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Adding a second construction ship Hi People i am having a little trouble with adding a second construction ship to my game. obviously we can't build more than 14/15 buildings per race so i decided to add another construction ship to give me more advancements. i have downloaded the beta constructionship of filefront but it doesnt work in the game i have added all the lines of coding in the usual place but im wondering if there is anything different i have to do to get a the second construction ship. Any help or if anyone has done it can you please help me nice one and thanks. |
Re: Adding a second construction ship Adding a ship to the fleet - Starbase 34 Tutorials If you've done all that, check the buildItem list in the .ODF to make sure those entries relate to other .ODFs that actually exist in the game. You can use lots of construction ships. I need seven of them for my version of Starfleet. |
Re: Adding a second construction ship Don't forget the fulltech.TT and tech1.TT to be edited. If so you'll neither see your ship nor her build button ingame. As StarBlade specified it verify the buildItem number : if the last item was buildItemX which X is the last number, than your ship must have the buildItemX+1 to be fully functional. Finally something not really essential is the white square area that indicates the missing build button texture referenced in the GUI_global.SPR. It is the same for wireframes. |
Re: Adding a second construction ship Hi Guys thanks for the response i would love to play yours that requires 7 construction ship lol that must be immense. its the idea i want to go for. Im going to try what you guys have said but i think i have done all the above but i may of missed something out. Its doing my head in now lol. Another question if i change the name of all files in a pack i.e.sod,tga odf's to something like "const3" will it work as additional const so in theory its the same model but has three versions of build? thanks again guys |
Re: Adding a second construction ship @reference=128 @tmaterial=interface ..and add these under it...... fconst2w1 fwconstr 0 0 128 128 ok this is in the read me of the beta construction ship. this doesnt seem right doesnt it need 4 lines for the wireframe. also why is the reference a different number from what is in the gui global? will this make a difference if so where can i find the right details for the model i have downloaded 3d studio is it in there and do i need to dowload a plugin for t to work with the armada 2 models. |
Re: Adding a second construction ship ok guys im having the problem with it not loading when i go into a instant action to test it or it crashes when i load it up to begin with what could be the problem is there a particular area of the files that causes this? |
Re: Adding a second construction ship Quote:
http://armada2.filefront.com/file/Bu...Tutorial;60555 As to the potential causes of your crash, we'll need more specific information about when the crash happens. Does it happen on load? Does it happen when you add a construction ship to the game by building it or using the map editor? Have you included one of these conships as a starting unit for the Federation? But I'd check the three following things: 1) As Terra_Inc said, make sure it's in your tech1.tt file with 0 requirements 2) Check the weapons. If the weapons it has listed don't exist in your various weapons folders, it'll crash 3) If the list of built items includes an item which doesn't exist in your game, it'll crash So check your build list, your weapons loadout, and your techtree. If all else fails, make sure all your "" entries are closed. Beyond that, I'm not sure what else we can offer without more specific info. Good luck.... |
Re: Adding a second construction ship So i have done everything i can think off. i have even used the stock files for the federation and renamed them to fconst2 and readded them added all the odf details sprites and gui it just crashes. i do understand what im doing as i have added many ships into the game in the past. i just dont seem to be able to get it to work any help would be much appreciated as im ready to throw my computer out of a window. |
