Well, I've been a member of the Armada II community for quite some time now, and have always wanted to get into modelling, but to be honest, was pretty lazy about it and didn't put up much of an effort to learn.
I've used Milkshape 3D before (though, then it was just for viewing starship hardpoints) - Assimview is ok, though wont show animation, and can be hard to work with at times.
However, as regards to my new MOD, and since then, I've re-downloaded Milkshape 3D, and have it working nicely. I've also been taught quite a bit by AdmiralRyan, Major A Payne & a little by Yacuzza - So thanks guys for the help.
Nevertheless, I've encountered some problems. The people who helped me to learn (named above) don't all know as much about Milkshape 3D (either because of their using a different program - such as 3D Studio Max, or because they use Milkshape 3D for other resources.
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Now, I've (since working with the program) have encountered some problems that (hopefully) can be sorted out here. A side note, I'll be sticking this thread (hopefully so many more can benefit from it along with me). - if you do have a query yourself, feel free to pop it down.
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My Problems:
I've worked on three ships so far (two which have been of .SOD format, though have had to rework all the hardpoints) and one of which I converted (after a lot of trial and error) from SFCIII.
None of the models (although they came with them) have their lightmaps in working use. I've reapplied the textures as they were found (at least I'm 99% sure I have) and haven't touched or edited the model except for hardpoints.
I can't work out why the lightmaps aren't showing if I haven't edited the textures and / or groups. Two of the ships simply have no lightmaps (one of the .SOD format originals, and the SFCIII conversion). The third ship is fine, until you scroll in close and then the ship goes black (at least most of it) - The areas where the lightmaps should be (lights etc) stay put and don't go black unless you use the directional light, and then move the light - this results in failed lightmaps!
Also, a final problem, is that two of the models have hardpoints that seem to move once converted from .MS3D to .SOD format. - It isn't much, just the lights and the plasma leaks, however these play an important part, and I'd like them working.
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Thats all from me for the moment (until I get feedback and / or encounter yet more errors). I await feedback.