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-   -   Reman dreadnaught (http://forums.filefront.com/st-a2-modding-mapping-editing/449448-reman-dreadnaught.html)

pepperman November 11th, 2012 02:31 PM

Reman dreadnaught
 
Taking a stab at Atolm/Azel's Reman dreadnaught. Unless she gets a serious haircut I doubt I can get this one in the game as she is currently running at 5000 polys. She's a beasties for sure.

http://img202.imageshack.us/img202/1...readnaught.png
http://img11.imageshack.us/img11/392...eadnaught2.png
http://img836.imageshack.us/img836/8...eadnaught3.png

pepperman November 19th, 2012 03:36 PM

Re: Reman dreadnaught
 
Working on the weapons pod ....

http://img10.imageshack.us/img10/6577/weaponpod1.png
http://img705.imageshack.us/img705/7279/weaponpod2.png
http://img827.imageshack.us/img827/1509/weaponpod3.png

Freyr November 20th, 2012 11:22 AM

Re: Reman dreadnaught
 
Looking pretty, how many polys did you manage to trim off of that?

starfox1701 November 21st, 2012 11:05 AM

Re: Reman dreadnaught
 
5000 is good if you use LODs Pepper but if you can get it under 3k you wont need them if you LOD the textures and minimize the number of mesh groups.

pepperman November 24th, 2012 12:38 PM

Re: Reman dreadnaught
 
Quote:

Originally Posted by Freyr (Post 5671846)
Looking pretty, how many polys did you manage to trim off of that?

Still working on mapping and texturing at the momment. I figure once I get her done I can get out the scissors and give her a little hair cut. I practiced setting up LODs on the Reman Saif and will most certainly use that procedure on this beastie as well.

pepperman December 6th, 2012 01:23 PM

Re: Reman dreadnaught
 
A little update .... Not satisified with the windows but not exactly sure what to do about them at the moment either.

http://img37.imageshack.us/img37/3281/dread4.png

http://img826.imageshack.us/img826/5599/dread3.png

http://img834.imageshack.us/img834/4884/dread2.png

http://img856.imageshack.us/img856/2046/dread1.png

pepperman December 16th, 2012 04:25 PM

Re: Reman dreadnaught
 
Going to call this one done and package her up for release. Poly count = 5552 with 5 texture maps. Plenty of optimization could be done to tighten up the textures and the like but I have run out of time and real life has a nasty habit of getting in the way. Not sure if I will hard point this one or not as I may leave that to others.

Regardless, I'll release the model files as well as the textures and grant permissions in the read me for editing (either the model or the textures). If any one puts her in game, feel free to add an image or two to this thread to show the ol gal off. :)

http://img20.imageshack.us/img20/1262/dreadnaughtn.png

http://img849.imageshack.us/img849/6...eadnaught2.png

http://img651.imageshack.us/img651/9...eadnaught3.png

http://img594.imageshack.us/img594/8...eadnaught6.png

pepperman December 19th, 2012 07:01 PM

Re: Reman dreadnaught
 
Filefront is being a royal pain. Those who are interested can find the mesh and textures here.

Reman Dreadnaught.rar

I have created a second release that maps the mesh groups to a single 2048 x 2048 texture map. This version of the release includes 3dMax and Milkshape versions of the model which have been mapped to a single 2048 x 2048 texture file. High (2048 x 2048), medium (1024 x 1024) and low (512 x 512) version of the texture file have been included. I also included a similar set that contains an alpha channel. I didn’t spend a lot of time on it and admit some improvement could be made.

Either way, I’ll leave it to you all to set it up for the respective games.

Reman Dreadnaught 2.0.rar


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