Try:
h_SceneRoot --> h_root --> h_lights --> s_redconst_01
to get a non-blinking red light from stock. Also, the stock lights are pretty small, so you might want to make a custom sprite that's larger (around 8x8 for testing) and set as a billboard light in the Lights.spr file. In which case, the hierarchy would be:
h_SceneRoot --> h_root --> h_lights --> s_(name of your sprite)_01
Try adding the below to the Lights.spr and using the "blight1" sprite label:
@sprite_node blight1 AmberMulti const (5,5) (.1,.15,.5) billboard
If you can't see it in Storm3D, I know that the A1 version of Storm had a wireframe view. I mention this because I've had them working but hidden under the mesh and almost thought it didn't work.
Quote:
Tried looking for an old thread over at AFC but it seems its gone a place where everybody showed off their builds....good time lol
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You mean the Show Off Your Mod thread? I can PM you the link if you want.