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Old June 5th, 2009   #51
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Default Re: dinosaurJR's Halo Mod

I'd say I can't wait to slam about 50 MAC rounds into that big sucker. Bring it on!
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Old June 5th, 2009   #52
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Default Re: dinosaurJR's Halo Mod

Very cool design, it looks like it was designed to avoid large groups of incoming MAC rounds by presenting a small area to aim at, nice work. The textures look really good as well. (also loving that group of ships, nice to see a covvie fleet starting to form).

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I promise that this mod will be worth the wait
Of that I have absolutely no doubt

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Old June 5th, 2009   #53
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Default Re: dinosaurJR's Halo Mod

It's different, but I like it.


Good night, forum. Good work. Sleep well. I'll most likely kill you in the morning.
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Old June 24th, 2009   #54
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Default Re: dinosaurJR's Halo Mod

Hey everyone!

Sorry for the lack of update lately - not had alot of modding time...

But thankyou very much for all of the positive feedback on the models so far...much appreciated!

Here is my latest update...

Spoiler:
This is another Covenant destroyer - Im not sure about strength, weapons loadout etc... but I want to call her the "Sword of Sanghelios" Class... or DSS class to the UNSC. Again, in Vimto and Regular flavours... (Ive actually had an interesting Idea about this colouration thing - but more on that later..)










Spoiler:

And here they are compared to the CCS class for scale...



On the UNSC side of things - I'll be honest - I havent done that much (but I have been playing around with this...

Spoiler:


This is a kitbash of the Frigate, into an Engineering Support Frigate (Ive added a longsword to the image for scale)



I would love some feedback on this - and the Mining freighter kitbash I have made (see below)



Im not too sure - I might build a mining freighter from scratch (same with the Support Frigate) I just cant decide...



Right - i mentioned the colouration thing, eh? I ve been thinking... Halo Wars ok? you can choose the race you want to play (UNSC or Covenant) but also who your general (hero) is... This effects what units you can use in game...

So - I have been thinking - The Covenant split over two races -

The Fleet of Swift Retribution and The Fleet of Glorious Fortitute.

The Fleet of Swift Retribution

As the name suggests, this fleet has access to Smaller, more agile ships as befits a recon and light combat fleet. They Operate the;
CCS (grey)
DSS (grey)
CPV (the Strange looking destroyer thingy)
The Covenant Fast Carrier (think baby Assault Carrier - not designed yet) CNC (Needler Corvette)
Jackal frigate (I think it was in the Book Contact: Harvest?)
Seraph Superiority Fighter
Tarasque Bomber (not designed yet)

The Fleet of Glorious Fortitute

This fleet employs the heavier Covenant units;

The Assault Carrier
Reverence Class Cruiser
Purple CCS
CPV
Purple DSS
CNC
Seraph
Tarasque
Gigas Heavy Fighter (not designed yet)


I will probably add to this unit list as I go - Im just throwing out some ideas here! (or maybe its better to keep the Covvies to one race?) - of course, I will have the Flood playable as one of the four races...What do you all think?
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Old June 24th, 2009   #55
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Default Re: dinosaurJR's Halo Mod

I like the UNSC freighter and support frigate, and both versions of the Sword of Sanghelios look awesome.

Sub-factions can be hard to code, but they are doable. I'm using a starting station that can't be built and acts as a research station. It has a pod for each sub-faction and only one pod hardpoint. This limits the number of pods that are buildable to one. You can then have the pod unlock the ships for a certain sub-faction in the yards, or start with an unbuildable construction ship that can build a starbase for each sub-faction, with the starbases needing the pod to unlock them. Then each sub-faction could have it's own yards, construction ships, etc.

Also, if you want somebody to make UI's, I could do that. Here is an example of a Federation UI that I made. I could also add other things like transparency to make the interface look like the Covenant's holographic controls.


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Old June 24th, 2009   #56
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Default Re: dinosaurJR's Halo Mod

I love the new Covenant destroyer, I swear your modelling skills improve with each update lol.

I like the Engineering Support Frigate, but the freighter looks a little too much like the frigate, maybe designing one from scratch would give a better result (but of course it's your call).

I'm also liking the idea of the seperate factions, it'd be a good use of the different colours of Covenant ships, and adds more variety to what is already promising to be a great mod.

Keep up the great work, looking forward to seeing more

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Old June 25th, 2009   #57
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Default Re: dinosaurJR's Halo Mod

Quote:
Originally Posted by C.A.B.A.L. View Post
Also, if you want somebody to make UI's, I could do that. Here is an example of a Federation UI that I made. I could also add other things like transparency to make the interface look like the Covenant's holographic controls.
I like the look of that - and thank you for the offer. I would love to see what you come up with Although I have no idea of how to replace the existing UIs...

I will be honest with you guys, I only really know how to make models, texture and hardpoint - as for the other graphic stuff (sprites, UIs, physics, AI, coding... I could go on...) I realy am lost. I can add a unit to game manually, and I can (to a certain extent) make an odf using cut / paste but that really is it.

