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-   -   Milkshape 3D (http://forums.filefront.com/st-a2-problems-errors-help/239110-milkshape-3d.html)

Flash525 September 22nd, 2006 02:30 AM

Re: Milkshape 3D
 
Quote:

Originally Posted by Majest
I think the thread should be stickied but I will leave that up to the Mods to decide.

Good Idea :)

Stuck! - I've also moved your thread into the correct place. The reason you couldn't find the thread is because you were looking in "Modding & Editing". The thread is in "Problems, Errors, Help & Other" :)

Majestic-MSFC September 22nd, 2006 02:36 AM

Re: SOD Meshes - Milkshape3D
 
Quote:

Originally Posted by Major A Payne
This hasn't really been tested thoroughly to my knowledge, but the most I've ever had is around 35.

Ah okay. Thanks. :)

pepperman September 23rd, 2006 06:33 AM

Re: Milkshape 3D
 
Majestic,

Quote:

When they don't have any joints and I export them to SOD they appear fine. They even do after I merge a stock joint layout onto them, but after I move some hp's and delete the unneeded joints like the lights etc and I export it to sod, it appears to be in the wrong position. IE, when loaded in Storm3D instead of seeing the back of the model after loading, its on a strange angle.
I have converted several models from SFC and BC and the best way to do this is to delete the entire heirarchy and start from stratch. In the long run it will save you time and fustration. If you have the importer that allows you to import nonstock sod files here is a trick I use. After you have deleted the heirarchy save your model as a milkshape file, then export it as a sod (the exporter will automatically create the basic heirarchy for you. Now import the sod back in Milkshape using the importer and edit the heirarchy from there...says some time. After you make progress don't forget to save it as a Milkshape file again.

Majestic-MSFC September 23rd, 2006 03:26 PM

Re: Milkshape 3D
 
Quote:

Originally Posted by pepperman
Majestic,



I have converted several models from SFC and BC and the best way to do this is to delete the entire heirarchy and start from stratch. In the long run it will save you time and fustration. If you have the importer that allows you to import nonstock sod files here is a trick I use. After you have deleted the heirarchy save your model as a milkshape file, then export it as a sod (the exporter will automatically create the basic heirarchy for you. Now import the sod back in Milkshape using the importer and edit the heirarchy from there...says some time. After you make progress don't forget to save it as a Milkshape file again.

Thanks Pepperman, I will give that a shot in the future and see what happens. Thanks again.

Greathor September 23rd, 2006 06:01 PM

Re: Milkshape 3D
 
As for parts, that can go well into the hundreds, trust me, thats happened to me. Not fun making all the joints mind you ;)

Flash525 September 24th, 2006 03:43 AM

Re: SOD Meshes - Milkshape3D
 
Quote:

Originally Posted by Major A Payne
This hasn't really been tested thoroughly to my knowledge, but the most I've ever had is around 35.

I've got a ship with 37 ;)

Adam_Atlantian October 4th, 2006 09:32 PM

Hard point problem
 
Major hard point problems i am having. I'm using milkshape and i export the file into SOD and then when i use it in the game my hardpoints are moved around so the station is too high up if, it gets attacked the attacks don't hit the station and still do damage.

Does anyone know why this is happening and how to fix it?

Greathor October 5th, 2006 02:48 AM

Re: Hard point problem
 
Is the station in ms3d perfectly in the centre and that all jour maor hp's, such as h_scene root in the centre? That can throw off hp positions

Datarock October 5th, 2006 05:54 AM

Re: Hard point problem
 
I also have this problem and its getting to be a real pain, i have tried what Greathor Suggested but i still have a problem, like weapons firing from all over the place.:confused:
But the funny thing is it only happens on certain ships, so its probably my fault:lol: , or Milkshape Doesnt want me to make them:lol:

Lord_Trekie October 5th, 2006 08:17 AM

Re: Hard point problem
 
Quote:

Originally Posted by Adam_Atlantian (Post 3261292)
Major hard point problems i am having. I'm using milkshape and i export the file into SOD and then when i use it in the game my hardpoints are moved around so the station is too high up if, it gets attacked the attacks don't hit the station and still do damage.

Does anyone know why this is happening and how to fix it?

Do you have a way at all to get the model back into Milkshape once it is a SOD? if you do, delete all and I mean all the joints, make sure the model is centered, and export the model without adding joints to it, then import it again and all you will have to do is add the h_hpXX hardpoints. Sorry that this is contingent on a big IF.


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