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Old May 27th, 2009   #41
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Default Re: dinosaurJR's Halo Mod

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Originally Posted by Dan1025 View Post
I love the detal and the textures look excellent. Well done indeed!
Why thank you Dan! I have to admit though - it comes at a price - four 512x512 textures and 4200polys or so...

You will only have two of these max at any one time though - they will be stupidly powerful and extremely resource heavy.

Quote:
Good news to hear you are thinking of an A2 version.
Yep, this mod was originally meant to be for A2 - but moving to Norway and other factors meant that I only have an ancient Dell laptop to work with - but Im looking into getting an older Alienware or Rock laptop - nothing special - just enough to run A1, A2 and Homeworld2...

Quote:
I wonder what would happen if someone was to take the UNSC, the UFP, the Galactic Empire, the Colonial Fleet, and the Minbari and fling them into a meatgrinder...
Good question! - You know that Majest(ic) over at MSFC has an A2 mod called Parallels, right (at least I think it was released?) It should have some answers for you...

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old May 28th, 2009   #42
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Default Re: dinosaurJR's Halo Mod

Looking great Dino, I am loving the work you are doing here and even though my sound doesn't work right for A1, I will still be playing and downloading this as it look like one memorable mod.

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Good question! - You know that Majest(ic) over at MSFC has an A2 mod called Parallels, right (at least I think it was released?) It should have some answers for you...
It unfortunately was cancelled but a lot of the material has or is going to be released over at MSFC once we get a major upgrade out of the way and upgrade our hosting package.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old May 29th, 2009   #43
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Default Re: dinosaurJR's Halo Mod

As for that meatgrinder... I did that minus the halo units of course and besides 4 months of hair pulling (I'm now quite bald at only 23 thanks to modding a2) it was really fun for like 2 weeks... then my perfectionist side came out again and I fiddled it into a "out of Memory increase swap file" hell. But oh yeah if you got the patience and the hair to try it, throw them together...

Awesome news on the a2 version i will definately be looking forward to that! Even my fiancee kicks my butt at the HALO games, i jsut stink at them for some reason, but i LOVE LOVE LOVE the books. So this is awesome! Keep up the great work!
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Old May 29th, 2009   #44
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Default Re: dinosaurJR's Halo Mod

This looks really great! I should check the forums around here more often.


Good night, forum. Good work. Sleep well. I'll most likely kill you in the morning.
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Old June 4th, 2009   #45
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Default Re: dinosaurJR's Halo Mod

Quote:
It unfortunately was cancelled but a lot of the material has or is going to be released over at MSFC once we get a major upgrade out of the way and upgrade our hosting package.
Sorry to hear that Majestic - Parallels looked a really interesting mod... Good to hear that its not completely dead though, eh?

Quote:
Awesome news on the a2 version i will definately be looking forward to that! Even my fiancee kicks my butt at the HALO games, i jsut stink at them for some reason, but i LOVE LOVE LOVE the books. So this is awesome! Keep up the great work!
Cheers man! I reckon because of the way that glows, borg (read FLOOD) textures and such are done in A1 that this mod will actually run a hell of alot better in A2 - I just need to get myself a new computer...

Quote:
This looks really great! I should check the forums around here more often.
Thanks man, please, check in as often as you like - all are welcome! I try to update as often as i have new content...

Speaking of which...

Spoiler:

Yep - the CCS Class (or as Ilike to call her, the Absolution Class)



Spoiler:

Ive seen some grey/white CCS Class Cruisers on the net too...



Spoiler:


Spoiler:

Some close ups - I do genuinely think that this could be one of the best models I have ever done!






Spoiler:

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old June 4th, 2009   #46
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Default Re: dinosaurJR's Halo Mod

Very nice - love the grey texture (never been a fan of purple, except Vimto...).

Flood as well, eh? That should be interesting

Warning: predisposed to sesquipedalianism
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Old June 4th, 2009   #47
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Default Re: dinosaurJR's Halo Mod

Wow! love the CCS, both texture versions look excellent! Maybe use one as the standard buildable version (the purple one I think, since that one was seen in the games) and the grey one as some kind of armoured variant?

Either way the model and textures look great!

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Old June 4th, 2009   #48
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Default Re: dinosaurJR's Halo Mod

Looking awesome, the purple one was see in Halo 1 and I think the grey ones were in Halo 2 and 3 so maybe use the grey ones as Dan suggested, that being upgrades or something using the fusion weapon.


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Old June 5th, 2009   #49
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Default Re: dinosaurJR's Halo Mod

WOW. Looking good.
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Old June 5th, 2009   #50
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Default Re: dinosaurJR's Halo Mod

Just wanted to run somthing by you all -

Spoiler:

This is my concept of the CPV Class Destroyer - its a little weird, kinda hard to "get" when your looking at 2d pics.




Spoiler:








Spoiler:


So what do you think?

Oh and thanks for the feedback guys - I promise that this mod will be worth the wait

Dear science, please start solving problems and curing diseases or shut the fuck up.
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