Temporal Bombs
This is a discussion on Temporal Bombs within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; Hello, I am making another mod. I just trying to make a different special weapon. I haven't been able to ...
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#1
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| Hello, I am making another mod. I just trying to make a different special weapon. I haven't been able to make the new weapon work and I wanted some help. I wanted a torpedo ( a new type on ion cannon in design) but rather than explode it delivers a temporal field on the enemy vessel. Mini fields for the targeted vessel. Trouble is I think the programming might not let me. The cannon is a 'launcher' and the temporal field is static. My game crashed when I went to launch the weapon. ![]() Is there any way to work around this please?
__________________ ![]() Why does the cavalry always arrive late? |
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#2
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#3
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| Thanks. However the artillery torpedo is tied to the photon.odf which is a launcher. I can't seem to assign a torpedo to fly towards a ship and turn into a temporal field rather than explode. ![]() Oh well back to the drawing board!
__________________ ![]() Why does the cavalry always arrive late? |
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#4
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| Create a modified ion cannon or ion storm odf, change it from phaser deployment to torpedo and assign the temporal stasis field to the uball or whatever you name it. set the torpedo to need a target and then use the tmporal for area weapon on a limited range. It'll target the closest enemy unit and then trap the vessel inside the field. FT's Ambassador temporal field and the Cardassian temporal mines in FT operates on a simmilar network of files/setup ![]() Hope that helps Adam, |
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#5
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| Thanks! I'll give that a go! ![]() It's hopeful if FT have been able to.
__________________ ![]() Why does the cavalry always arrive late? |
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#6
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| you could also just reanimate the temp. stasis field ... dunno how you would get it to point to the right direction, but it's worth a go... |
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