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-   -   [Help] Trouble With Milkshape (http://forums.filefront.com/st-a2-modding-mapping-editing/404212-trouble-milkshape.html)

anarchyfan July 26th, 2009 06:37 PM

Trouble With Milkshape
 
I can't seem the find the importer tool for A1. I have the plugin installed but the option for A1 does not appear. Is it because i only downloaded the trial? Some insight on this would be much appreciated.

SciFiFan July 26th, 2009 08:36 PM

Re: Trouble With Milkshape
 
The Importer should work with either A1 or A2.

Tain_Enabran July 27th, 2009 02:40 AM

Re: Trouble With Milkshape
 
I've used MS3D trial version with the plugins and it works. Are you sure you've correctly installed the importers in your MS3D directory? I know I had the same problem first.

SciFiFan July 27th, 2009 06:35 AM

Re: Trouble With Milkshape
 
Also don't forget. The public version of the importer will only import stock ships that comes with the games.

Tain_Enabran July 27th, 2009 09:34 AM

Re: Trouble With Milkshape
 
Yes, it's exact! Thanks SciFiFan.

anarchyfan July 27th, 2009 02:01 PM

Re: Trouble With Milkshape
 
okay, so i got milk shape working and decided, "Hey? Why don't i make a cardassian building ship?!" So i made all the meshes and textures but when i try adding the "joints" and naming them only part of the ship appears in my Storm 3D Tool. The meshes have under 8 or less characters, i have the main node, it's named h_scene root, and each node for the meshes is named in the following format: m_*meshname*. I am currently using a tutorial called the MS3d SOD tutorial that is not very helpful when it comes to directions or troubleshooting.

if anyone could write me a detailed description (with pix) of how this proccess of applying nodes is done correctly i would be VERY greatful.

Majestic-MSFC July 27th, 2009 02:26 PM

Re: Trouble With Milkshape
 
You should try MAP (Major Payne's) MS3D Sod Tutorial, it's available on the main site I believe. Only other alternative is to import a stock model, remove the textures and mesh parts, save it as a new file then merge it onto your new model and just rename the joints to fit your mesh. Then finally move them around the export the model. ;)

anarchyfan July 27th, 2009 04:47 PM

Re: Trouble With Milkshape
 
i think i'll just use the tutorial.. could you send me a link to the download?

anarchyfan July 27th, 2009 05:55 PM

Re: Trouble With Milkshape
 
actually scratch that. i was using his tutorial either he left something out that everyone else picked up on or i'm doing something wrong....

anarchyfan July 27th, 2009 06:30 PM

Re: Trouble With Milkshape
 
2 Attachment(s)
Picture One (don't laugh texturing is a bitch) is what should be spawning (without the spheres)

Picture Two is what is spanwing

FallenGraces July 27th, 2009 06:51 PM

Re: Trouble With Milkshape
 
i used MAP Tut. it works fine best bet is to reread it though judging by the pic the mesh roots arent connected to the the mesh parent root and that isn't connected to the scene root, redo the nodes making sure to reselect the mesh parent root each time you add a node...and make sure that the parent node is conected to the scene root...select the scene root the add node when you select the parent root ALL nodes should light up

anarchyfan July 27th, 2009 09:21 PM

Re: Trouble With Milkshape
 
2 Attachment(s)
Alright, i got everything to spaw but there's a slight problem:uhoh:
pic2 has the setup i had when i spawned the ship

anarchyfan July 27th, 2009 09:32 PM

Re: Trouble With Milkshape
 
WOOT! I got it to work! Thanks fallen for that tip about the root.. i'll post again if i have any trouble and if any of you have helped me before than you should know about when that is ;)


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