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Re: Federation Compilation Mod Error Reporting Thread Well I tried to install again. The 2nd time I made sure that I copied all the techtree, sprite, addons to the originals and pasted them to the end of the file and then started it up and the game still crashed. So I tried again for the 3rd time and did the same routine but this time i pasted the addons to the end of each federation file before a new race file started Started up the game and it still crashed. Im at my limit guys and i still do not know could be causing the problem. And I made sure that I deleted all former files of A2 off the hard drive before I started a new installation Plus I uninstalled A2: Fleet Operations before proceeding the 2nd installment |
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Is anyone else out there getting a similar problem? Please let us know. :cool: |
Re: Federation Compilation Mod Error Reporting Thread I am in fact having the same problem. I installed the mod correctly as far as i can tell, when i go to play instant action with me as the feds the game crashes. i have the original and v1.1a installed please help. |
Re: Federation Compilation Mod Error Reporting Thread Well least its not just me having the problem. It would appear that this version of the mod is unstable meaning that not all files are in working order despite following the directions of the installation process. Why not just remake this mod as a auto installer instead of manual just to see if that works. I had to revert back to the ghost compound mod until I heard any more news on from the SF34 team. Hope to try out this mod soon it looks good from the screenshots. |
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The files ARE in working order. How is it that I downloaded and installed the game in under an hour and the game ran? I played it for almost an hour. If was unstable or not in working order then NO ONE would be able to run it. While everyone is considered important and those with experience want to help those with problems. You are a just a small percentage of those that downloaded this mod that can't get it running. Problems can happen to the best of us. The other day I decided to put the Star Wars mod into an already very heavy Modded game which is a very big challenge since they overwrote everything to be feds and borg. Sure enough the game crashed when I tired to run it. Finally after an hour of troubleshooting I remember I passed over installing the weapons. Once I put them in the game ran fine but i wanted blame the gui interface |
Re: Federation Compilation Mod Error Reporting Thread Defiance1701 and Bgriggs, I just wanted to say how much I appreciate the patience you both have shown since it took me this long to get back to you. I re-installed a copy of A2 v1.1 and added the .ZIP file to the game following the instructions. Sure enough, I got a crash when I tried to load an Instant Action game. Believe it or not, I was very happy with this outcome. It meant I was able to find something I'd done wrong, and fix it. The loading bar along the bottom of the screen crossed about three-quarters of the usual distance before it crashed, leading me to believe that the problem wasn't in the .ODF, but that I'd missed something. And sure enough, I had forgotten to copy the GUI files into the appropriate place. Once I copied the two "gui_lfed" files into the appropriate places, it was fine. Try doing the following and let me know if it works: Copy the following lines over their equivalent in "fed.odf" in the odf\other folder: interfaceConfiguration = "gui_lfed.cfg" interfaceSprites = "gui_lfed.spr" Keep in mind, this was with an absolutely clean copy of A2 v1.1. Part of the problem might stem from the fact that you're adding stuff onto an existing build, which is difficult to do. I can understand it being frustrating, especially if you've worked really hard on your previous build. If you've added other races or you've made changes to A2, we can't be certain that the mod will work. However, after running a second confirmation copy (I did this once before just before release, and used a copy I downloaded from the site to install it), following the enclosed instructions, this version of the mod is both fully functional and completely self-enclosed. Hopefully this was helpful. Again, sorry for the delay in responding-- I wanted to be absolutely sure everything worked. :cool: |
Re: Federation Compilation Mod Error Reporting Thread this mod stops me from going on the federation single player mission what should i do |
Re: Federation Compilation Mod Error Reporting Thread This mod's probably going to stop you from playing ANY campaign missions. It's normal for full race and total conversion mods to do that, I'm afraid. There may be a work-around for this, but I haven't found it. We tried to get the mod to work with the campaign, but apparently we haven't succeeded. Sorry. :cool: |
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Adding in all of this will take awhile, but it should not be complicated since it is cut and paste work in Notepad. |
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