Register FAQ Forum Wiki Gallery Members List Calendar Search Today's Posts Mark Forums Read

Go Back   FileFront Gaming Forums > The Games > Star Trek: Armada II > ST:A2 Problems, Errors and Help

ST:A2 Problems, Errors and Help Armada II not working? Need Help? Post all your problems here!

Reply
 
LinkBack Thread Tools Rating: Thread Rating: 1 votes, 5.00 average. Display Modes
  #1 (permalink)  
Old February 6th, 2006
Transmission Transmission is offline
Formerly known as Tycoon
 
Join Date: July 13th, 2004
Location: Gloucestershire, U.K.
Age: 21
Posts: 9,217
Rep Power: 19
Transmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as Revenge
Send a message via MSN to Transmission Send a message via Yahoo to Transmission
Arrow Milkshape 3D

Well, I've been a member of the Armada II community for quite some time now, and have always wanted to get into modelling, but to be honest, was pretty lazy about it and didn't put up much of an effort to learn.

I've used Milkshape 3D before (though, then it was just for viewing starship hardpoints) - Assimview is ok, though wont show animation, and can be hard to work with at times.

However, as regards to my new MOD, and since then, I've re-downloaded Milkshape 3D, and have it working nicely. I've also been taught quite a bit by AdmiralRyan, Major A Payne & a little by Yacuzza - So thanks guys for the help.

Nevertheless, I've encountered some problems. The people who helped me to learn (named above) don't all know as much about Milkshape 3D (either because of their using a different program - such as 3D Studio Max, or because they use Milkshape 3D for other resources.

------------------------------------------------------------------------------------------------------------------------------

Now, I've (since working with the program) have encountered some problems that (hopefully) can be sorted out here. A side note, I'll be sticking this thread (hopefully so many more can benefit from it along with me). - if you do have a query yourself, feel free to pop it down.

------------------------------------------------------------------------------------------------------------------------------
My Problems:

I've worked on three ships so far (two which have been of .SOD format, though have had to rework all the hardpoints) and one of which I converted (after a lot of trial and error) from SFCIII.

None of the models (although they came with them) have their lightmaps in working use. I've reapplied the textures as they were found (at least I'm 99% sure I have) and haven't touched or edited the model except for hardpoints.

I can't work out why the lightmaps aren't showing if I haven't edited the textures and / or groups. Two of the ships simply have no lightmaps (one of the .SOD format originals, and the SFCIII conversion). The third ship is fine, until you scroll in close and then the ship goes black (at least most of it) - The areas where the lightmaps should be (lights etc) stay put and don't go black unless you use the directional light, and then move the light - this results in failed lightmaps!

Also, a final problem, is that two of the models have hardpoints that seem to move once converted from .MS3D to .SOD format. - It isn't much, just the lights and the plasma leaks, however these play an important part, and I'd like them working.

------------------------------------------------------------------------------------------------------------------------------

Thats all from me for the moment (until I get feedback and / or encounter yet more errors). I await feedback.
__________________
Personal opinions are not endorsed by Filefront
Reply With Quote
  #2 (permalink)  
Old February 6th, 2006
amateur's Avatar
amateur amateur is offline
beginner on armada2files
 
Join Date: April 23rd, 2005
Posts: 232
Rep Power: 0
amateur has disabled reputation
Default Re: Milkshape 3D

Well I myself have trouble with lightmaps. But I can help with hardpoints - leave h_hardpoints centered on the cross - don't move it either way and yyou should be allright.

Hope you can fix the texture problems - sorry but I'm clueless as to lightmaps
__________________
Reply With Quote
  #3 (permalink)  
Old February 6th, 2006
Transmission Transmission is offline
Formerly known as Tycoon
 
Join Date: July 13th, 2004
Location: Gloucestershire, U.K.
Age: 21
Posts: 9,217
Rep Power: 19
Transmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as Revenge
Send a message via MSN to Transmission Send a message via Yahoo to Transmission
Default Re: Milkshape 3D

Thankyou - I shall try that at first oppertunity!
__________________
Personal opinions are not endorsed by Filefront
Reply With Quote
  #4 (permalink)  
Old February 6th, 2006
Slider17 Slider17 is offline
I want to be like the Admins
 
Join Date: February 14th, 2004
Posts: 242
Rep Power: 0
Slider17 is a n00b
Default Re: Milkshape 3D

Well, I use Milkshape exclusively to model in A2, and I’ll be happy to help, because that sounds like the trap I was in when I first began!

Lightmaps? I think that method will work, but I use the Alpha Channel to accomplish the lighting task. (You know, so the hull has shading from the directional lights, but the nacelles and dish glow on their own.)

