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Old March 26th, 2006   #101
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Default Re: Milkshape 3D

I forgot to mention this yesterday that I mergerd the threads... Whoops.

Also, Slider, I don't think half the people bother, they have a problem, they start up a seperate thread about it regardless of checking to see if there is already one which may cover it.

This thread was stickied before, but I found that "less" people used it. Ironic that is, but the sad fact. Maybe people are colour-blind and can't see the "red".


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Old March 26th, 2006   #102
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Default Re: Milkshape 3D

sorry ssa,
i thought that the lighting may be a seperate topic so i started a seperate thread, presuming that this one was just for the actuale moddleing bit of milkshape
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Old March 26th, 2006   #103
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Default Re: Milkshape 3D

Well, It's all good. The good news is, I think we're seeing more files comming in to a2files!
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Old March 26th, 2006   #104
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Default Re: Milkshape 3D

CDP, I wasn't directing that at you! I was just giving an explanation (so to speak) of what happens. Not everyone has the time to go over other threads to find their problem, especially if they are impacient.

It's just a little annoying (not with you) but generally, when people do that, only to find the answer is in fact in another thread.


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Old March 30th, 2006   #105
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Default Re: Milkshape 3D

Ok archerscott, so after looking at that model, here’s some techniques I hope you might like. And I wanted to post it here for discussion purposes. All right, so when I create a Group in Milkshape, one thing I try to preserve is symmetry. And I say preserve symmetry because sometimes, once it’s gone, it can be hard to recapture it just right. As I change the group I will go to the Groups Tab and press Select, and then under Select Options I will press Vertex and uncheck Ignore back faces. Then depending on what I need to do, I’ll go to the Top view, or Left, or whatever would work best. Once I’ve got that selection, I click on Scale and then press only one axis for scale. Or you might use Move instead depending on what’s happening.
Also, I have a question for everyone. Do you guys think there is enough information out there on this subject? (meaning, making a model from scratch?)
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Old March 31st, 2006   #106
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Default Re: Milkshape 3D

Making a model from scratch? There is information out there (BBOM) - But if you mean via this thread... I'm unsure...


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Old April 2nd, 2006   #107
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Default Re: Milkshape 3D

Ahh yes, ch 13, I forgot. Well, happy modeling all.
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Old April 3rd, 2006   #108
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Default Re: Milkshape 3D

I'm having trouble with the strobes. I did manage to put 2 red strobes and 2 green strobes on an imported model, and they work fine, so I'm not completely clueless.

But then I tried exactly the same procedure with a simple model built from scratch, and the strobes do not show up (everything else works fine). If I preview the model, the strobes are there, but they do not appear in the game.

h_scene root -> h_lights -> s_redstrobe.

Right? What am I missing?
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Old April 3rd, 2006   #109
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Hmm, you can put _1, _2, etc after the name. So you can have like 8 small red strobes, for example. Good luck.
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Old April 4th, 2006   #110
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Default Re: Milkshape 3D

That works with some models, but not others. I guess I'm wondering what the secret password is :-)
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