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-   -   Federation Compilation Mod Error Reporting Thread (http://forums.filefront.com/st-a2-problems-errors-help/399391-federation-compilation-mod-error-reporting-thread.html)

Defiance1701 June 8th, 2009 05:02 PM

Re: Federation Compilation Mod Error Reporting Thread
 
Well I tried to install again. The 2nd time I made sure that I copied all the techtree, sprite, addons to the originals and pasted them to the end of the file and then started it up and the game still crashed. So I tried again for the 3rd time and did the same routine but this time i pasted the addons to the end of each federation file before a new race file started

Started up the game and it still crashed. Im at my limit guys and i still do not know could be causing the problem.
And I made sure that I deleted all former files of A2 off the hard drive before I started a new installation Plus I uninstalled A2: Fleet Operations before proceeding the 2nd installment

Knight-2000 June 9th, 2009 03:07 PM

Re: Federation Compilation Mod Error Reporting Thread
 
Quote:

Originally Posted by Jetfreak (Post 4908624)
Speaking of new SB34 based projects, we're open to any new ideas.

But I believe the team is going to take some time off for the time being.

My vote is still for an all new and improved concord class... i know SFK likes that design too (as he provided me with the original one that I use)

StarBlade June 9th, 2009 03:48 PM

Re: Federation Compilation Mod Error Reporting Thread
 
Quote:

Originally Posted by Defiance1701 (Post 4911013)
I made sure that I copied all the techtree, sprite, addons to the originals and pasted them to the end of the file and then started it up and the game still crashed.

This is beyond bizarre. You've installed the mod three times, each time onto a clean copy of Armada II (each time it WAS a freshly installed copy patched to version 1.1 right?) and this is still happening. I don't understand how that's possible.

Is anyone else out there getting a similar problem? Please let us know.

:cool:

Bgriggs June 9th, 2009 04:25 PM

Re: Federation Compilation Mod Error Reporting Thread
 
I am in fact having the same problem. I installed the mod correctly as far as i can tell, when i go to play instant action with me as the feds the game crashes. i have the original and v1.1a installed please help.

Defiance1701 June 9th, 2009 05:18 PM

Re: Federation Compilation Mod Error Reporting Thread
 
Well least its not just me having the problem. It would appear that this version of the mod is unstable meaning that not all files are in working order despite following the directions of the installation process. Why not just remake this mod as a auto installer instead of manual just to see if that works. I had to revert back to the ghost compound mod until I heard any more news on from the SF34 team. Hope to try out this mod soon it looks good from the screenshots.

Warborg June 10th, 2009 07:32 AM

Re: Federation Compilation Mod Error Reporting Thread
 
Quote:

Originally Posted by Defiance1701 (Post 4912113)
It would appear that this version of the mod is unstable meaning that not all files are in working order despite following the directions .

I'm sorry to butt in... but comments like this really bother me.

The files ARE in working order. How is it that I downloaded and installed the game in under an hour and the game ran? I played it for almost an hour.

If was unstable or not in working order then NO ONE would be able to run it. While everyone is considered important and those with experience want to help those with problems. You are a just a small percentage of those that downloaded this mod that can't get it running.


Problems can happen to the best of us. The other day I decided to put the Star Wars mod into an already very heavy Modded game which is a very big challenge since they overwrote everything to be feds and borg. Sure enough the game crashed when I tired to run it. Finally after an hour of troubleshooting I remember I passed over installing the weapons. Once I put them in the game ran fine but i wanted blame the gui interface

StarBlade June 10th, 2009 01:22 PM

Re: Federation Compilation Mod Error Reporting Thread
 
Defiance1701 and Bgriggs,

I just wanted to say how much I appreciate the patience you both have shown since it took me this long to get back to you. I re-installed a copy of A2 v1.1 and added the .ZIP file to the game following the instructions. Sure enough, I got a crash when I tried to load an Instant Action game. Believe it or not, I was very happy with this outcome. It meant I was able to find something I'd done wrong, and fix it.

The loading bar along the bottom of the screen crossed about three-quarters of the usual distance before it crashed, leading me to believe that the problem wasn't in the .ODF, but that I'd missed something. And sure enough, I had forgotten to copy the GUI files into the appropriate place. Once I copied the two "gui_lfed" files into the appropriate places, it was fine.

Try doing the following and let me know if it works:

Copy the following lines over their equivalent in "fed.odf" in the odf\other folder:

interfaceConfiguration = "gui_lfed.cfg"
interfaceSprites = "gui_lfed.spr"

Keep in mind, this was with an absolutely clean copy of A2 v1.1. Part of the problem might stem from the fact that you're adding stuff onto an existing build, which is difficult to do. I can understand it being frustrating, especially if you've worked really hard on your previous build. If you've added other races or you've made changes to A2, we can't be certain that the mod will work. However, after running a second confirmation copy (I did this once before just before release, and used a copy I downloaded from the site to install it), following the enclosed instructions, this version of the mod is both fully functional and completely self-enclosed.

Hopefully this was helpful. Again, sorry for the delay in responding-- I wanted to be absolutely sure everything worked.

:cool:

James1995chapman June 13th, 2009 05:10 AM

Re: Federation Compilation Mod Error Reporting Thread
 
this mod stops me from going on the federation single player mission
what should i do

StarBlade June 13th, 2009 07:35 AM

Re: Federation Compilation Mod Error Reporting Thread
 
This mod's probably going to stop you from playing ANY campaign missions. It's normal for full race and total conversion mods to do that, I'm afraid. There may be a work-around for this, but I haven't found it. We tried to get the mod to work with the campaign, but apparently we haven't succeeded. Sorry.

:cool:

thunderfoot006 June 13th, 2009 08:51 AM

Re: Federation Compilation Mod Error Reporting Thread
 
Quote:

Originally Posted by James1995chapman (Post 4916637)
this mod stops me from going on the federation single player mission
what should i do

You can try editing the mission specific techtree files to add in all the ships, stations, and special weapons from the SB34 Comp Mod. This is in addition to adding all of them to the fulltech.tt and tech1.tt. The game engine will not build or use something in Single Player until you tell it specifically for the mission the item exists and it can be used. The mission-specific techtree files limit the technology available to both the player and the AI. To get the AI to build and use the SB34 Comp Mod ships will require you to edit the mission-specific build lists as well.

Adding in all of this will take awhile, but it should not be complicated since it is cut and paste work in Notepad.


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