with the hardpoints are you creating them using the joint tool? as far as I know that is the only way to do it in MS3D, another thing is that I don't think there has to br a h_ before any nubered hardpoint, i.e. hp01 not h_hp01.
no it is important to name the hardpoints h_hp01 and so on and not hp01.
otherwise ms3d cant export them correctly. but in the odf you have to name them hp01 and so on.
Alright, I've been trying to add the hardpoints to MAP's Osiris Class Station from AFC, and have been getting a mesh error. "Couldn't match a mesh node with mesh." I have no idea why this would happen, I've followed the HardPointing Tutorial to the letter. Any help would be appreciated. I've attached a .zip with the ms3d file, 3ds file, and textures.
Edit:
Can anyone tell me if this is the correct Joint Hierarchy?
h_scene root
m_meshname1
m_meshname2
...
h_damage
h_sensors
h_life
e_steamsml
h_shields
h_crew
h_engines
e_plasmasml
h_target
h_lights
s_redstrobe
s_greenstrobe
h_geometry
h_hardpoints
h_hp01
h_hp02
...
h_dock
h_repair
h_build
STO Handle - @Lord_Trekie
Last edited by Lord_Trekie; September 28th, 2006 at 12:30 AM.
without looking at the file it shoulds like you have a mesh node that is incorrectly named or not needed.
Yeah, thats what I thought to but I couldn't find anything... The textures in use on the mesh are MAPjst2, MAPjst3, MAPjst4, and MAPjst5. thus I've named the mesh hp's m_MAPjst2, m_MAPjst3, m_mMAPjst4, and m_MAPjst5. Am I supposed to use the group name that the texture is assigned to instead of the texture name on the mesh hardpoints?
Edit:
well I solved my own problem, the group names were MAPjst1-MAPjst4 but had textures MAPjst2-MAPjst5, so I goofed and named the m_ hardpoints after the textures instead of after the groups...
STO Handle - @Lord_Trekie
Last edited by Flash525; September 4th, 2006 at 05:16 AM.
Reason: Merged
I am having a problem with some models I converted from SFC3.
When they don't have any joints and I export them to SOD they appear fine. They even do after I merge a stock joint layout onto them, but after I move some hp's and delete the unneeded joints like the lights etc and I export it to sod, it appears to be in the wrong position. IE, when loaded in Storm3D instead of seeing the back of the model after loading, its on a strange angle.
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