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ST:A2 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old June 22nd, 2011   #61
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Default Re: Joint/Hardpoint Tree Structure Tool

Yes the code for both the importer and exporter are in the download

In Life unlike Chess the Game continues after CheckMate
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Old June 24th, 2011   #62
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Default Re: Joint/Hardpoint Tree Structure Tool

The question was more, if I found a way to get it to work, would filefront post it.

I know what it needs is the ability to see "e_plasmalrg", "e_steamsml", "med" etc and drop anything after it. such as "e_plamalrg1" is found or "e_plamalrg_01" then output "e_plasmalrg". I don't know the limitations of milkshape plugins for logic. It's C++ based, which C++ could handle it.

Anyways, if the creator of the exporter can't be contacted, what's the policy on submitting/posting a derivative of the exporter? That way I always read it for Legacyfiles is they can't accept it as a general rule. That's not to say the authors can't be contacted, but the website no longer exists and I'm guessing odds are low unless someone knows a way to contact them.
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Old June 24th, 2011   #63
I take what n0e says way too seriously
 
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Default Re: Joint/Hardpoint Tree Structure Tool

Posting the exporter shouldn't be a problem its the importer that gets complicated.

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