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Alright you AIP junkies(lol)...

This is a discussion on Alright you AIP junkies(lol)... within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; Lets see how streamlined my AIPs could be. Lets start out with the largest of my AIP sets...the superside tech ...

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Old November 19th, 2009
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Default Alright you AIP junkies(lol)...

Lets see how streamlined my AIPs could be.

Lets start out with the largest of my AIP sets...the superside tech AIP. Since all four races build the exact same structures all of the other eleven look exactly like this one but, im pretty sure I will change that. The major thing right now is the lack of officer upgrades though I will be changing that situation around soon.

Spoiler:
//
// Borg_Build_List.aip
//
// Contains a default build list for the klingon AI
//
// edited by the Nord
// Load up the basic structures...
#include "aipdef.h"

Better_Build_List_Element the_build_list[MAX_ELEMENTS] =
{
//--------------------------------------------------------------------

"bbase", 1,0, // first base
"fbase", 1,0, // first base
"kbase", 1,0, // first base
"rbase", 1,0, // first base
"bconst", 1,0, // we only need one at first
"fconst", 1,0, // we only need one at first
"kconst", 1,0, // we only need one at first
"rconst", 1,0, // we only need one at first

"bmining", 1,1, // two mining facilities
"fmining", 1,1, // two mining facilities
"kmining", 1,1, // two mining facilities
"rmining", 1,1, // two mining facilities
"bfreight", 1,0, // and two freighters for each
"ffreight", 1,0, // and two freighters for each
"kfreight", 1,0, // and two freighters for each
"rfreight", 1,0, // and two freighters for each
"bturret", 1,1, // defend the mining stations
"fturret", 1,1, // defend the mining stations
"kturret", 1,1, // defend the mining stations
"rturret", 1,1, // defend the mining stations
"borgoff", 1,0,
"fedoff", 1,1,
"klingoff", 1,2,
"romoff", 1,3,

"bmining", 1,2,
"fmining", 1,2,
"kmining", 1,2,
"rmining", 1,2,
"bfreight", 1,0,
"ffreight", 1,0,
"kfreight", 1,0,
"rfreight", 1,0,
"bturret", 1,2,
"fturret", 1,2,
"kturret", 1,2,
"rturret", 1,2,

"byard", 1,0, // first shipyard
"fyard", 1,0, // first shipyard
"kyard", 1,0, // first shipyard
"ryard", 1,0, // first shipyard
"bscout", 1,0, // scout around the map
"fscout", 1,0, // scout around the map
"kscout", 1,0, // scout around the map
"rscout", 1,0, // scout around the map
"bdestroy", 1,0, // basic base defense
"fdestroy", 1,0, // basic base defense
"kdestroy", 1,0, // basic base defense
"rdestroy", 1,0, // basic base defense
"bscout", 1,0, // scout around the map
"fscout", 1,0, // scout around the map
"kscout", 1,0, // scout around the map
"rscout", 1,0, // scout around the map

"bresear", 1,0, // time to research
"fresear", 1,0, // time to research
"kresear", 1,0, // time to research
"rresear", 1,0, // time to research
"borpod5", 1,0, // tachyon grid for scouts instead
// of sensor arrays
"fedpod5", 1,0, // tachyon grid for scouts instead
// of sensor arrays
"klipod5", 1,0, // tachyon grid for scouts instead
// of sensor arrays
"rompod5", 1,0, // tachyon grid for scouts instead
// of sensor arrays

"bmining", 1,3, // another mine...
"fmining", 1,3, // another mine...
"kmining", 1,3, // another mine...
"rmining", 1,3, // another mine...

"bconst", 1,0, // now it's time for 2 constructors
"fconst", 1,0, // now it's time for 2 constructors
"kconst", 1,0, // now it's time for 2 constructors
"rconst", 1,0, // now it's time for 2 constructors
"bturret", 1,0, // defend the main base
"fturret", 1,0, // defend the main base
"kturret", 1,0, // defend the main base
"rturret", 1,0, // defend the main base

"borpod3", 1,0, // regeneration for spheres
"fedpod2", 1,0, // chain reaction pulsar
"klipod2", 1,0, // Poleron torpedo
"rompod3", 1,0, // sensor jammer research
"bcruise1", 1,0, // spheres
"fcruise1", 1,0, // Akira class cruiser
"kcruise1", 1,0, // Vor'cha (poleron)
"rcruise1", 1,0, // Griffin class vessels (sensor jammer)

"bbase", 1,0, // more drones!
"fbase", 1,0, // more crew
"kbase", 1,0, // more crew and officers
"rbase", 1,0, // more drones!

