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-   -   dinosaurJR's Halo Mod (http://forums.filefront.com/st-a2-modding-mapping-editing/396208-dinosaurjrs-halo-mod.html)

Dan1025 October 9th, 2009 06:46 PM

Re: dinosaurJR's Halo Mod
 
Well I've been hard at work creating new weapon effects and I have 3 new ones to show you here:

Fuel Rod Launcher - A mid-ranged, slow moving weapon assigned to the Gigas Bomber. It does a fair amount of damage, more than a plasma cannon but less than the weapons on larger warships.



I created that one to closely resemble the fuel rod weapon you can use in Halo2.

Plasma Torpedo - A powerful, fairly small moving torpedo weapon found on larger ships such as cruisers and the massive Assault Carrier. It does a large amount of damage, but has a slow firing rate.





I designed the torpedo effect to look like the ones you see hitting the Pillar of Autumn in the first Halo cutscene.

Heavy Needler - A larger, more powerful version of the common handheld weapon, the weapon has a very fast firing rate, though each projectile does very little damage, it takes a large number of hits to destroy a large ship. The projectiles are slow moving, but will track their targets over longer distances than most weapons.



Fairly obvious the inspiration for this one, I just tried to make it as similar to the needler projectile from the handheld weapon as possible.

Enjoy, and as always comments are welcome :)

Iashar Koranin October 10th, 2009 10:47 AM

Re: dinosaurJR's Halo Mod
 
Those are beautiful weapons Dan:nodding:... I'm very impresed, can I test some?? please??

CanadaMan7 October 12th, 2009 04:24 AM

Re: dinosaurJR's Halo Mod
 
Hey dinosaurJR,

Shoot me an email at cornonthejake@bellsouth.net

This stuff is all awesome!

dinosaurJR October 12th, 2009 04:53 AM

Re: dinosaurJR's Halo Mod
 
Hey CanadaMan7 - I will - and thanks! - Im very proud of the team and what we have achieved so far! Please, if you want to see more, try here;

Halo Fleet Command - MSFC

Although I think I already posted this link in the SOSE forum ;)

CanadaMan7 October 12th, 2009 07:18 PM

Re: dinosaurJR's Halo Mod
 
Yeah, I tried to get onto your forums. But its doesn't appear to be working for me...

Spoiler:

This is what happens when i try to view your regular forums
http://i38.tinypic.com/2ewcv1v.jpg


Spoiler:

And this is what happens when I try to register
http://i36.tinypic.com/v4ym3c.jpg


But yeah, I replied to your email, incase you haven't already seen it.

Majestic-MSFC October 12th, 2009 08:41 PM

Re: dinosaurJR's Halo Mod
 
CanadaMan7, I am the Administrator of that site, I apologise for the problems currently occurring.

These issues I have been unable to fix due to for the past 18 months my life has been in an up-turn with various family disasters, hospital visits and personal matters/issues that almost caused by death plus other ringarooma that I don't need to go into.

However hopefully as things settle down and my stress levels decrease (i'm like a boiling kettle these last few months) I'll be able to fix them. Currently my main focus concerning the site is to get a new skin up that will remove those issues for guests and people trying to register.

However you can PM me if you wish as you already have the link so it's no advertising on my part and I can manually register you. All I need in the PM is the following:

  • Username
  • Password
  • Active Email Address
Kind Regards,
- Majestic

dinosaurJR October 12th, 2009 10:19 PM

Re: dinosaurJR's Halo Mod
 
Ringarooma, eh? I dont think that even begins to scratch it... But thanks Majest - you come to the rescue once again...

But yay! yet another convert to the MSFC army of darkness.... mwahhahhahhaaaaa!!!!!11!!11!1oneone1111!!!!!!eleve nytone!!!!!!!!!!11one!!

