i really apreachiate the help from you guy, i wish i could buy you all a drink! it's the HMS tempast on a2files, i have since managed to do a succsefull modle and have just sent it off to a2files 'A romulan shuttle' if you could have a look at the 'tempast' id be very grateful. im using milkshape 1.7.0
Ok, CDP, here we go... Working from the HMS Tempest file available on a2files as a baseline:
First, I went to the Groups tab, and clicked hide on all the groups. Then I deleted those two straggler vertexes. Unhideing everything, I then replaced the textures as described above. (Don’t keep the old labels either) Also, you could use one material per tga. So you could then select the two saucer groups and then click apply on the one material. (Ether method has its advantages) Anyway, notice when that’s done the drive section turns black. Now, go to Edit, Select None, then go to the Groups tab and select the two drive sections (bridge). And now, click the Face menu, then Reverse Vertex Order. The model should then look a lot better. Also, it’s important to have each group have a unique name. So, rename the last two groups to like saucer2 and bridge2, and then rename the two joints to m_saucer2, etc. Then they should show up in-game. Hope that helps, Have fun!
The joint tree uses h_lod1 and h_lod2, that might also be why it’s not showing up. When I removed the tree and used the Hardpoints Tool to make a new one, it all showed up.
i got! i'v done IT!!!!!! took a while but i got there. there were many problems with it, but thanks to all your help i'v final got it work! i like to say a big thank you to evey one thats helped especialy Slider17,
1st i have to reapley the texture, by deleting the exsisting one's then realying them 2nd i duplicated the modle, 3rdly re-did the tree
I'm gonna sticky this thread, it seem's to have quite a few useful things in it that will help others in the future when/if they decide to pick modelling up. Good work guys.
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