First of all, what program are you using to edit the texture files? I use paint shop pro 7.

Reply With Quote
  #5 (permalink)  
Old February 7th, 2006
Transmission Transmission is offline
Formerly known as Tycoon
 
Join Date: July 13th, 2004
Location: Gloucestershire, U.K.
Age: 21
Posts: 9,217
Rep Power: 19
Transmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as Revenge
Send a message via MSN to Transmission Send a message via Yahoo to Transmission
Default Re: Milkshape 3D

I'm using Photoshop CS for the .tga files. However I didn't think the textures needed to be edited if the lightmaps were already applied to the model...

for (at least one) of these ships, there is two sets of textures, one named as normal, and then another (the lightmap version) as "name" with an "i" on the end. This for illuminious I guess...

The other two models that don't work well with lightmaps only have one texture file, however did work before I started messing around with it
__________________
Personal opinions are not endorsed by Filefront
Reply With Quote
  #6 (permalink)  
Old February 7th, 2006
S618-18741 S618-18741 is offline
Captin Prozack
 
Join Date: January 18th, 2004
Location: st helens england
Posts: 185
Rep Power: 0
S618-18741 is a n00b
Send a message via MSN to S618-18741
Default Re: Milkshape 3D

Don't the lightmaps have to be applied as an alpha chanel to the textures your using? Maybe im wrong but thats what I thought. Anybody Know?
__________________
http://www.users.bigpond.net.au/heroes/ft_files/S618-18741_bannerFT.jpg
Reply With Quote
  #7 (permalink)  
Old February 7th, 2006
Slider17 Slider17 is offline
I want to be like the Admins
 
Join Date: February 14th, 2004
Posts: 242
Rep Power: 0
Slider17 is a n00b
Default Re: Milkshape 3D

Yeah, see, is the program generating those files? Or are you? Have you tried using a stock texture just to see? In paint shop, the command goes something like this… Select all areas that should glow and then go to selection, then save as alpha channel. There should only be only one and once saved successfully, the file size will increase.

And as long as milkshape is told to use that tga, it shouldn’t generate any image files.

Hope that helps some, the problem I had was the whole thing glowed like a light bulb! The whole ship! But one I used the alpha channel, it was all good.

Reply With Quote
  #8 (permalink)  
Old February 8th, 2006
Transmission Transmission is offline
Formerly known as Tycoon
 
Join Date: July 13th, 2004
Location: Gloucestershire, U.K.
Age: 21
Posts: 9,217
Rep Power: 19
Transmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as Revenge
Send a message via MSN to Transmission Send a message via Yahoo to Transmission
Default Re: Milkshape 3D

Right, I've got a copy of Photoshop CS. So...

So, select the parts to glow? Then go to save as and in .tga format? - Something seems a little too basic with this...
__________________
Personal opinions are not endorsed by Filefront
Reply With Quote
  #9 (permalink)  
Old February 8th, 2006
Slider17 Slider17 is offline
I want to be like the Admins
 
Join Date: February 14th, 2004
Posts: 242
Rep Power: 0
Slider17 is a n00b
Default Re: Milkshape 3D

Yeah that would be. Once you have the area selected, and again, this is in Paint Shop Pro 7 (unfortunately I don’t have Photoshop) but you would then go to the selection menu and select save as alpha channel. Then you go to the file menu and select save to save the uncompressed TGA file. But anyway, I do believe it's an image problem, not a milkshape problem. At this point I would seek out a Photoshop guru.
Reply With Quote
  #10 (permalink)  
Old February 9th, 2006
Transmission Transmission is offline
Formerly known as Tycoon
 
Join Date: July 13th, 2004
Location: Gloucestershire, U.K.
Age: 21
Posts: 9,217
Rep Power: 19
Transmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as Revenge
Send a message via MSN to Transmission Send a message via Yahoo to Transmission
Default Re: Milkshape 3D

Well, I found the "alpha channel" thing, it's there when you save - I've just never noticed it before due to me not needing to see it.

Anyhow, still doesn't work.

Just to clarify what I did: used the "Magic Wand" tool, selected the parts I wished to glow, and then saved the file - correct?

Note also, it would appear that the alpha channel is always on when i save a .tga file anyway!
__________________
Personal opinions are not endorsed by Filefront
Reply With Quote
  #11 (permalink)  
Old February 9th, 2006
Slider17 Slider17 is offline
I want to be like the Admins
 
Join Date: February 14th, 2004
Posts: 242
Rep Power: 0
Slider17 is a n00b
Default Re: Milkshape 3D

Well, after re-reading the post, it could be some kind of conversion problem, (unlikely) but without actually looking at the files, it's hard to say what might be going on. (could be a photoshop issue, I don't know the commands) If you want to send me some files, I'll be able to help you more. Or, like I said, just reassign the group to have a stock texture and then export a test sod. It will look strange, but you'll see if the lights are working or not. In other words, that test should tell you if it's a texture related issue.

