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Re: Federation Compilation Mod Error Reporting Thread Free Battle or Instant Action or whatever you wanna call it where you play against the COM outside the Single Player. Please help if you know what is wrong with the files i would appreciate it |
Re: Federation Compilation Mod Error Reporting Thread What techtree are you using? I know the original install you couldn't use freetech and only standard tech was available. I haven't played the updated versions so I don't know if it was fixed as to be I feel a complication of another race is needed to level it out hopefully something that SB34 may make in time. |
Re: Federation Compilation Mod Error Reporting Thread I basically copied the contents of the Techtree Addons and pasted them inside the origianl techtree files like the setup readup file instructed. I also did the same on the weapon addons to the original addons and so on so for. I also copied the contents in the setup event.dat file into armada's event.dat file and then i deleted all the addons since they were installed into the originals. I started up Armada and found that I was able to build station now as I wasnt able to before due to the fact that i just copied and pasted instead of editing. But i couldnt see the images of the stations that i could build so I redid the event.dat file again and then restarted and that when i got the crash right after the new load up screen appeared. All files are where they need to be where did it go wrong. And i know the event.dat file in the Main file folder is the same before i redid it so it cant be that so what is it I would like any advice given to solve this delima. |
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Defiance: did you make the 'sprites' additions as well? Is it possible that there's a folder someplace that hasn't been copied over? This sounds like a missing .ODF file someplace, or possibly a problem with the GUI files. :cool: |
Re: Federation Compilation Mod Error Reporting Thread Yeah I remember doing the exact procedure on the sprites folder also the only thing I didnt edit was the "gui_lfed.spr" which i just copied and pasted into the sprites folder. I also copied and pasted the folowing folders and files into the Armada 2 file directory. AI \ AIPs \ Bitmaps \ AdmiralsLog \ ShipImages \ Misc \ ODF \ Ships \ ODF \ Stations \ ODF \ special_weapons \ ODF \ Other \ ODF \ Weapons \ Phasers \ ODF \ Weapons \ Photons \ ODF \ Weapons \ Pulse \ SOD \ Sounds \ Effects \ Textures \ RGB \ So it couldnt be a ODF file mismatch or error. I dont know what to do i may just uninstall it and try again. |
Re: Federation Compilation Mod Error Reporting Thread Wait a minute you dont think I was supposed to just copy the ODF files from the zip file into the Armada Directory do you. Wait,.. was I supposed to edit the ODF's too. If so the Setup file does not specifically state that. It just says copy and paste the files into your armada2 directory. If this is the case then the author has a deffinite typo in their instruction manual |
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:cool: |
Re: Federation Compilation Mod Error Reporting Thread This guy confused me.... |
Re: Federation Compilation Mod Error Reporting Thread Speaking of new SB34 based projects, we're open to any new ideas. But I believe the team is going to take some time off for the time being. |
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Re: Federation Compilation Mod Error Reporting Thread Well I tried to install again. The 2nd time I made sure that I copied all the techtree, sprite, addons to the originals and pasted them to the end of the file and then started it up and the game still crashed. So I tried again for the 3rd time and did the same routine but this time i pasted the addons to the end of each federation file before a new race file started Started up the game and it still crashed. Im at my limit guys and i still do not know could be causing the problem. And I made sure that I deleted all former files of A2 off the hard drive before I started a new installation Plus I uninstalled A2: Fleet Operations before proceeding the 2nd installment |
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Is anyone else out there getting a similar problem? Please let us know. :cool: |
Re: Federation Compilation Mod Error Reporting Thread I am in fact having the same problem. I installed the mod correctly as far as i can tell, when i go to play instant action with me as the feds the game crashes. i have the original and v1.1a installed please help. |
Re: Federation Compilation Mod Error Reporting Thread Well least its not just me having the problem. It would appear that this version of the mod is unstable meaning that not all files are in working order despite following the directions of the installation process. Why not just remake this mod as a auto installer instead of manual just to see if that works. I had to revert back to the ghost compound mod until I heard any more news on from the SF34 team. Hope to try out this mod soon it looks good from the screenshots. |
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The files ARE in working order. How is it that I downloaded and installed the game in under an hour and the game ran? I played it for almost an hour. If was unstable or not in working order then NO ONE would be able to run it. While everyone is considered important and those with experience want to help those with problems. You are a just a small percentage of those that downloaded this mod that can't get it running. Problems can happen to the best of us. The other day I decided to put the Star Wars mod into an already very heavy Modded game which is a very big challenge since they overwrote everything to be feds and borg. Sure enough the game crashed when I tired to run it. Finally after an hour of troubleshooting I remember I passed over installing the weapons. Once I put them in the game ran fine but i wanted blame the gui interface |