Also, some interesting ideas about sub - factions... but how to get the AI to use them? Somthing to think on...

Quote:
I swear your modelling skills improve with each update lol.
Thanks Dan (was I that bad to begin with...?) But seriously, I really appreciate the feed back you guys give me, keep the ideas and feedback coming!

Dan, I think you are correct - the freighter and the combat frigate look really simmilar from the top (which could be a problem in game...) Maybe I should make a new freighter...

Anyways - more coming in the near future...

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old June 25th, 2009   #58
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Default Re: dinosaurJR's Halo Mod

Quote:
Originally Posted by dinosaurJR View Post
Hey everyone!

Right - i mentioned the colouration thing, eh? I ve been thinking... Halo Wars ok? you can choose the race you want to play (UNSC or Covenant) but also who your general (hero) is... This effects what units you can use in game...

So - I have been thinking - The Covenant split over two races -

The Fleet of Swift Retribution and The Fleet of Glorious Fortitute.

The Fleet of Swift Retribution

As the name suggests, this fleet has access to Smaller, more agile ships as befits a recon and light combat fleet. They Operate the;
CCS (grey)
DSS (grey)
CPV (the Strange looking destroyer thingy)
The Covenant Fast Carrier (think baby Assault Carrier - not designed yet) CNC (Needler Corvette)
Jackal frigate (I think it was in the Book Contact: Harvest?)
Seraph Superiority Fighter
Tarasque Bomber (not designed yet)

The Fleet of Glorious Fortitute

This fleet employs the heavier Covenant units;

The Assault Carrier
Reverence Class Cruiser
Purple CCS
CPV
Purple DSS
CNC
Seraph
Tarasque
Gigas Heavy Fighter (not designed yet)


I will probably add to this unit list as I go - Im just throwing out some ideas here! (or maybe its better to keep the Covvies to one race?) - of course, I will have the Flood playable as one of the four races...What do you all think?
I really like that new Covy ship I must admit you have a real talent for the Covy. I do agree with others that the UNSC freighter needs to be built from scratch as it does look too much like the Forward onto Dawn and In Amber Clad.

I really like you idea of separating the Covenant by Colours, having one grey and the other Purple. You could have Regret commanding one and Truth commanding the other. Or simply have the purple as upgrades to the grey. Its really what you would prefer. Or you could even have one colour as the Elites (after they leave the Covenant) and the other as the Brute Lead Covenant under Truth.

I would also love to see the Flood as a race, you could even do it that like the Borg they mainly capture other races vessels and stations and use them.

Quote:
Originally Posted by dinosaurJR View Post
I like the look of that - and thank you for the offer. I would love to see what you come up with Although I have no idea of how to replace the existing UIs...

I will be honest with you guys, I only really know how to make models, texture and hardpoint - as for the other graphic stuff (sprites, UIs, physics, AI, coding... I could go on...) I realy am lost. I can add a unit to game manually, and I can (to a certain extent) make an odf using cut / paste but that really is it.

Also, some interesting ideas about sub - factions... but how to get the AI to use them? Somthing to think on...
I have never done a GUI for A1 but I have done plenty for A2. If you ever get really stuck I can always lend a hand.

Unfortunately I found the AI really limited in A1 and A2. Some people more experienced than I have managed to make it do amazing things and maybe they might know how to make the AI do what you want, my suggestion is Achilles he seems to really know more than the average modellers how to do awesome AIs. If you do find out I would love to know myself.

Great work as always.


Quote:
Originally Posted by StarBlade View Post
They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old June 26th, 2009   #59
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Default Re: dinosaurJR's Halo Mod

Thanks Majestic!

Im really trying to make the models as good as they can possibly be - its hard without any real reference material apart from games and a couple of images from books / comics etc...

I was going for a baby CCS kind of look...but now I think it looks kind of snake like.

As for the Feighter - yes, your correct - its not good, I will make a new one

Quote:
I have never done a GUI for A1 but I have done plenty for A2. If you ever get really stuck I can always lend a hand.
Thanks buddy - I will let you know when I begin to actually put all this into game - Im still at the modeling / concept stage just now... I'll get there (hopefully getting my new laptop in a couple of months - that will speed things up too)

As for the Factions thing - I wasnt really thinking of when in the Halo timeline this mod will be pre or post schism (or what ever they call the breaking apart of the Covenant) - but deffinately somthing to think on...

Quote:
I would also love to see the Flood as a race, you could even do it that like the Borg they mainly capture other races vessels and stations and use them.
Me to buddy, me too... (I have some ideas there, but I think they will come after the Covenant and UNSC)

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old June 26th, 2009   #60
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Default Re: dinosaurJR's Halo Mod

You are most welcome and good luck it's on my mod wish list for Santa. :lol:


Quote:
Originally Posted by StarBlade View Post
They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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