| Cloaked in the Neutral Zone
Join Date: February 4th, 2004 Status: Available Rep Power: 25 | Re: Joint/Hardpoint Tree Structure Tool Here are all of the stock damage sprite nodes as defiend in damage.spr file
#crew damage
@tmaterial=alphathreshold
crew1 Xdamage01 0 0 64 96
crew2 Xdamage01 0 96 64 64
crew3 Xdamage01 0 160 64 96
crew4 Xdamage01 64 0 64 96
crew5 Xdamage01 64 96 32 96
crew6 Xdamage01 96 96 32 64
crew7 Xdamage01 96 160 32 32
crew8 Xdamage01 64 192 64 64
crew9 Xdamage01 128 0 64 64
crew10 Xdamage01 128 64 64 96
crew11 Xdamage01 128 160 64 96
crew12 Xdamage01 160 224 32 32
crew13 Xdamage01 192 0 64 64
crew14 Xdamage01 192 64 32 32
crew15 Xdamage01 224 64 32 32
crew16 Xdamage01 192 96 64 160
# @sprite_node name sprite animation (width,height) (r,g,b)
# RGB Colour values range from 0 (none) to 1.0 (full intensity)
#damage sprite nodes
@sprite_node crew1 crew1 fire (5,5) (1,1,1)
@sprite_node crew2 crew2 fire2 (4,3) (1,1,1)
@sprite_node crew3 crew3 fire (3,3) (1,1,1)
@sprite_node crew4 crew4 fire2 (4,4) (1,1,1)
@sprite_node crew5 crew5 fire (3,2) (1,1,1)
@sprite_node crew16 crew16 fire2 (4,10) (1,1,1)
@sprite_node sensor origin const (2,2) (0,1,0) billboard
@sprite_node sd1 sparks const (2,2) (0,1,0) billboard
@sprite_node sd2 sparks const (2,2) (0,1,0) billboard
@sprite_node sd3 sparks const (2,2) (0,1,0) billboard
@sprite_node sd4 sparks const (2,2) (0,1,0) billboard
@sprite_node sd5 sparks const (2,2) (0,1,0) billboard
@sprite_node sd6 sparks const (2,2) (0,1,0) billboard
@sprite_node sd7 sparks const (2,2) (0,1,0) billboard
@sprite_node sd8 sparks const (2,2) (0,1,0) billboard
#fturret
@sprite_node sensorftur origin const (2,2) (0,1,0) billboard
#fsuperbl
@sprite_node crewfsup1 crew1 fire (3.63,3.64) (1,1,1)
@sprite_node crewfsup2 crew2 fire2 (2.9,5.04) (1,1,1)
@sprite_node crewfsup3 crew3 fire (3.63,2.11) (1,1,1)
@sprite_node crewfsup4 crew4 fire2 (1.96,1.97) (1,1,1)
@sprite_node crewfsup5 crew5 fire (1.87,2.11) (1,1,1)
@sprite_node sensorfsup origin const (2,2) (0,1,0) billboard
#fsensor
@sprite_node sensorfsen origin const (2,2) (0,1,0) billboard
#fresear2
@sprite_node crewfre21 crew1 fire (6.48,6.46) (1,1,1)
@sprite_node crewfre22 crew2 fire2 (11.4,4.33) (1,1,1)
@sprite_node crewfre23 crew3 fire (2.35,10.88) (1,1,1
@sprite_node crewfre24 crew4 fire2 (10.79,4.33) (1,1,1)
@sprite_node crewfre25 crew5 fire (7.63,5.55) (1,1,1)
@sprite_node sensorfre2 origin const (2,2) (0,1,0) billboard
#fresear
@sprite_node crewfre11 crew1 fire (6.21,3.33) (1,1,1)
@sprite_node crewfre12 crew2 fire2 (3.21,3.21) (1,1,1)
@sprite_node crewfre13 crew3 fire (2.62,8.18) (1,1,1)
@sprite_node crewfre14 crew4 fire2 (3.87,3.87) (1,1,1)
@sprite_node crewfre15 crew5 fire (1.6,10.55) (1,1,1)
@sprite_node sensorfre1 origin const (2,2) (0,1,0) billboard
#fmining
@sprite_node crewfmin1 crew1 fire (11.47,11.47) (1,1,1)
@sprite_node crewfmin2 crew2 fire2 (11.47,11.47) (1,1,1)
@sprite_node crewfmin3 crew3 fire (11.47,11.47) (1,1,1)
@sprite_node crewfmin4 crew4 fire2 (11.47,11.47) (1,1,1)
@sprite_node crewfmin5 crew5 fire (11.47,11.47) (1,1,1)
@sprite_node sensorfmin origin const (2,2) (0,1,0) billboard
#fbase
@sprite_node crewfbas1 crew1 fire (11.13,11.13) (1,1,1)
@sprite_node crewfbas2 crew2 fire2 (13.71,13.71) (1,1,1)
@sprite_node crewfbas3 crew3 fire (22.36,9.23) (1,1,1)
@sprite_node crewfbas4 crew4 fire2 (13.33,21.7) (1,1,1)
@sprite_node crewfbas5 crew5 fire (9.77,9.75) (1,1,1) |