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Re: Federation Compilation Mod Error Reporting Thread OK, as far as the models that are in the mod this is the errors with the textures/meshes. fedakula = Missing textures (warp pylons) fedaraxes = Missing texture for the bottom of the saucer fedbritain = Where's the blue for the warp coils(or was this intentional) fedcargo = Texture/Mesh error on the front of the cargo containers fedchallenger = Not lightmapped fedcheyenne = Not lightmapped feddanube = One of the two textures isn't lightmapped fedfwd = Texture/Mesh error (4 panels on the station disappear) fedhecate = Not lightmapped fedmine = No textures fedmineT = No textures fedsaratoga = Impulse engines aren't lightmapped fedshelley = No textures fedsolidarity = Texture/Mesh error (around the deflector array and the bottom of the ship) fedupgrade = Texture/Mesh errors (most of the station is transparent) fedreconquista = Not lightmapped fedreconquistarelay= Not lightmapped missle = No textures missle1 = No textures missle2 = No textures Rotarran = Missing textures (front and rear of the cooling fins on the wings above the hinge points) I realize some of these problems may be on purpose as they may use stock textures or they were never going to be used in the mod to begin with. Now, as for the game play and odf problems..well I don't really care about those, they are easy fixes most of the time, they just take a little patience is all (and a whole lot of proof reading). On a side note, if you guys are looking for suggestions for new fed ships (already on the a2 site of course) for a second release I can come up with a list for you to act as an example, so would a few other people I think. Thanks to this Mod and the awesome modders we have here it replaced several ships of my current fleet with some nice and shiny new lightmapped versions of the ships I was using that weren't lightmapped. To everyone involved in this mod I just have to say this, Thank you and looking forward to the next release. |
Re: Federation Compilation Mod Error Reporting Thread Thanks, Bastion! We'll see what we can do about these errors. Let us know what the game play/ODF errors are as well, please. They may not seem like much to you, but to newbies they could mean a huge problem. I think we've got more than enough content for now, though. Although we're open to suggestions if there's truly epic content in question.... :cool: |
Re: Federation Compilation Mod Error Reporting Thread I think version 1.1 is on her way. Looking forward to it, like every mod it takes a while to iron all the bugs out. ;) |
Re: Federation Compilation Mod Error Reporting Thread You should also correct the lights on that Achilles class. I know, correcting models isn't easy, but it's such a beauty... |
Re: Federation Compilation Mod Error Reporting Thread Quote:
:cool: |
Re: Federation Compilation Mod Error Reporting Thread I tried to install your mod today, and i got to say, bad *setup* for installation, and the read me was very very bad, i havent seen one of those that poor of quality in years. Anyways, no go on the game play, fired up good old instant and ctd. With out much *reqiuresments you have its not worth chasing down the problem, my advice is come up with a vinilla build of the mod and package it. Save us the end user of your "wonderful" mod time and rather then having frustration because of some bad installation txts, and more pure enjoyment. Thanks my thoughts |
Re: Federation Compilation Mod Error Reporting Thread Quote:
I would say this was one of the best start up Mods ever(yea, they are a few in-game bugs). I even installed another Mod from armada2files a few days later and spent a full day debugging it just for the game to start(missing files, mis-labeled commands). |
Re: Federation Compilation Mod Error Reporting Thread Quote:
I had the same issue, because the install i was using (i currently have about 7 different modded versions of A2 installed) had "free tech" as a default starting point. As soon as I changed it to standard tech, issue resolved. |
Re: Federation Compilation Mod Error Reporting Thread The mod was fairly easy to install, I think the SB34 team did the install in such a way so that it can be installed alongside other mods like Dan's Cardassian side for example. |
Re: Federation Compilation Mod Error Reporting Thread Quote:
:cool: |
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