Special Weapon ideas
This is a discussion on Special Weapon ideas within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; So I'm making myself a TOS TC and a TMP TC at the same time. Two things I want an ...
| ST:A2 Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
|
#1
| ||||
| ||||
| So I'm making myself a TOS TC and a TMP TC at the same time. Two things I want an opinion on: 1. I'm making Photons and warp drive special weapons for TOS, since they were the most advanced technology available at that time. Do you guys think the same should apply to TMP? Actually, if I decide to go in that direction, I can just make separate TOS and TMP races for each Empire. 2. I was thinking about an ionization cloud, as has been done in the novels and TNG several times. A photon torp fires, bursts in space, creating an ionized zone that blinds sensors and prevents beaming. Possible? Can you set a torp to fire at a specific spot and not an object? Can it erupt and create a cloud of some kind? Suggestions would be appreciated! As a side note: I also tweaked and expanded the TMP phasers weapon. Now I get two streams at the same target, just like TWOK, and I've got some others made for the rollbar cannons on the Miranda!
__________________ "I take it the odds are against us and the situation is grim." "Sounds like fun." Last edited by undedavenger; 2 Weeks Ago at 04:10 PM.. |
|
#2
| ||||
| ||||
| Quote:
Quote:
__________________ Resistance is futile, eh? |
|
#3
| ||||
| ||||
| Quote:
1- Good idea in my mod that in and of itself is a special for everyone either you use the weapon or you go to warp. But thats me as i never like the default warp of A2. as for 2- you can probably use the ion cloud thing from the klingon special and just have it spawn a special .sod have it look like a red (like i said tired) neb and have it have the attributes of the purple neb. (matura? again tired -_-" ) it causes the nebula to appear at the area without a target. Though not permanent
__________________ Death becomes you |
|
#4
| ||||
| ||||
| Quote:
__________________ When First we Met Twas Last we Met Until we Meet Again |
|
#5
| ||||
| ||||
| Quote:
2. Targeting an area is just a 'targetLocation' but it doesn't work nearly as well with photons since they don't produce any sort of splash damage. Artillery photons can be tough to work with, and the ion storm special weapon, while useful, really doesn't work without a lot of tweaking and the right .SOD object. It certainly won't block sensors, and beaming is hardcoded-- the only thing which prevents it is a shielded target. It's not terribly easy because so many of the weapons in-game are difficult to get to do a certain thing a certain way. But there's no reason you can't get through with trial and error. |
|
#6
| ||||
| ||||
| For the warp drive to be a special, I figure, first thing is to disable warping. Then you should be able to use something like the slipstream special weapon or something based on the Borg Transwarp. I mean, after all, you could rationalize that a map represents a sector of space, so warping is not really feasable. But a warp jump, a la the "Picard Maneuver" would make sense. For TOS and TMP, I'm trying to make the Special weapons more like special tactics. Maybe make the warp jump not use special energy, but damage your engines every time you use it. Then you would not be as likely to use it constantly. I've decided to pretty much rule out the ion burst, since it would not really affect gameplay all that much. All the enemy need do is dodge it. I was thinking more about firing it on a ship you want to protect, making her impossible to detect on sensors for a short while. As for the TOS photons, the fact that they are not used all that often is the very reason to make them a special. Then all the ships will be more likely to use phasers in combat.
__________________ "I take it the odds are against us and the situation is grim." "Sounds like fun." |
|
#7
| ||||
| ||||
| Quote:
"No such thing as a free lunch!" ![]() The transwarp feature will work. You can disable warp in the option panel of every game anyway. But you can't disable transporters. Only shields prevent beaming. So you could develop a shield generator special weapon?
__________________ ![]() Why does the cavalry always arrive late? |
|
#8
| ||||
| ||||
| You know the klingon commando weapon can be adaptied to do shuttles and they will go through shields. You can't shoot them down at least; I have never seen it done; so thats one way to do boarding without lowering the shields.
__________________ When First we Met Twas Last we Met Until we Meet Again |
|
#9
| ||||
| ||||
| Commando teams can be shot down, but only with the point defense phaser. They also work great for missiles if you change the boarding party size to 0.
__________________ ![]() |
|
#10
| ||||
| ||||
| Never thought about using them for missles. I always went with the Antimatter mine for that.
__________________ When First we Met Twas Last we Met Until we Meet Again |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
All times are GMT -7.






When First we Met Twas Last we Met Until we Meet Again 









Linear Mode
