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Old August 15th, 2010   #21
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Default Re: Vesta-Class

I've always been a big fan of this class of ship, outstanding work Kophjaeger and thank you for sharing this with the rest of us!

Last edited by gtEk; August 15th, 2010 at 12:55 PM.
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Old August 15th, 2010   #22
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Default Re: Vesta-Class

I have started my attempt at the reduction. After mostly reconstruction of one of the groups, It has went from 22662 poly to 16816 poly.

If I can have the same success on the rest of the model, she will be great.

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Old August 19th, 2010   #23
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Good luck with the poly reductions SciFiFan in the mean time I took a snapshot of how she looks in fleet op's(I have yet to add the glows)

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Old August 20th, 2010   #24
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Gimme that ship, I'm sure I can reduce it somehow Seriously, if someone would be so kind and send me the MS3D file and textures, I would start to work on with high priority.

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Old August 21st, 2010   #25
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I now have her shaved down to 10124 poly.

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Old August 21st, 2010   #26
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Default Re: Vesta-Class

I think if someone can get her down to like 2500-3000 that would be an fantastic effort. Well worth a spot in anyone TNG A2 install.

The funny thing is I would do a total rebuild if I was working on it, using the one here as a guide to get proportions and size correct. However if I did that I would want to do new textures to match Aad's however since I can't make textures would be a waste for me like all my other post-TNG models I have done.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old August 22nd, 2010   #27
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Default Re: Vesta-Class

Nice sci-fi fan and dejavu. There were alot of easy vertices to merge I'm sure. If it were any other design, a rebuild would work, but I'm sure these guys can appreciate, she is a strange shaped craft. I've never spent so much time vertex nitpicking. 10k was about the size of the basic model if I recall

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Old August 22nd, 2010   #28
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Thanks again kophjaeger(yup she's a beauty alright).


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