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Old September 22nd, 2006   #141
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Default Re: Milkshape 3D

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Originally Posted by Majest
I think the thread should be stickied but I will leave that up to the Mods to decide.
Good Idea

Stuck! - I've also moved your thread into the correct place. The reason you couldn't find the thread is because you were looking in "Modding & Editing". The thread is in "Problems, Errors, Help & Other"


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Old September 22nd, 2006   #142
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Default Re: SOD Meshes - Milkshape3D

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Originally Posted by Major A Payne
This hasn't really been tested thoroughly to my knowledge, but the most I've ever had is around 35.
Ah okay. Thanks.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old September 23rd, 2006   #143
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Default Re: Milkshape 3D

Majestic,

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When they don't have any joints and I export them to SOD they appear fine. They even do after I merge a stock joint layout onto them, but after I move some hp's and delete the unneeded joints like the lights etc and I export it to sod, it appears to be in the wrong position. IE, when loaded in Storm3D instead of seeing the back of the model after loading, its on a strange angle.
I have converted several models from SFC and BC and the best way to do this is to delete the entire heirarchy and start from stratch. In the long run it will save you time and fustration. If you have the importer that allows you to import nonstock sod files here is a trick I use. After you have deleted the heirarchy save your model as a milkshape file, then export it as a sod (the exporter will automatically create the basic heirarchy for you. Now import the sod back in Milkshape using the importer and edit the heirarchy from there...says some time. After you make progress don't forget to save it as a Milkshape file again.
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Old September 23rd, 2006   #144
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Default Re: Milkshape 3D

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Originally Posted by pepperman
Majestic,



I have converted several models from SFC and BC and the best way to do this is to delete the entire heirarchy and start from stratch. In the long run it will save you time and fustration. If you have the importer that allows you to import nonstock sod files here is a trick I use. After you have deleted the heirarchy save your model as a milkshape file, then export it as a sod (the exporter will automatically create the basic heirarchy for you. Now import the sod back in Milkshape using the importer and edit the heirarchy from there...says some time. After you make progress don't forget to save it as a Milkshape file again.
Thanks Pepperman, I will give that a shot in the future and see what happens. Thanks again.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old September 23rd, 2006   #145
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Default Re: Milkshape 3D

As for parts, that can go well into the hundreds, trust me, thats happened to me. Not fun making all the joints mind you

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Old September 24th, 2006   #146
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Default Re: SOD Meshes - Milkshape3D

Quote:
Originally Posted by Major A Payne
This hasn't really been tested thoroughly to my knowledge, but the most I've ever had is around 35.
I've got a ship with 37


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Old October 4th, 2006   #147
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Default Hard point problem

Major hard point problems i am having. I'm using milkshape and i export the file into SOD and then when i use it in the game my hardpoints are moved around so the station is too high up if, it gets attacked the attacks don't hit the station and still do damage.

Does anyone know why this is happening and how to fix it?
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Old October 5th, 2006   #148
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Default Re: Hard point problem

Is the station in ms3d perfectly in the centre and that all jour maor hp's, such as h_scene root in the centre? That can throw off hp positions

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Old October 5th, 2006   #149
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Default Re: Hard point problem

I also have this problem and its getting to be a real pain, i have tried what Greathor Suggested but i still have a problem, like weapons firing from all over the place.
But the funny thing is it only happens on certain ships, so its probably my fault:lol: , or Milkshape Doesnt want me to make them:lol:
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Old October 5th, 2006   #150
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Default Re: Hard point problem

Quote:
Originally Posted by Adam_Atlantian View Post
Major hard point problems i am having. I'm using milkshape and i export the file into SOD and then when i use it in the game my hardpoints are moved around so the station is too high up if, it gets attacked the attacks don't hit the station and still do damage.

Does anyone know why this is happening and how to fix it?
Do you have a way at all to get the model back into Milkshape once it is a SOD? if you do, delete all and I mean all the joints, make sure the model is centered, and export the model without adding joints to it, then import it again and all you will have to do is add the h_hpXX hardpoints. Sorry that this is contingent on a big IF.

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