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View Poll Results: What is the biggest problem with mods?
No sense of balance 7 53.85%
Excessive use of "stock" models (those from other mods) 2 15.38%
Armada I buildbuttons (yuck!) 0 0%
Too many special weapons 1 7.69%
Not enough special weapons 0 0%
Too many weapons per ship (i.e. 15 phasers on a Sabre class) 0 0%
Not enough weapons per ship (i.e. one phaser for the Sovereign class) 0 0%
Bad AI (too defensive, too weak, too aggressive, too dead) 3 23.08%
Voters: 13. You may not vote on this poll

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Old June 25th, 2003   #1
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Default Problem with Mods...

This is a simple poll asking what the major problems with mods are (other than their crashing ).
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Old June 25th, 2003   #2
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for me, other than crashing, not enough weapons, not enough special weapons, and bad AI's
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Old June 25th, 2003   #3
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You want a good AI get ST vs SW it's got a killer AI.

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Old June 26th, 2003   #4
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I think modmakers should be more creative in creating their own ships. Not if their canon but people should make their own models for their mods.

Also, I think the mod-stories could be a little more creative.
'and the Borg are back with a new hideous weapon'
please... Maybe, if modmakers dared to be more creative in those two things, mods could become more intresting. (im not saying they are not now)

Well this is my view

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Old June 26th, 2003   #5
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i agree, i've been making a new race and i've worked alot on it, fine tuning it, making sure it's almost perfect. and i've been very genorus with special weapons also. there is also a light, medium, and heavy of almost every ship/station. there need to be more special weapons, more weapons per ship, and better ai's.
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Old June 27th, 2003   #6
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Overbalancing without equilizing (overbalansed ships cost less than a defiant, Badd ) (overbalansed ships cost twice as much as a it would without being overbalansed, Good : )

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