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-   -   Problem with Mods... (http://forums.filefront.com/st-a2-modding-mapping-editing/79409-problem-mods.html)

Captain_Reisen June 25th, 2003 05:32 PM

Problem with Mods...
 
This is a simple poll asking what the major problems with mods are (other than their crashing :rolleyes: ).

borg121 June 25th, 2003 06:44 PM

for me, other than crashing, not enough weapons, not enough special weapons, and bad AI's

Lord Evilblobs June 25th, 2003 06:59 PM

You want a good AI get ST vs SW it's got a killer AI.

captain henk June 26th, 2003 09:41 AM

I think modmakers should be more creative in creating their own ships. Not if their canon but people should make their own models for their mods.

Also, I think the mod-stories could be a little more creative.
'and the Borg are back with a new hideous weapon'
please... Maybe, if modmakers dared to be more creative in those two things, mods could become more intresting. (im not saying they are not now)

Well this is my view

borg121 June 26th, 2003 01:47 PM

i agree, i've been making a new race and i've worked alot on it, fine tuning it, making sure it's almost perfect. and i've been very genorus with special weapons also. there is also a light, medium, and heavy of almost every ship/station. there need to be more special weapons, more weapons per ship, and better ai's.

Lord Evilblobs June 27th, 2003 03:02 PM

Overbalancing without equilizing (overbalansed ships cost less than a defiant, Badd :smack: :fistpunch: :deal: ) (overbalansed ships cost twice as much as a it would without being overbalansed, Good :agreed: :p :naughty: )


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