Notices

Go Back   FileFront Forums > The Games! > Star Trek: Armada II > ST:A2 Modding, Mapping and Editing

Remember Me?

ST:A2 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
5255510
Glows for A1
FallenGraces
February 28th, 2010 02:51 PM
I know it is possible using sprites i was just wondering if anyone actually knew how to apply them. I know CABAL managed to do it so hopefully he'll drop by, but im always willing to see if there are other ways of doing it.


Thxs guys
5255626
Re: Glows for A1
C.A.B.A.L.
February 28th, 2010 05:41 PM
I just copied what the FO team did. Using Milkshape, in the sprite/hardpoint hierarchy, make some joints off of the Sprites hardpoint and name them something like s_redlight_01 with the number increasing with each one. This will tell it to generate a sprite at that point using the 'redlight' sprite which will be referenced in the Lights sprite file. The _XX is just because MS3D won't accept two joints with the same name and will be ignored in-game.

You could also make another piece of mesh specifically for anything that glows with the ambient light maxed out and the texture for glowy bits mapped to it.
5255636
Re: Glows for A1
FallenGraces
February 28th, 2010 05:50 PM
Quote:
Originally Posted by C.A.B.A.L. View Post
for glowy bits mapped to it.

Love the technical lingo lol jk. Thxs man thats what i was looking for, knew it was something like that i kept using the strobe though (looked unbelievably stupid) btw i just want to make sure is that the correct term for the sprite? if so good stuff because i have to use this method, i dont want to mess with the mesh of another work Thxs man i'll get back with some more issues no doubt.

EDIT: (told you! ) just checking it goes h_Scene Root -> h_root -> h_sprite -> s_redlight_XX? or is it just attached to the light HP?
5255656
Re: Glows for A1
C.A.B.A.L.
February 28th, 2010 06:30 PM
Attach it to the light hp and it should work.
5255885
Re: Glows for A1
FallenGraces
March 1st, 2010 07:04 AM
so i got bust on my end. added the sprites to the proper place and i got nada. Added them to the light sprite (btw i realize how noob the last post makes me sound....couldnt connect 2 and 2 till now )

it goes

SR-->Root-->light-->s_redlight_01.

How many should i have in one spot? Any editing of the light sprite file? is that the correct sprite name? is it just s_bluelight_01 for a blue tint for the engines? Hows the weather there? Nice view? Why am i asking so many questions? Why cant i STOP?!
....
lol just had to make fun of myself there. Sorry for the questions but id rather get this in one go than keep asking over several posts.

Sorry for the harrassment
5255917
Re: Glows for A1
SciFiFan
March 1st, 2010 07:37 AM
Try this. If it is for an engine glow....

root scene --> lights --> s_redconst_01
5255932
Re: Glows for A1
FallenGraces
March 1st, 2010 07:47 AM
Quote:
Originally Posted by SciFiFan View Post
Try this. If it is for an engine glow....

root scene --> lights --> s_redconst_01
Tried all it does is give me the light sprite from the const ships....thats always one. Thxs though

Tried looking for an old thread over at AFC but it seems its gone a place where everybody showed off their builds....good time lol
5256214
Re: Glows for A1
pepperman
March 1st, 2010 02:33 PM
I could have sworn someone wrote a tutorial on this but yet I can't seem to find it.
5256234
Re: Glows for A1
C.A.B.A.L.
March 1st, 2010 02:44 PM
Try:

h_SceneRoot --> h_root --> h_lights --> s_redconst_01

to get a non-blinking red light from stock. Also, the stock lights are pretty small, so you might want to make a custom sprite that's larger (around 8x8 for testing) and set as a billboard light in the Lights.spr file. In which case, the hierarchy would be:

h_SceneRoot --> h_root --> h_lights --> s_(name of your sprite)_01

Try adding the below to the Lights.spr and using the "blight1" sprite label:
@sprite_node blight1 AmberMulti const (5,5) (.1,.15,.5) billboard

If you can't see it in Storm3D, I know that the A1 version of Storm had a wireframe view. I mention this because I've had them working but hidden under the mesh and almost thought it didn't work.

Quote:
Tried looking for an old thread over at AFC but it seems its gone a place where everybody showed off their builds....good time lol
You mean the Show Off Your Mod thread? I can PM you the link if you want.
5256352
Re: Glows for A1
Ragnar
March 1st, 2010 04:00 PM
Well there are two ancient threads, from the time of old and when Joel was around.

Sprites for Dummies by Wk15

Tutorial: How To Put Glows On Your Model

Now, seeing as you're doing A1 you may have a few different requirements, but from what I understand its fairly much the same.
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need help with glows? Mr.Bobert SW:JK Problems, Errors and Help 5 December 3rd, 2009 04:05 AM
I cannot get my glows to work Ragnar ST:A2 Modding, Mapping and Editing 14 October 30th, 2007 03:37 PM
red glows Stark98 Gamers Gallery 6 May 11th, 2006 02:29 PM
Glows. T-65b ST:BC Modding and Editing 4 September 24th, 2003 04:39 PM
glows Ivan_Ivanov ST:BC Modding and Editing 0 April 19th, 2003 06:40 AM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind