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Re: Joint/Hardpoint Tree Structure Tool I can easily zip up and attach the rest of the sprite stuff if that would help (will do so now in fact). I'll talk to Optec this weekend and see if he has the time/information readily available to help :) |
Re: Joint/Hardpoint Tree Structure Tool From the setup I doubt any other spr files have fleetops content in them. Code: @sprite_node Warpglowspriteblue6 flare_glow_soft const (6,6) (0.06,0.06,0.12) billboard |
Re: Joint/Hardpoint Tree Structure Tool Optec did get back to me, but I have one more email off to check on a final question. If it comes back one way it's about done, if not I have to do a little work on the warpsprites. Here's a look at the current interface. I've changed the interface a bit tonight, the other "Tabs" are now nearly the size of the interface to let you view more data in them, although they are rarely used. It gives a nicer flow I think. It also gives me more room for additional buttons etc if I need them in the future. I found I have to make the window so it can't be resized. I also forget if I fixed up the Tab Order (as in the order the Tab key will navigate from item to item on the interface). I am posting the proposed readme as well. I also didn't note it but, it requires Microsoft .Net Framework 3.0 to be installed to run. Although the tool should be able to be compiled to work with 2.0 I'm forgetting if Vista came with 2.0 preinstalled or if it only came with 3.0. http://public.bay.livefilestore.com/...ht3.jpg?psid=1 Quote:
Again anyone wanting to try the beta can send me a Personal Message and I will send the link. The link I previously gave out will not work any longer. |
Re: Joint/Hardpoint Tree Structure Tool The Finalized version submitted for approval. v1.0.0.5 Starfox if you want it now, you can grab the 1005 from the same link as the last file at any time. Operationally it's the same as 1004 that you downloaded the other day. It has some layout and tab navigational changes though, that I think help it flow better. If you don't use "tab" to navigate around the interface you won't notice much change though. http://myipdq.bay.livefilestore.com/...t15.jpg?psid=1 |
Re: Joint/Hardpoint Tree Structure Tool I'm On my Way :D |
Re: Joint/Hardpoint Tree Structure Tool Have fun with it Starfox. My wording wasn't as "clear" as intended. It might be misread, I meant to say "I have submitted the file to Armada files for approval". I'm not sure how fast or slow it is for the files to be processed. |
Re: Joint/Hardpoint Tree Structure Tool Quote:
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Re: Joint/Hardpoint Tree Structure Tool Well POtDs have started working tonight it seems, that mean the file images are fixed as well? I see "previous" stuff hasn't had the images show up on the file, but thinking maybe anything "newly" posted will be in order? |
Re: Joint/Hardpoint Tree Structure Tool I just download the tool from A2Files, took a bit to get working, but it looks great I have made a HP template for my Fleet Ops models, but haven't tested it in-game yet as I have no models ready for in-game use. One addition I would ask is a save option, where you can save the tree that can be re-opened in the program, perhaps having it be able to load in the format it exports. But this is a great tool and will really help many modellers out as hardpoint is a real pain but having a complete map with every possible joint needed will really save time for many. :) |
Re: Joint/Hardpoint Tree Structure Tool Quote:
Just for the record, for everyone, this is not intended as an invitation to public discussion of A2Files', and FileFront's, issues, so please don't offer me suggestions or well-intentioned criticisms. I have neither the means nor the intention of acting on them, or even passing them on. That being said, this looks like it'll become an essential tool for modders, and it represents a very positive development for the A2Files modding community. Thanks for the hard work, Muldrf. |
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