM
Quote:
Originally Posted by Stargazor_001 View Post
II have my eye on 2 ships and 3 stations:
Only the names of the textures suffice.
Here's what I have in the original planning folders. Hope these are correct.

FedconstA: MAPfconst1-4
Fedfreighter: transport
Fedturret4: fftrt and fftrtbump
Fedyard3: fyard01
Fedyard7: MAPnsd01-3

4943299
Re: Federation Compilation Mod Error Reporting Thread
Shuttlebay 2
July 9th, 2009 03:13 AM
Thanks, I'll give them a go
4947728
Re: Federation Compilation Mod Error Reporting Thread
DarkEnergy
July 14th, 2009 12:04 AM
@Stargazor: Ever thought of Irfranview as a picture viewer? its freeware.
4947794
Re: Federation Compilation Mod Error Reporting Thread
Shuttlebay 2
July 14th, 2009 03:11 AM
Quote:
Originally Posted by DarkEnergy View Post
@Stargazor: Ever thought of Irfranview as a picture viewer? its freeware.
As a matter of fact, I installed Irfanview just 5 days ago
My only problem with that one is that it shows Fed textures very dark. Never had that problem with Nero picture viewer (lost my copy...)
4999294
Re: Federation Compilation Mod Error Reporting Thread
Bgriggs
September 6th, 2009 12:28 PM
Hi I'm back again I just downloaded the 1.1a version of this mod. I followed the instructions to the letter. When I go to start an instant action game and play as the Federation, it loads all the way but when I try to build something be it a habitat station or a shipyard the game crashes please help.
4999305
Re: Federation Compilation Mod Error Reporting Thread
Bgriggs
September 6th, 2009 12:33 PM
BTW even if I wait a while it eventually crashes on its own without any real action other than just clicking and selecting the starbase
5000160
Re: Federation Compilation Mod Error Reporting Thread
StarBlade
September 7th, 2009 01:02 PM
It could be the sounds from the mod. Or possibly a missing .ODF somewhere. Either way, I'd double-check the install.

Also, you've installed this on what version of A2? 1.1 or 1.2.5?

5000843
Re: Federation Compilation Mod Error Reporting Thread
Bgriggs
September 8th, 2009 08:42 AM
1.1 I believe, is 1.2.5 an official or unofficial patch?
5000877
Re: Federation Compilation Mod Error Reporting Thread
Terra_Inc
September 8th, 2009 09:29 AM
Unofficial, released by the FleetOps team.
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