Last edited by Slider17 : February 9th, 2006 at 06:35 PM.
Reply With Quote
  #12 (permalink)  
Old February 10th, 2006
Transmission Transmission is offline
Formerly known as Tycoon
 
Join Date: July 13th, 2004
Location: Gloucestershire, U.K.
Age: 21
Posts: 9,217
Rep Power: 19
Transmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as Revenge
Send a message via MSN to Transmission Send a message via Yahoo to Transmission
Default Re: Milkshape 3D

What is your e-mail? I can send you one of the non-working ships and you can take a look at it if you so wish.

Thanks in advance!
__________________
Personal opinions are not endorsed by Filefront
Reply With Quote
  #13 (permalink)  
Old February 13th, 2006
crazyferrengi's Avatar
crazyferrengi crazyferrengi is offline
Engage!
 
Join Date: February 13th, 2006
Location: North Plainfield, New Jersey, U.S.A.
Posts: 4
Rep Power: 0
crazyferrengi is a n00b
Default Can't seem to convert SFC files to ST:Armada II files

I'm new to modding and have been trying to convert some SFC files to Armada SOD files with Milkshape but I cant seem to get it right. Sometimes the after I've exported the file, it will work and I'll have a SOD and the TGA texture files to go along with it. Most of the time though, I will only get the SOD file and no texture files. Also, when I try to view the mod with the SOD viewer, not even the shape comes up. If anyone out there could give me some advice or some idea as to what I'm doing wrong, that would be most appreciated. Thank you all for your time and your advice with this problem.
Reply With Quote
  #14 (permalink)  
Old February 13th, 2006
Transmission Transmission is offline
Formerly known as Tycoon
 
Join Date: July 13th, 2004
Location: Gloucestershire, U.K.
Age: 21
Posts: 9,217
Rep Power: 19
Transmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as RevengeTransmission is almost as leet as Revenge
Send a message via MSN to Transmission Send a message via Yahoo to Transmission
Default Re: Can't seem to convert SFC files to ST:Armada II files

Have you deleted all the SFC hardpoints? If not, you need to remove them all, and then rework each of them for Armada (SOD) format. Do you also mind me asking which vessels you have planned on converting, and if they are for personal use, or a public release??
__________________
Personal opinions are not endorsed by Filefront
Reply With Quote
  #15 (permalink)  
Old February 13th, 2006
crazyferrengi's Avatar
crazyferrengi crazyferrengi is offline
Engage!
 
Join Date: February 13th, 2006
Location: North Plainfield, New Jersey, U.S.A.
Posts: 4
Rep Power: 0
crazyferrengi is a n00b
Default Re: Can't seem to convert SFC files to ST:Armada II files

First of all, thank you for your timley reply to my question. As for what models I was planning to convert, I had seen some models on a website called battleclinic that looked really great. In my reasearch, it appeared that there were many hundreds of models out there for games such as the SFC series, Bridge Commander, Klingon Acadamy but not many for armada. While I can appreciate the joy of actually commanding one of these ships in ship to ship combat, I also think it would be grat to see these vessels in fleet actions such as those found in the Armada series. Most of the mods I have found for Armada II are fantastic. The quality is impecable! The bad side is that there are so many more that I think would make a great addition to any Armada fleet.

For the question of wether or not this was for personal use or public release, this is for personal use only. Due to my being new at this, I have no clue as to how to put together a mod package. Also I have concerns with releasing someone elses work without proper authorization. If in time I get better at this modding thing, than I may try to put together something. For now though, this is for my game only. Besids, I would feel horrible if I caused somones system to crash because I didn't know what I was doing. In regards to the reworking of the hardpoints, how do identify them in milkshape?
Reply With Quote
Reply



Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Milkshape>Blender>Milkshape>In-Game?(Or vice versa) Laughing Cheese SW:JK3 Modding and Editing 7 September 12th, 2006 09:22 PM
A little Help with Milkshape V4ssili CoD Mapping and Skinning 1 January 1st, 2005 10:15 AM
MilkShape??? joetwisty CoD Mapping and Skinning 0 December 2nd, 2004 04:30 PM
Milkshape Lucerne SW:JK Modding and Editing 1 November 14th, 2003 02:18 AM
Milkshape help Apologetic SW:JK Modding and Editing 3 May 28th, 2003 07:04 AM


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

 

Content Relevant URLs by vBSEO 3.0.0