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-   -   Milkshape 3D (http://forums.filefront.com/st-a2-problems-errors-help/239110-milkshape-3d.html)

Majestic-MSFC October 5th, 2006 01:58 PM

Re: Hard point problem
 
Are you rotating joints? If so that is most likely the problem.

Adam_Atlantian October 5th, 2006 07:43 PM

Re: Hard point problem
 
I didn't know i had to have the h_scen root in the exact center. I'll try it. give me a sec....

Adam_Atlantian October 5th, 2006 08:40 PM

Re: Hard point problem
 
It worked. putting the h scene root in the center. Thanks guys another learning experiance for Adam. :)

Greathor October 6th, 2006 02:54 AM

Re: Hard point problem
 
Dont worry, took me ages as well ;)

Datarock October 6th, 2006 03:41 AM

Re: Hard point problem
 
Yes Yes Yes, Thanks Guys It Worked, Ill Pay Proper Attention Next time Guys;)

Adam_Atlantian October 6th, 2006 01:40 PM

Re: Hard point problem
 
Right now the hard points are all in the right places but all of the other points are off. It still works fine but the station is really high which makes the ships fly up instead of just straight.

anyone know why that is?:confused:

Adam_Atlantian October 6th, 2006 08:43 PM

Re: Milkshape 3D
 
OMG i totally fixed it all by myself. When you said center i though you meant like the center of the model itself. then i put the scene root in the very center of the axis and the gird and now everything is all lined up perfect. *happy dance* *smile smile* :)

Majestic-MSFC October 6th, 2006 09:47 PM

Re: Milkshape 3D
 
When hardpointing I found that making a seperate hardpoint map, or even using a stock A2 one and merging it onto the model is the best way. It also haves a hell of alot of time.

Datarock October 7th, 2006 04:22 AM

Re: Milkshape 3D
 
Quote:

Originally Posted by Majest (Post 3266275)
When hardpointing I found that making a seperate hardpoint map, or even using a stock A2 one and merging it onto the model is the best way. It also haves a hell of alot of time.

I never thought of that, i always miss out the most obvious things:rolleyes:

Atyk October 26th, 2006 07:07 PM

Ms3d/sod importer help
 
I've been using milkshape to practice modeling and I use the CV tool to convert my models into .mod so I can edit them after completion (in case I screw up, which happens often:uhm:). However for some reason CV gets a fatal error when ever I save a model now, it creates a save file with no data in it just before it crashes. Anyone got any idea why?

Or better yet, ayone know where I can get the edited ms3d plugin to allow non-stock importing? that way I can drop CV all together..


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