Re: Adding a second construction ship haha also i didnt realise you were the starfleet kid we have spoken in the past with sfc 3 stuff lol. thanks for the help i will try to work it out but if i have copied all the files and just changed them to fconst2 it should work in theory. i dont suppose you have odf details i can look at. i will put mine up to see if you can see anything wrong. |
Re: Adding a second construction ship #include "fconst3.odf" //Race which can build ship & starting race of ship race = "federation" //Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Construction Ship" //tooltips tooltip = "FED_CONST" verboseTooltip = "FED_CONST_V" //Amount of time required to build ship buildTime = 17.0 //Number of officers required to build this ship officerCost = 2 //Number of crew required to build ship & Starting crew crewCost = 150 //Dilithium Cost to build dilithiumCost = 250 //Metal Cost to build metalCost = 0 //Max Shield Strength & Begining Shield Strength <500 maxHealth = 150 // Hitpoints shieldGeneratorHitPoints = 30 enginesHitPoints = 30 weaponsHitPoints = 30 lifeSupportHitPoints = 30 sensorsHitPoints = 30 //Rate at which shield recharges (points per second... we think) shieldRate = 3.5 //************************************************** ******************** //Construction Parameters buildItem0 = "fbase" buildItem1 = "fyard" buildItem2 = "fsensor" buildItem3 = "fturret" buildItem4 = "fmining" buildItem5 = "fresear" buildItem6 = "fresear2" buildItem7 = "fyard2" buildItem8 = "fturret2" buildItem9 = "fsuperbl" buildItem10 = "forbital" buildItem11 = "ftrading" buildItem12 = "fupgrade" //************************************************** ******************** //************************************************** ******************** //Worker Bee Parameters // Name of the worker bee SOD. workerBeeName = "fbee" weldingBeamWidth = 5.0 //************************************************** ******************** //SHIP NAMES //Possible Craft Names possibleCraftNames = "USS Geary" "USS Wright" "USS Raphael" "USS Pei" "USS Teich" "USS Farrar" "USS Wasserman" "USS Fleming" "USS Danan" "USS Davis" "USS Braverman" "USS Muir" "USS Scarpa" "USS Gaudi" "USS Palladio" "USS Hejduk" "USS Meyers" "USS Calatravo" "USS Eisenman" "USS Sullivan" "USS Roddenberry" "USS Frost" "USS Elliot" "USS Walden" "USS O'Toole" "USS Zechariah" "USS M.L.King, Jr." "USS Walkin" "USS Lamia" "USS Campbell" "USS Calabria" "USS Bradshaw" "USS Moore" "USS Webster" "USS Lang" "USS Dutton" "USS Scott" "USS Malamed" "USS Moyes" "USS Somers" "USS Graham" "USS Boehm" "USS Budington" "USS Robinson" "USS Truffaut" "USS Godard" "USS Swiderek" "USS Wolff" "USS McDermott" "USS Mysliwy" "USS Nadeau" "USS Ryan" "USS Hastings" "USS Dunlop" "USS Knox" "USS Greco" "USS Wyman" "USS Blumberg" //************************************************** ******************** //ART PARAMETERS & WEAPON NAMES // Weapon Name (ex. "gphaser" -> gphaser.odf) //weapon1 = "gphaser" //weaponHardpoints1 = "hp12" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20" // Towing Beam weapon1 = "gtracbm" weaponhardpoints1 = "hp12" // Hardpoints to hit for various systems and other locations. enginesTargetHardpoints = "hp06" lifeSupportTargetHardpoints = "hp06" "hp08" "hp09" weaponsTargetHardpoints = "hp06" "hp08" "hp09" shieldGeneratorTargetHardpoints = "hp06" "hp08" "hp09" sensorsTargetHardpoints = "hp06" "hp08" "hp09" hullTargetHardpoints = "hp08" "hp09" "hp10" "hp11" "hp13" criticalTargetHardpoints = "hp06" "hp08" "hp09" //************************************************** ******************** hotkeyLabel = "HOTKEY_F1" this is the odf file for fconst3 its basically a copy of the stock one. |
Re: Adding a second construction ship bitmaps, sods obviously odf and textures have all been changed to fconst3? |
Re: Adding a second construction ship Quote:
Try changing this to "const.odf" and give it a go. |
Re: Adding a second construction ship If trouble remains after #include "const.odf" perhaps all the stations the ship can build are not in place and some changes must be done on buildItems. But it's just in case, so! |
Re: Adding a second construction ship Also make sure you didn't spell "buildItem" "builtItem", I often do that. |
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