"byard2", 1,0, // time to get jiggy with it
"fyard2", 1,0, // time to get jiggy with it
"kyard2", 1,0, // time to get jiggy with it
"ryard2", 1,0, // time to get jiggy with it
"borpod2", 1,0, // holding beam
"fedpod1", 1,0, // corbomite reflector
"klipod1", 1,0, // Plasma cannon research
"rompod1", 1,0, // shield inversion beam
"byard", 1,0, // Pump out those grunts
"fyard", 1,0, // Pump out those grunts
"kyard", 1,0, // Pump out those grunts
"ryard", 1,0, // Pump out those grunts

"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"borpod1", 1,0, // assimilator for
"fedpod3", 1,0, // engine overload for steamrunners
"klipod3", 1,0, // Klingon Commando Team
"rompod4", 1,0, // myotronic inhibitor (disables weapons)

"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"bcruise2", 1,0, // the assimilators we build
"fcruise2", 1,0, // steamrunners
"kcruise2", 1,0, // SuQ'jagh assault ships (commando ships)
"rcruise2", 1,0, // Raptor class artillery cruisers
"bcruise3", 1,0, // the assimilators we build
"fcruise3", 1,0, // steamrunners
"kcruise3", 1,0, // SuQ'jagh assault ships (commando ships)
"rcruise3", 1,0, // Raptor class artillery cruisers

"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"borpod4", 1,0,
"fedpod4", 1,0, // antimatter mines
"klipod4", 1,0, // Gravity mines research
"rompod2", 1,0,

"bresear2", 1,0, // advanced research station
"fresear2", 1,0, // advanced research station
"kresear2", 1,0, // advanced research station
"rresear2", 1,0, // advanced research station
"bspecial", 1,0,
"fspecial", 1,0,
"kspecial", 1,0,
"rspecial", 1,0,
"borpod9", 1,0, // ultritium burst
"fedpod7", 1,0, // shield disruptor
"klipod6", 1,0, // death chant
"rompod6", 1,0, // holo-emitter

"bbase", 1,1, // more drones!
"fbase", 1,1, // more drones!
"kbase", 1,1, // more crew and officers
"rbase", 1,1, // more crew

"bspecial", 1,0,
"fspecial", 1,0,
"kspecial", 1,0,
"rspecial", 1,0,
"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"borpod8", 1,0, // nanites
"fedpod8", 1,0, // fed engineering team
"klipod8", 1,0, // ion storm
"rompod8", 1,0, // energy shield converter

"bspecial", 1,0,
"fspecial", 1,0,
"kspecial", 1,0,
"rspecial", 1,0,
"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"borpod7", 1,0, // computer override
"fedpod9", 1,0, // point defense phaser
"klipod9", 1,0, // Micro organisms - Energy dissipator
"rompod7", 1,0, // psychonic blast

"bsuperbl", 1,0,
"fsuperbl", 1,0, // SuperWeapon -- temporal displacement
"ksuperbl", 1,0,
"rsuperbl", 1,0,
"borpod6", 1,0, // shield remodulation
"fedpod6", 1,0, // gemini effect
"klipod7", 1,0, // repulsion field
"rompod9", 1,0, // phase cloak
"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"ksuper", 1,0, // super ship!
"rsuper", 1,0,

"bbase", 1,0, // first base
"fbase", 1,0, // first base
"kbase", 1,0, // first base
"rbase", 1,0, // first base
"bconst", 1,0, // we only need one at first
"fconst", 1,0, // we only need one at first
"kconst", 1,0, // we only need one at first
"rconst", 1,0, // we only need one at first

"bmining", 1,1, // two mining facilities
"fmining", 1,1, // two mining facilities
"kmining", 1,1, // two mining facilities
"rmining", 1,1, // two mining facilities
"bfreight", 1,0, // and two freighters for each
"ffreight", 1,0, // and two freighters for each
"kfreight", 1,0, // and two freighters for each
"rfreight", 1,0, // and two freighters for each
"bturret2", 1,1, // defend the mining stations
"fturret2", 1,1, // defend the mining stations
"kturret2", 1,1, // defend the mining stations
"rturret2", 1,1, // defend the mining stations

"bmining", 1,2,
"fmining", 1,2,
"kmining", 1,2,
"rmining", 1,2,
"bfreight", 1,0,
"ffreight", 1,0,
"kfreight", 1,0,
"rfreight", 1,0,
"bturret2", 1,2,
"fturret2", 1,2,
"kturret2", 1,2,
"rturret2", 1,2,

"byard", 1,0, // first shipyard
"fyard", 1,0, // first shipyard
"kyard", 1,0, // first shipyard
"ryard", 1,0, // first shipyard
"bscout", 1,0, // scout around the map
"fscout", 1,0, // scout around the map
"kscout", 1,0, // scout around the map
"rscout", 1,0, // scout around the map
"bdestroy", 1,0, // basic base defense
"fdestroy", 1,0, // basic base defense
"kdestroy", 1,0, // basic base defense
"rdestroy", 1,0, // basic base defense
"bscout", 1,0, // scout around the map
"fscout", 1,0, // scout around the map
"kscout", 1,0, // scout around the map
"rscout", 1,0, // scout around the map

"bmining", 1,3, // another mine...
"fmining", 1,3, // another mine...
"kmining", 1,3, // another mine...
"rmining", 1,3, // another mine...

