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ST:A2 Modding, Mapping and Editing
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Old October 18th, 2009   #11
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Default Re: Shield Question

Yes, that's what it represents. Good luck, let us know how it turns out.


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Old October 19th, 2009   #12
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Default Re: Shield Question

Well, I seem to have found some good compromises. I'll just have to deal with the borg having a shield hit animation. But, I gave them a shieldrate = 5 for all their ships and stations, may change to 4 so it's a smallish number and not too much of an advantage, I gave them a shieldgeneratorhitpoints value equal to their other hitpoint values but left shieldprotection = 0.

I copied the system damage distribution section from the craft.odf and station.odf and pasted it in each craft and station respectively and changed the crewhit % to a lower number than normal. I made mine 6.0 instead of the usual 13.0 and redistributed the %'s across the other systems to keep the 100% requirement. That way the crew doesn't really have shields per say and they still die off when the ship is attacked but just not as fast. A cube with no shields shouldn't have entire crew killed in 10 seconds. So far I like the way it plays and should just have some fine tuning to do here and there. Thanks everyone for the help.
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