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ST:A2 Problems, Errors and Help Armada II not working? Need Help? Post all your problems here!

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  #46 (permalink)  
Old February 24th, 2006
Transmission Transmission is offline
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Default Re: Milkshape 3D

CDP, I believe I may (emphasise on may) know a way around this...

1) Select all the joints (the lot of them) by either selecting the groups one by one, or to drag and select them.

2) Third option along (on the top menu) you have "Vertex" go to that and then select the "Weild Together" tool. I believe this is the correct tool to use, if not, try the "Snap To Grid" or "Snap Together".

3) If this doesn't work, scream at Milkshape 3D and tell it that your going to kill it. Hopefully it will suddenly start working!
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  #47 (permalink)  
Old February 24th, 2006
AdmarilRyan AdmarilRyan is offline
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Default Re: Milkshape 3D

i wouldn't press snap to together or snap to grid.

that is if you like your model.
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  #48 (permalink)  
Old February 24th, 2006
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Default Re: Milkshape 3D

DONT PRESS SNAP TO GRID, OR SNAP TOGETHER

Press "Weild Together" - I've just tried what you said "don't do" Ryan! lol - A funny turnout...
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  #49 (permalink)  
Old February 25th, 2006
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i am currently screeming at Milkshape 3D and tell it that im going to kill it!!!!

EDIT:
i found the proble, some of the vertex's are reversed, but not all of them, and it's not all the one's on, say for example, on the nessel, it may be 3 or 4 of them, which makes finding the one's to revers very difficult! and i have not idea how they got like that, it happens on every stock modle as soon as i start playing with it.

Just thought I'd merge your posts, it seemed to make sense - J7

*could you merge this to it as well please, thx* Does anyone know why when you export a ship from milkspahe to sod formate you get a loss in quolity on the textures, or atleast id do? plus can this be sorted anyway as it's begining to bug me,? PS i still dnt understand why some vertex's invert on me?????? but screeming seems to help! lol

Last edited by Transmission : February 25th, 2006 at 02:36 PM. Reason: Merged
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  #50 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

Hi, heh, well, first, I meant I hope reading my comments is not a waist of your time. Heh, anyway, the second laugh, is snap together, heh, and instantly, your model is reduced to a single point! Anyway, down to business. Again, sounds peculiar CDP. Which model are you working on? And you say it does it on other models? What version of milkshape are you using? I have 1.6.2, and I have run into some messed up meshes, but the texture assignment is usually ok. Ok, so here’s what else you can try. The weld together bit was a good start.

Select the entire model by pressing Crtl-A
Weld everything together by pressing Crtl-W
Now, assuming there is only one group, press Crtl-D to duplicate the selection.
Then you can click on the Groups tab and click on the duplicate group and click hide.
Now press Ctrl-A and then delete.
The duplicated group should be the only one left, unhide and select it. Then click on the materials tab and click Assign on the material. The mesh should have the same texture look, but the face shading and vertexes should be cleaner. Also, either rename the m_mesh joint to match the group, or rename the group back to what it was.

That’s about all I can say without looking at it. But tell me what ship it is and I’ll load it up and see what happens. Good luck!
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  #51 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

i really apreachiate the help from you guy, i wish i could buy you all a drink! it's the HMS tempast on a2files, i have since managed to do a succsefull modle and have just sent it off to a2files 'A romulan shuttle' if you could have a look at the 'tempast' id be very grateful. im using milkshape 1.7.0
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Old February 25th, 2006
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Default Re: Milkshape 3D

Quote:
Originally Posted by ColdDarkParanoia
i am currently screeming at Milkshape 3D and tell it that im going to kill it!!!!


Quote:
Originally Posted by ColdDarkParanoia
but screeming seems to help! lol
What did I tell ya?

Quote:
Originally Posted by Slider17
Hi, heh, well, first, I meant I hope reading my comments is not a waist of your time.
Glad you are glad about that
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  #53 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

Ok, CDP, here we go... Working from the HMS Tempest file available on a2files as a baseline:

First, I went to the Groups tab, and clicked hide on all the groups. Then I deleted those two straggler vertexes. Unhideing everything, I then replaced the textures as described above. (Don’t keep the old labels either) Also, you could use one material per tga. So you could then select the two saucer groups and then click apply on the one material. (Ether method has its advantages) Anyway, notice when that’s done the drive section turns black. Now, go to Edit, Select None, then go to the Groups tab and select the two drive sections (bridge). And now, click the Face menu, then Reverse Vertex Order. The model should then look a lot better. Also, it’s important to have each group have a unique name. So, rename the last two groups to like saucer2 and bridge2, and then rename the two joints to m_saucer2, etc. Then they should show up in-game. Hope that helps, Have fun!
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  #54 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

yep i followed that, but still i have a few gaps in the hull, im trying to post a picture
Attached Images
File Type: jpg hull.JPG (62.1 KB, 22 views)

Last edited by ColdDarkParanoia : February 25th, 2006 at 03:26 PM.
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  #55 (permalink)  
Old February 25th, 2006
Slider17 Slider17 is offline
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Default Re: Milkshape 3D

Yeah, I forgot a step.

The joint tree uses h_lod1 and h_lod2, that might also be why it’s not showing up. When I removed the tree and used the Hardpoints Tool to make a new one, it all showed up.

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  #56 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

yea i'v tryed that still doesn't seem to have solved it?? im so very confussed>>>
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  #57 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

Did you do it like in post #27?
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  #58 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

i got! i'v done IT!!!!!! took a while but i got there. there were many problems with it, but thanks to all your help i'v final got it work! i like to say a big thank you to evey one thats helped especialy Slider17,

1st i have to reapley the texture, by deleting the exsisting one's then realying them
2nd i duplicated the modle,
3rdly re-did the tree

once again thank you!
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  #59 (permalink)  
Old February 25th, 2006
Slider17 Slider17 is offline
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Default Re: Milkshape 3D

That's cool, glad it's working, but really, it's just the beginning... have fun!
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  #60 (permalink)  
Old February 25th, 2006
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Default Re: Milkshape 3D

I'm gonna sticky this thread, it seem's to have quite a few useful things in it that will help others in the future when/if they decide to pick modelling up. Good work guys.
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