"bconst", 1,0, // now it's time for 2 constructors
"fconst", 1,0, // now it's time for 2 constructors
"kconst", 1,0, // now it's time for 2 constructors
"rconst", 1,0, // now it's time for 2 constructors
"bturret2", 1,0, // defend the main base
"fturret2", 1,0, // defend the main base
"kturret2", 1,0, // defend the main base
"rturret2", 1,0, // defend the main base

"bcruise1", 1,0, // spheres
"fcruise1", 1,0, // Akira class cruiser
"kcruise1", 1,0, // Vor'cha (poleron)
"rcruise1", 1,0, // Griffin class vessels (sensor jammer)

"bbase", 1,0, // more drones!
"fbase", 1,0, // more crew
"kbase", 1,0, // more crew and officers
"rbase", 1,0, // more drones!
"borgoff", 1,0,
"fedoff", 1,1,
"klingoff", 1,2,
"romoff", 1,3,

"byard2", 1,0, // time to get jiggy with it
"fyard2", 1,0, // time to get jiggy with it
"kyard2", 1,0, // time to get jiggy with it
"ryard2", 1,0, // time to get jiggy with it
"byard", 1,0, // Pump out those grunts
"fyard", 1,0, // Pump out those grunts
"kyard", 1,0, // Pump out those grunts
"ryard", 1,0, // Pump out those grunts

"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,

"bcruise2", 1,0, // the assimilators we build
"fcruise2", 1,0, // steamrunners
"kcruise2", 1,0, // SuQ'jagh assault ships (commando ships)
"rcruise2", 1,0, // Raptor class artillery cruisers
"bcruise3", 1,0, // the assimilators we build
"fcruise3", 1,0, // steamrunners
"kcruise3", 1,0, // SuQ'jagh assault ships (commando ships)
"rcruise3", 1,0, // Raptor class artillery cruisers

"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,

"bspecial", 1,0,
"fspecial", 1,0,
"kspecial", 1,0,
"rspecial", 1,0,

"bbase", 1,1, // more drones!
"fbase", 1,1, // more drones!
"kbase", 1,1, // more crew and officers
"rbase", 1,1, // more crew

"bspecial", 1,0,
"fspecial", 1,0,
"kspecial", 1,0,
"rspecial", 1,0,
"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,

"bspecial", 1,0,
"fspecial", 1,0,
"kspecial", 1,0,
"rspecial", 1,0,
"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,

"bsuperbl", 1,0,
"fsuperbl", 1,0, // SuperWeapon -- temporal displacement
"ksuperbl", 1,0,
"rsuperbl", 1,0,
"bbattle", 1,0,
"fbattle", 1,0,
"fgalaxy", 1,0,
"kbattle", 1,0,
"rbattle", 1,0,
"ksuper", 1,0, // super ship!
"rsuper", 1,0,

};
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Last edited by 086goinfast; November 19th, 2009 at 12:27 PM.
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  #2  
Old November 19th, 2009
Freyr's Avatar
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Default Re: Alright you AIP junkies(lol)...

You can't streamline a brick.

If the AI has to build 4 sets of EVERYTHING then it's going to burn through it's resources (and available space) very quickly, and short of removing 3 races from the build list your pretty stuck with that.
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Old November 19th, 2009
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Default Re: Alright you AIP junkies(lol)...

Quote:
Originally Posted by Freyr View Post
You can't streamline a brick.
You can, but then it's a rock. :lol:

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Old November 19th, 2009
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Default Re: Alright you AIP junkies(lol)...

Quote:
Originally Posted by Freyr View Post
You can't streamline a brick.

If the AI has to build 4 sets of EVERYTHING then it's going to burn through it's resources (and available space) very quickly, and short of removing 3 races from the build list your pretty stuck with that.
couldnt you then just increase the space given to the AI (guess you can set the resources to max when starting the map) i mean that would look amazing you and you base vs this massive fleet and huge amount of bases brings a tear just thinkin about it
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Old November 20th, 2009
All hail the messiah!
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Default Re: Alright you AIP junkies(lol)...

Oh, yeah I just got a really good idea for what I could do with the tic-tack-toe map hehehe.
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