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Re: Milkshape 3D when ever i export a modle from milkshape, the modle is always partially visible, im using stock textures on a stock sod that i am just moving it vertex's around to create new designs. why doesn't the modle then show up fully? |
Re: Milkshape 3D CDP, are you changing Save as Type to be an armada 2 sod, not armada 1? What parts are visible, only certain groups, or only the lit parts, etc? |
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Re: Milkshape 3D SSA, i also have a problem with vipers coming out the front of battlestars instead of the viper bay. I anyone can help, please do :) |
Re: Milkshape 3D just the lit bites ocasionaly half a |
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Re: Milkshape 3D Hmm, I have an Excelsior that does that, but I think it was for armada 1. :confused: When I want a pod / build / repair point, I’ll click the h_hardpoints joint on the Joint tab, and then on the Model tab, I’ll click the Joint button. Then I click where I want to place it, then I click again about an inch away. You can then click on the Joint tab again and rename the first joint to h_hp01 or whatever, and you can move the second one so the first joint you added will rotate. Then just save and export. The second joint doesn’t need to be renamed. The trick is, it’s hard to tell exactly where it will be pointed in game. Sometimes it’s opposite what you would think. |
Re: Milkshape 3D So... Say you select a joint, and name it as "h_repair" - you would then connect a second joint to that, and then put it in the direction you wish something to go? - the un-named hardpoint would be the direction in which the ship was built or repaired? Ok, so you've done that, what about this: Quote:
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Re: Milkshape 3D it could be an unused yes/no command which was replaced with hard coding. I may be a command to say what side of the hardpoint the ship lines up, ie: 0 is above. Try changing the value and see what happens. |
Re: Milkshape 3D *Continuation* group shows up and you can see half a hull, so you can see the other side of the hull that you can't normaly |
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