Re: Federation Compilation Mod Error Reporting Thread Defiance1701 and Bgriggs, I just wanted to say how much I appreciate the patience you both have shown since it took me this long to get back to you. I re-installed a copy of A2 v1.1 and added the .ZIP file to the game following the instructions. Sure enough, I got a crash when I tried to load an Instant Action game. Believe it or not, I was very happy with this outcome. It meant I was able to find something I'd done wrong, and fix it. The loading bar along the bottom of the screen crossed about three-quarters of the usual distance before it crashed, leading me to believe that the problem wasn't in the .ODF, but that I'd missed something. And sure enough, I had forgotten to copy the GUI files into the appropriate place. Once I copied the two "gui_lfed" files into the appropriate places, it was fine. Try doing the following and let me know if it works: Copy the following lines over their equivalent in "fed.odf" in the odf\other folder: interfaceConfiguration = "gui_lfed.cfg" interfaceSprites = "gui_lfed.spr" Keep in mind, this was with an absolutely clean copy of A2 v1.1. Part of the problem might stem from the fact that you're adding stuff onto an existing build, which is difficult to do. I can understand it being frustrating, especially if you've worked really hard on your previous build. If you've added other races or you've made changes to A2, we can't be certain that the mod will work. However, after running a second confirmation copy (I did this once before just before release, and used a copy I downloaded from the site to install it), following the enclosed instructions, this version of the mod is both fully functional and completely self-enclosed. Hopefully this was helpful. Again, sorry for the delay in responding-- I wanted to be absolutely sure everything worked. :cool: |
Re: Federation Compilation Mod Error Reporting Thread this mod stops me from going on the federation single player mission what should i do |
Re: Federation Compilation Mod Error Reporting Thread This mod's probably going to stop you from playing ANY campaign missions. It's normal for full race and total conversion mods to do that, I'm afraid. There may be a work-around for this, but I haven't found it. We tried to get the mod to work with the campaign, but apparently we haven't succeeded. Sorry. :cool: |
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Adding in all of this will take awhile, but it should not be complicated since it is cut and paste work in Notepad. |
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:cool: |
Re: Federation Compilation Mod Error Reporting Thread HI, new here, yet not new to STA2. Been trying to get this mod to wrk all night have you. i like so many have followed everying to the letter, went and got the A2 upgrade project and i have both 1.1 and project 1.2.5 *for fleet ops* i go to the instant action and set up a fed game, just me and one other to test the mod. i get right to the end of the load bar, and i get a nice ctd with error reporting options. i admit i installed the A2UP after the installation of the mods files and document edits. so i ran thro them again to see if anything changed. nothing did from what i saw. So i am very confused a rather bit frustrated and looking for an answer. i looked up and down this thread and couldnt find much what seems to be a common issue. so is it the fact that i have the project 1.2.5 for fleet ops? is it the fact that i even HAVE fleet ops connected to my build? or is it something i goofed up on? as far as the file editing goes. i put things at the end, and in some cases added the before the *@end emmiters* we'll say. thinking that was the end and that the edits DIDNT go after the suposed end of the file. did i goof here? a solution would be awsome as i cant wait to unleash federation hell upon them helpless lill borg cubes XD. oh and um...not to beat a dead horse but yall working on an .exe by anychance? thanks again shadow |
Re: Federation Compilation Mod Error Reporting Thread oki if anyone is still out there. i figured out the installation part. now i have intense lag and jitter during battle phases. whats making my fps drop like a stone in a lake? other wise the game is wow... huge.. eheh like it aside from the lag.. |
Re: Federation Compilation Mod Error Reporting Thread The lag could be caused by many things. There are alot of ships in this mod, high poly counts, there are alot of new weapons and to be honest modders nowdays are out doing what the original game was designed to do. Meaning the game was built off of 2001-2002 knowledge and these mods are being created off of today's knowledge and graphics. I believe I saw somewhere that this Mod was not tested with the fop's 1.2.5 patch... so mixing the 2 is like going into deep waters without a lifeguard. It may run but it could also be the cause of the lag. |
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Re: Federation Compilation Mod Error Reporting Thread @ warbborg, Yes i did find that the 1.2.5 fops patch system did not wrk with this mod. so i ended up striping everything and repatching for 1.1 only. added the nesseary programs * A2physics project, A2 upgrade project,* and got it to wrk. so you are right there. My thought is that the FPS could come from the A2UP? as *and this is to fryer* my PC isnt that old. its in the duel core family has a 512 Gforce 8700m GT *yes mobile im on a laptop* so i cant even begin to wonder why id get this lag during battle runs. if i had to guess id say my computer is not even about almost mabey a year old. i havnt had it for a year yet that im certain of. is that anything else youd lke me to answer? i realy appreciate the help :). |
