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-   -   (COE) Clash of Empires (http://forums.filefront.com/st-a2-modding-mapping-editing/418726-coe-clash-empires.html)

Majestic-MSFC March 9th, 2010 01:06 PM

Re: (COE) Clash of Empires
 
Thanks guys. The only stations I have gotten really stuck on has been the shipyards, I am considering using the patch project and having shipyard hubs to be more true to the series.

Jetfreak March 9th, 2010 08:01 PM

Re: (COE) Clash of Empires
 
They're nothing short of spectacular buddy, :bows:

Awesome work

Flash525 March 10th, 2010 02:01 AM

Re: (COE) Clash of Empires
 
Quote:

Originally Posted by Majest (Post 5263740)
The only stations I have gotten really stuck on has been the shipyards, I am considering using the patch project and having shipyard hubs to be more true to the series.

I know first hand how tricky it can be to define shipyards, unless you're doing a Federation project; Federation shipyards are probably pretty straight forward.

If you do go for the hub idea, which would work well for the Cardassians, it may be worth your while looking at the yards in Borg Incursion (VR) and I think they're in Art of War too. The yards I speak of are those with a centerpiece, with 'arms' coming off them; I believe there is a 3-way yard, and a 5-way yard. You could start with the centerpiece, and then build each yard respectively?

This way, not only do you save space in your base, but you can also specify one arm with a specific build list. No doubt the items in question would need one of your retextures, but from what I've seen in this thread already, you seem to have the textures well in order.


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