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ST:A2 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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5457110
Re: Some of my Armada II mod ideas. Enjoy!!
Civic Protection
January 20th, 2011 06:21 AM
Quote:
Originally Posted by PreciousRoy View Post
This is my favorite of all your ideas, the one I think that's worth considering. I think there's even a way to do it, if they ever make a sequel... not sure about the hardcoding for A2, I just can't imagine it doable in A2... but since battle statistics are tracked, participation and percentages damaged for each part (hull, engines, weapons, shields) could potentially be tracked and have a threshold; when reached, the ship is instead decommissioned... or perhaps subsequent damage occurs exponentially faster based on previous damage.
Thank you, and all others who said compliments!
I have a few more ideas. But I must say lets keep this discussion to Star Trek Armada II modding please.
5457116
Re: Some of my Armada II mod ideas. Enjoy!!
Civic Protection
January 20th, 2011 06:29 AM
I have some more ideas, I cooked them all up this morning in every bit of ten minutes :P

Undercover mode:
This button when pressed then an enemy ship clicked on will allow your ship to change in aperence of that enemy ship, and the enemy fleet will see it as one of their own, but you still control it.
I got this insperation from the Star Trek Enterprise episode where ther was a romulan ship that could look like Archer's Enterprise.

Grey mode:
A ship's systems can be powered down and hide in a nebula or near an asteroid belt. While the enemy skims by.
When this button is pushed the the ships sensor footprint is zero.
This can be a modification of the cloak odf, the ship looks pretty much the same but doesn't use the translucent effect.

Power deversion:
In countless episodes of Star Trek, the line "divert power from so and so to the such and such systems". In this mod, you have the option to divert power from say weapons to engines and get a big impulse boost. This can be a modification of the Vulcan research station files. When power is diverted from say engines to weapons, the scale for weapons goes to zero and the weapons blink to show it has more power.

Lets get out of here:
When you set your ship to self destruct, enemy ships that are near your unit sit there and fry. This is a mod to the computer AI so that when you set your ship to blow its lid, the enemy ships in range will stop what their doing and get away from your about to explode to a certain preset distance.

Debris:
When a ship or station explodes, debris is left behind.
This debris might be salvagable by the Borg for their use in their recycle station.

Overwarp:
A ship can be made to travel faster then what it was designed.
At a cost to the damage scale. So you need to get away fast or get somewhere and help your buddies, you hit this button and you get a sharp increase in speed, but your hull and engines take a 20% hit. I got insperation gor this mod from Sulu in The final frontier saying
"fly her apart then!!!" Do this too many times and the engine scale will drop to zero and blow up, this I was inspired by the Enterprise episode where Tucker is asked how long they have to maintain max warp, he says: "As long as the captain wants it. Or until we blow up — whichever comes first".

Borgified!:
If your ship is taken over by an enemy borg ship and it is borgified, it turns green and has techno crap all over its hull.
In this mod, if you retake your asimilated ship and recrew it with your guys, it doesn't magically go back to sweet clean Starfleet white or klingon red or whatever. It stays borgified, green and covered in borg shit. Just like the Enterprise in First Contact. In order to turn it back to its former state, it must be brought to a shipyard and a new button pressed to remove the borg junk, put a new coat of paint on and change all the light bulbs from green to white.
You may or may not gain a borg special weapon after retaking one of your borgified ships. In Voyager, Seven of Nine and the borg covered USS Voyager in Borg tech. After the episode was done the crew decided to keep some of the borg parts intergrated into the engines or whatever because they worked better then the original starfleet ones. Relays or conduits or something.

Combination code:
In the Wrath of Khan, Kirk was able to forse Khan's shields on his ship to drop because Khan was on a Star fleet ship.
In the game if any other race takes over your ship when you are playing the Starfleet race, you can fly up and hit this button that allows you to drop their shields. The catch is that this sometimes doesn't work, and works at random. This simulates the notion that the enemy changed the combination code like Spock said.



I hope you like them!
5457293
Re: Some of my Armada II mod ideas. Enjoy!!
Majestic-MSFC
January 20th, 2011 03:24 PM
I recommend all these ideas you have that you send them to the FO team, with the programmers on their time they could make a lot of this a reality where in stock A2 some of these ideas just wouldn't work out.
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