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Re: MS3D Problems Quote:
otherwise ms3d cant export them correctly. but in the odf you have to name them hp01 and so on. |
Re: MS3D Problems Thanks guys, the Duplication problem has been solved thanks to Greathor and CaptSyf. Though the hardpoint problem is still probleming me, I am using the joint tool for hardpointing. |
Alright, I've been trying to add the hardpoints to MAP's Osiris Class Station from AFC, and have been getting a mesh error. "Couldn't match a mesh node with mesh." I have no idea why this would happen, I've followed the HardPointing Tutorial to the letter. Any help would be appreciated. I've attached a .zip with the ms3d file, 3ds file, and textures. Edit: Can anyone tell me if this is the correct Joint Hierarchy? h_scene root m_meshname1 m_meshname2 ... h_damage h_sensors h_life e_steamsml h_shields h_crew h_engines e_plasmasml h_target h_lights s_redstrobe s_greenstrobe h_geometry h_hardpoints h_hp01 h_hp02 ... h_dock h_repair h_build |
Re: Hardpointing in MS3D without looking at the file it shoulds like you have a mesh node that is incorrectly named or not needed. |
Re: Milkshape 3D Moved & Merged! |
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Edit: well I solved my own problem, the group names were MAPjst1-MAPjst4 but had textures MAPjst2-MAPjst5, so I goofed and named the m_ hardpoints after the textures instead of after the groups... |
Re: Milkshape 3D I am having a problem with some models I converted from SFC3. When they don't have any joints and I export them to SOD they appear fine. They even do after I merge a stock joint layout onto them, but after I move some hp's and delete the unneeded joints like the lights etc and I export it to sod, it appears to be in the wrong position. IE, when loaded in Storm3D instead of seeing the back of the model after loading, its on a strange angle. Does anyone know what the problem is? |
Re: Milkshape 3D The rotation of the joints, its happened to me a few times. How I fixed that was to merge the model onto a good hp map and then edit that |
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Edit: I think the thread should be stickied but I will leave that up to the Mods to decide. Anyway the reason for this post. I have a general MS3D question. Is there a max number of mesh parts that a SOD model can have? And if show what is that max number? If anyone can answer these 2 questions it would be appreicated. Thanks. |
Re: SOD Meshes - Milkshape3D This hasn't really been tested thoroughly to my knowledge, but the most I've ever had is around 35. |
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