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ST:A2 Modding, Mapping and Editing
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5049251
Re: Dawnstar Class by Redragon and APCM Problem
anarchyfan
October 24th, 2009 08:27 PM
are the odf and sod names the same? the game would most definitely crash if they weren't.
5049254
Re: Dawnstar Class by Redragon and APCM Problem
rifraf
October 24th, 2009 08:39 PM
The sod is called fdawnstar and the odf is fdawnstar.odf so they do match.

@ CanadianBorg: Other suggested to me to replace the c in the targethardpoints section and I did. I've used several different numbers and still crashes.
5049256
Re: Dawnstar Class by Redragon and APCM Problem
StarBlade
October 24th, 2009 08:41 PM
rifraf: I just read through the .ODF you posted above, and I found nothing that suggests the cause of the crash readily within the .ODF contents-- it's programmed perfectly, the weapons referenced are all stock, the #include and other commands are syntax-perfect, and there aren't any obvious sorts of questions to ask.

Which leads me to ask three other questions:
1) Can you get the model to load in Storm3D?
2) Is every required .ODF listed as being stock in the .ODF present in your game?
3) You're sure you followed the install instructions and didn't leave anything (like a stray emitter sprite or something) else out?

Assuming the answer to all of the above is "yes, what do you think I am, an idiot?", believe me, this is a puzzle for me as well.

Two things I'd recommend:

- try removing those divider lines made up of *s-- there's an oddly placed space in the text you've posted above.

- try using a different Dawnstar .ODF (like the version Jet remade from the original-- I'm still partial to the soft blue of the original myself) or scratch-build one yourself, but either comment out or leave out ALL weapons and unnecessary text / comments.

I love the Dawnstar. I'd expect to see it in any Trek film fleet or TV show task force that Starfleet put together post-Nemesis. And I'm not sure exactly why she's playing hard-to-get with you, but I'll be very happy to see this issue resolved for you.

5049262
Re: Dawnstar Class by Redragon and APCM Problem
undedavenger
October 24th, 2009 08:52 PM
Download the STAUM odf checker. Saves lots of time! Also, make sure the wireframe reference is in there and done right.That can cause a crash sometimes when you build. The system looks for a reference in the gui_global, and if it is misspelled or not there, you can get a CTD. Also, check your techtree entries.
5049308
Re: Dawnstar Class by Redragon and APCM Problem
rifraf
October 24th, 2009 09:33 PM
Now we're getting somewhere, the weapons that came with this ship are not used in my mod. MAP changed them out. So I replaced the weapons on this ship with several different types used on other federation ships in game and it still crashed, different phasers and different torpedos. I then commented out // all the weapons on the ship and the game loaded just fine and the ship would fly around. So the game apparently won't let this ship use any existing weapons even though they work on other ships? What would cause that? I guess I'll try the ship with one weapon line at a time and see if it's a certain line.
5049353
Re: Dawnstar Class by Redragon and APCM Problem
StarBlade
October 24th, 2009 10:14 PM
That's what I'd recommend next-- one weapon at a time, step by step. It's not as quick as STAUM but it's often the only way to make sure.

5049368
Re: Dawnstar Class by Redragon and APCM Problem
rifraf
October 24th, 2009 10:32 PM
Weapons 1-4 work fine, the phasers. Weapon 8 the tractor beam doesn't crash the game but there is no tractor beam icon in the gui to use when I select the ship. Changing line 9 to self destruct is fine except again no self destruct icon. Changing line 10 to tractor beam same as above, game loads but no tractor icon to use in gui. Strange.

The game crashes on weapons 5 and 6, the torpedos. I've used different torpedo types but they all crash. Weapon 7 the other torpedo line lets me use the ship ingame it's just that it never fires any torpedos. So weapon 7 must not tie it to any weapon and weapons 5 and 6 conflict with something. I wonder if all the hardpoints after the first 4 phasers are incorrect?

Maybe the SOD file was corrupted on download and messed something up? Maybe the hardpoints got messed up? Something else I noticed is that one phaser shoots out of the top of the bridge dome, 2 shoot out of the correct phaser strips and the last one shoots out of the light under the bridge dome which shines on the ship registry name. Wonder if that's how it was hardpointed? What's a good hardpoint viewer? I'm not sure if milkshape or 3dsmax is used for those?
5049472
Re: Dawnstar Class by Redragon and APCM Problem
Amateur
October 25th, 2009 02:59 AM
Looking at that, you need a capital 'H' for the weaponHardpoints8 line.

Don't know if that will fix your problem, but it may help
5049768
Re: Dawnstar Class by Redragon and APCM Problem
rifraf
October 25th, 2009 11:45 AM
I actually caught that lower case h as well and made it capital but no go. I also thought maybe the capital S on the ScaleSOD line might be it so I changed that to begin with a lower case s since that's how I've ever only seen it but that wasn't it either. Unless I downloaded a different Dawnstar mod than everyone else, and there's only one on the A2 site, I don't see how mine could not work and everyone elses would? Funny thing is I used this Dawnstar ship years ago on this very same computer and it worked fine. I don't know if it was included in another mod I used to use or what but strange.
5049833
Re: Dawnstar Class by Redragon and APCM Problem
anarchyfan
October 25th, 2009 01:11 PM
have you added any other mods/ships to the same game as this one?
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