This is a discussion on MS3D & lightmaps within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; Today I found an interesting feature in MS3D. You may recognized before, that sometimes the lightning appears strange on models: ...
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#1
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| Today I found an interesting feature in MS3D. You may recognized before, that sometimes the lightning appears strange on models: A vertex become lighter or darker, than the surrounding ones, a few get light when they shouldn't have etc. There is a feature in the editor which could be a great help in this. Select the parts you want to get similar lightning, then go to "Vertex" and select "Weld together" This feature will make the edges of the vertexes softer, where two selected vertexes meet, but the edges remain sharp around the selection. This simple process, which needs only about 10-20 minutes can make the final look of your ship slightly nicer. Hope I could help with this one Last edited by k_merse; October 29th, 2009 at 03:27 PM. |
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#2
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| That's actually (so far as I'm aware anyways) solely a function of MS3D, and has no bearing in A2.
__________________ Resistance is futile, eh? |
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#3
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| -.- but maybe the A1 people are welling up with tears of joy ? Lol... i didn't realize that's what it was for... i assumed that it was completely useless or designed to catch newbies off their guard, seeing as when ever i use it all of my vertices weld to one specific vertex and completely destroy the model.... very annoying and would seem to only take affect after the model has been saved.... |
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#4
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I didnt weld the mesh together on my constitution class a while a go and the shading was all wrong, if the light source in Storm 3d was at the front, then the nacelles lit up from the back, and vice versa... It really does make a difference - try it and youll see what I mean.... ![]() Quote:
Last edited by dinosaurJR; October 29th, 2009 at 11:44 PM. |
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#5
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| I've been using this one for years, it does improve models but sometimes cause more issues on parts you want to be squarish. As for snapping, another very useful function, I use it to make sure the mesh is done correctly and no holes between faces are appearing. Those holes are very noticeable when a ship is in a nebula for example.
__________________ Star Trek Armada 2 Projects I'm Involved With: "(YY) Yesteryears Co-Producer" "(COE) Clash of Empires Producer" "(PRP) Parallels Release Project Producer" "(HFC) Halo Fleet Command Advisor and Hoster" Last edited by Majest; October 30th, 2009 at 12:54 AM. |
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#6
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| Welding as well as smoothing groups can have be used to good effect. Last edited by pepperman; October 30th, 2009 at 01:37 PM. |
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