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ST:A2 Problems, Errors and Help
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Old October 5th, 2006   #151
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Default Re: Hard point problem

Are you rotating joints? If so that is most likely the problem.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old October 5th, 2006   #152
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Default Re: Hard point problem

I didn't know i had to have the h_scen root in the exact center. I'll try it. give me a sec....
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Old October 5th, 2006   #153
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Default Re: Hard point problem

It worked. putting the h scene root in the center. Thanks guys another learning experiance for Adam.
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Old October 6th, 2006   #154
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Default Re: Hard point problem

Dont worry, took me ages as well

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Old October 6th, 2006   #155
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Default Re: Hard point problem

Yes Yes Yes, Thanks Guys It Worked, Ill Pay Proper Attention Next time Guys
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Old October 6th, 2006   #156
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Default Re: Hard point problem

Right now the hard points are all in the right places but all of the other points are off. It still works fine but the station is really high which makes the ships fly up instead of just straight.

anyone know why that is?
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Old October 6th, 2006   #157
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Default Re: Milkshape 3D

OMG i totally fixed it all by myself. When you said center i though you meant like the center of the model itself. then i put the scene root in the very center of the axis and the gird and now everything is all lined up perfect. *happy dance* *smile smile*
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Old October 6th, 2006   #158
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Default Re: Milkshape 3D

When hardpointing I found that making a seperate hardpoint map, or even using a stock A2 one and merging it onto the model is the best way. It also haves a hell of alot of time.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old October 7th, 2006   #159
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Default Re: Milkshape 3D

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When hardpointing I found that making a seperate hardpoint map, or even using a stock A2 one and merging it onto the model is the best way. It also haves a hell of alot of time.
I never thought of that, i always miss out the most obvious things
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Old October 26th, 2006   #160
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Default Ms3d/sod importer help

I've been using milkshape to practice modeling and I use the CV tool to convert my models into .mod so I can edit them after completion (in case I screw up, which happens often). However for some reason CV gets a fatal error when ever I save a model now, it creates a save file with no data in it just before it crashes. Anyone got any idea why?

Or better yet, ayone know where I can get the edited ms3d plugin to allow non-stock importing? that way I can drop CV all together..
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