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Old March 9th, 2006   #71
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Default Re: Milkshape 3D

hehe that picture above is ingame with an addition of a lens flare in adobe i impressed my self

one more question i dnt know what your talking about when u talk about this 'tree'. so my question is WAT TREE?

edit: ok i get wat u mean the parent nodes withe the subparent nodes - the connected thigns lol i havent moved them at all thats the problem as it was out i deleted the tree and started again (this time over the origin (0,0,0)) and proceed as i did b4 to get them in the right places this time i havent a clue how to get them perfect

Last edited by uk9999; March 9th, 2006 at 10:52 PM.
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Old March 10th, 2006   #72
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Default Re: Milkshape 3D

You are welcome regarding the help 9999 - Though, Domination - This a MOD in progress? Or just something to add to your PoTD's?

Also, the "tree" - simply put, is the joints and such, so... "h_hardpoints", "h_geometry" etc etc - It's called a tree because various parts branch off (an example would be the h_hp01, h_hp02" would branch off from the "h_hardpoints".

As for the tree's on these ships I had trouble with. I removed the loot (kinda figured I'd start from scratch). But I shall keep you posted on how the ships do look in-game, and when I get around to them. Thanks for the help anyway Slider - Much appreciated.


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Old March 12th, 2006   #73
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icon_question Problem with Meshes

Hi,

I am having trouble with a model I'm making in Milkshape. It keeps asking for a mesh but I don't know how to bring one in. Or do you??

Also how can you design a ship? Milkshape has a plane, sphere, box and cylinder option but the plane never turns up.

I'm sure this has been answered before, and if so I apologise for repeating but I would love to release my own model so please help.

Thread Merged with MS3D Thread
- SSA


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Last edited by Flash525; March 12th, 2006 at 10:54 AM.
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Old March 12th, 2006   #74
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Default Re: Problem with Meshes

Hmm I used to use milkshape for modelling before I got 3ds max but I had 1.6.6 so I didn't have a plane. But I know what it is, it's a 2-d shape, you should use a box to create that instead. To make a saucer use a cylinder, and a cylinder for the engine hull. As for a mesh I'm not sure, it never once asked me for that. It's been a whle since I built anything in MS3D. There is a section in the BBOM about creating a model in Milkshape.

Hope this helps, sorry but I've gotten used to 3DS max, the only thing I use Milkshape for is hardpointing.

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Old March 12th, 2006   #75
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Default Re: Milkshape 3D

Thanks SSA for merging this thread. You've actually helped me. You see the white lines on the spacedock underneath the blue joints - is that the mesh?

If so how can you draw a new one? Or can you modify an existing SOD? That's the bother I'm having. The blue lines are joints and I don't think will make the ship appear as it should. Am I right?

Thanks amatuer but boxes and cylinders are not what I want - unless I can edit the shapes. Can you have more than one shape per model?


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Old March 12th, 2006   #76
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Default Re: Milkshape 3D

I have very little modeling experience but, from what I've read, the "joints" are like the skeleton and the "mesh" is like the body. If that's true, I think you need to attach the "bones" to the "flesh". I can't remember what the process is called, anyone?

As for drawing (or modifying) a mesh, I believe models are created using things called verticals? or triangles?... basically 2 dimensional lines intersecting to form a surface (and 2 or more surfaces form a 3D object) that can be manipulated (moved around and resized) to form a shape.
Once you have a 3D object (new or old), you can select those intersections (or a group of intersections) and drag or edit them in different ways.

Now, if you want to start from scratch, that's where the shapes come in... You choose a shape that will be easiest to reshape to fit the object you want to create. If you want more than one shape, you can repeat the process until you have all the shapes your object requires. I think there's a way to "weld" them together at certain points.

I hope this info is not too far wrong. Just a layman's take on what I've heard. If anything I've said is wildly inaccurate, I hope someone will correct me.

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Old March 12th, 2006   #77
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Thumbs up Re: Milkshape 3D

ok im kinda of new to milkshape and i only import
answer to question: you can edit any standard shape in milkshape u just select one of the select options and it selects the individual points that make up that shape u can then move them to where ever you want

as for joint yes this could be why your models arent showing up in game take a look at: http://armada2.filefront.com/info/maptut

hopefully that will help you
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Old March 15th, 2006   #78
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Default Re: Milkshape 3D

Archerscott, yes, in Milkshape, you can have multiple shapes, or Groups as they are called. And, yes, boxes, cylinders and spheres are all you’ve got to create your dream ship. If you watch The Simpsons, remember the one where Marge returns to painting? Some art styles say that everything in life can be reduced to these basic shapes. Milkshape lives by this philosophy. By the way, what were you planning on making?
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Old March 15th, 2006   #79
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Unhappy Milkshape Crashes during MOD to SOD conversion

I am having the darndest issues with Milkshape 1.7.7.a. Some MOD files I get from SFCIII or Battleclinic.com crash the Milkshape program when I import them in MOD format. I'm not sure if its a memory issue or what, number of polys, etc. Is anyone else having this problem? If so, share some secrets.

Now I do have the right importer dll's installed, I even tried using the MESA dll.s. I have a great machine to run it on too.
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Old March 15th, 2006   #80
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Default Re: Milkshape Crashes during MOD to SOD conversion

is it instantaneous? my randomly crashes sometime i just save it lots.... if it does it the moment u import i dnt kno i aint had that probelm
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