Re: Federation Compilation Mod Error Reporting Thread When I was doing the Development for the Upgrade Projects latest release it was tested on my PC (which is a quad core Phenom with a Nvidia 8800 for graphics) and by a few testers with less powerful PC's and nobody reported performance problems. (which isin't the same as there not BEING any performance problems on less powerful machines!) Seeing as your on a laptop, the processor is actually significantly slower than you'd think. A brand new laptop with a core 2 duo that my cousin brings round for LAN games gets outperformed to a stupid degree by my ~5 year old AMD64 based PC which my brother now has to a point where its performance is a standing joke. Now, I think there is a good chance that your in a situation where you can probably get away with running the latest Upgrade Project release for high quality graphics OR the federation compilation pack because of the high quality models used. I might be wrong, but I suspect this is the problem. You can check it by playing as one of the other races (ie, klingon vs klingon) as this will tell you if you can do one without the other if it works without grinding to a halt. If it is this them i'm going to have to wait for the kid to pitch in, because I didn't have that much to do with the development of the compilation mod and I suspect he's more familiar with the more resource intensive ships than me. |
Re: Federation Compilation Mod Error Reporting Thread I don't really have a problem with the mod, but I like to request something. I want to add some ships/stations individually. I can manage that on my own except for 1 thing. I don't have a TGA picture viewer, so I don't know which TGA's belong to which models. Can anyone make a Word(pad) file in which it is specified which textures belong to which model? (much like in GCM?) Thanks in advance |
Re: Federation Compilation Mod Error Reporting Thread This area has always been my weak spot in Modding. I use paint pro shop 7 to open TGA files but it doesn't say to what model(sod) it is assigned. I would think it would come from the sod program. I've been in a habit of copying all sod and all TGA files from Armada game versions to avoid missing textures. |
Re: Federation Compilation Mod Error Reporting Thread Stargazor: even I don't have that sort of thing. I'd suggest using a program Major Payne introduced me to a while back called XVI. It's a hex editor, and it allows you to see the hexadecimal code that goes into the making of a .SOD file. I've always had fairly good luck getting results by searching for the word "default", then sorting out what the file name of the .TGA associated with it would be, based on that. Unfortunately, doing that for each ship and station (especially when some use the same .TGAs in different spots) could take a very long time.... Was there a specific station you had in mind? :cool: |
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However to answer your question: I have my eye on 2 ships and 3 stations: FedconstA Fedfreighter Fedturret4 Fedyard3 Fedyard7 Only the names of the textures suffice. I am hesitant to copy the entire Textures folder to my A2, as it is unneccessary and it may conflict with my current or future modifications. But if that is the only alternative, so be it. Thnx :) |
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FedconstA: MAPfconst1-4 Fedfreighter: transport Fedturret4: fftrt and fftrtbump Fedyard3: fyard01 Fedyard7: MAPnsd01-3 :cool: |
Re: Federation Compilation Mod Error Reporting Thread Thanks, I'll give them a go ;) |
Re: Federation Compilation Mod Error Reporting Thread @Stargazor: Ever thought of Irfranview as a picture viewer? its freeware. |
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My only problem with that one is that it shows Fed textures very dark. Never had that problem with Nero picture viewer (lost my copy...) |
Re: Federation Compilation Mod Error Reporting Thread Hi I'm back again I just downloaded the 1.1a version of this mod. I followed the instructions to the letter. When I go to start an instant action game and play as the Federation, it loads all the way but when I try to build something be it a habitat station or a shipyard the game crashes please help. |
Re: Federation Compilation Mod Error Reporting Thread BTW even if I wait a while it eventually crashes on its own without any real action other than just clicking and selecting the starbase |
Re: Federation Compilation Mod Error Reporting Thread It could be the sounds from the mod. Or possibly a missing .ODF somewhere. Either way, I'd double-check the install. Also, you've installed this on what version of A2? 1.1 or 1.2.5? :cool: |
Re: Federation Compilation Mod Error Reporting Thread 1.1 I believe, is 1.2.5 an official or unofficial patch? |
Re: Federation Compilation Mod Error Reporting Thread Unofficial, released by the FleetOps team. |
Re: Federation Compilation Mod Error Reporting Thread Bgriggs, the only other thing I can think of which could be at fault are the weapons sprites. I would double-check the .ODF entries (we thought we kept everything canon but something might've slipped in) and where it says 'sprite = "____" ', I'd check your weapon.spr file to make sure it's actually there. I don't really know what else to suggest. :cool: |
Re: Federation Compilation Mod Error Reporting Thread Here's a bug I see no one else has had happen to them; The wireframe pics don't show up for just about all the ships. The only ship that has the working wireframe is the Ambassador Class. On like two or three ships that have a smidgen of a wireframe pic in their bottom right corner. I've installed this mod numerous times on several copies of A2 because of occasional glitches (one that seems to be on and off that I can select hero ships to build, but they never show up, yet in the Admiral's Log, they register as being built). I think I've had the 1.2.5 patch on just about all of these numerous reinstalls. This "no wireframe pic bug" has happened in every install that I've done. I don't believe the 1.2.5 is at fault, although I'm currently doing a new install of just the 1.1 patch and the Upgrade Project just to be safe. Aside from that, this mod rocks!!!! |
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Welcome to the forums. :) :cool: |
Re: Federation Compilation Mod Error Reporting Thread Sounds like the intery was coded in the Wrong dimentions |
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