PX EarthForce October 16th, 2009 05:12 PM

Re: dinosaurJR's Halo Mod
 
What is it with everyone in this thread's obsession with the Covenant? (traitorous dogs! :p )

any chance for some UNSC images? like a Prowler, or a Destroyer? (hint hint) :D

Dan1025 October 17th, 2009 03:54 PM

Re: dinosaurJR's Halo Mod
 
We're working on the mod on a race-by-race basis, releasing each one as it's finished, the Covenant are simply being done first. After the Covenant we'll be doing the UNSC, then the Flood and Forerunners. Just be patient, we'll get to it :)

PX EarthForce October 17th, 2009 05:26 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by Dan1025 (Post 5042335)
We're working on the mod on a race-by-race basis, releasing each one as it's finished, the Covenant are simply being done first. After the Covenant we'll be doing the UNSC, then the Flood and Forerunners. Just be patient, we'll get to it :)

dang, my scheme has been foiled!

oh well, its worth the wait.

C.A.B.A.L. November 30th, 2009 10:01 PM

Re: dinosaurJR's Halo Mod
 
Wow, it's been a longer time than I thought since somebody posted here.:uhm: Anyway, here's a quick update on the A2 version UNSC UI.

Constructive criticism is welcome.

Major A Payne November 30th, 2009 10:10 PM

Re: dinosaurJR's Halo Mod
 
Impressive. It actually looks more like a shot from SoaSE :)

dinosaurJR December 1st, 2009 12:39 AM

Re: dinosaurJR's Halo Mod
 
CABAL you're not dead! also - it looks good - really good :) only one comment. Can it have some more transparency? I ask because the GUI always takes up alot of the screen, and I think that it should not be too invasive.

Extra transparency would allow you to see through it, increasing the playable area of the screen... Bad guys could not hide behind the GUI... Other than that, It looks absolutely awesome!

And MaP - I agree, it doesnt look like A2 at all - it looks waaaaayyy better ;)

Also - what ever came of that friend of yours that needed modding help? the one from the EaW community? If he still needs help, he can PM me?

Major A Payne December 1st, 2009 01:17 AM

Re: dinosaurJR's Halo Mod
 
Your guess is as good as mine.

dinosaurJR December 1st, 2009 01:25 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by Major A Payne (Post 5155336)
Your guess is as good as mine.

Ah - like that,eh? dissapeared into the ether... Alien abduction is my guess... Thanks for the info though.

C.A.B.A.L. December 1st, 2009 11:56 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Can it have some more transparency?
Sure, that pic just didn't have the blending style that the in-game version will have.

Dan1025 December 9th, 2009 03:21 AM

Re: dinosaurJR's Halo Mod
 
Great work so far CABAL, can't wait to see more :)

C.A.B.A.L. December 21st, 2009 03:28 PM

Re: dinosaurJR's Halo Mod
 
A mock-up of the Covenant UI.

dinosaurJR December 21st, 2009 10:56 PM

Re: dinosaurJR's Halo Mod
 
WOW CABAL - just , WOW! it looks so pretty, and not like A2 at all!

Im loving the wire frames especially - what made you think of that design? Its perfect!

Dan1025 December 26th, 2009 12:53 PM

Re: dinosaurJR's Halo Mod
 
Very nice mate! well done :)

Fireball_VI December 28th, 2009 09:19 AM

Re: dinosaurJR's Halo Mod
 
Awesome UI, this is looking good!

Iashar Koranin January 2nd, 2010 01:59 PM

Re: dinosaurJR's Halo Mod
 
Hey guys, hows it going....I've been looking here for updates alot, but you guys haven't been posting so many...anyway, beautiful C.A.B.A.L., love the UI, Dino how are the ships doing? havent seen anything lately....waiting in anticipation(probably spelled wrong) Dan and Majest, how have you been?

P.S.- My birthday is coming, jan29, I'll be 18!....scary thought...

FallenGraces January 2nd, 2010 07:33 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by Iashar Koranin (Post 5186706)
Hey guys, hows it going....I've been looking here for updates alot, but you guys haven't been posting so many...anyway, beautiful C.A.B.A.L., love the UI, Dino how are the ships doing? havent seen anything lately....waiting in anticipation(probably spelled wrong) Dan and Majest, how have you been?

P.S.- My birthday is coming, jan29, I'll be 18!....scary thought...

Hey man what up long time no speak huh? Well as for the mod i believe.....believe....possibly it could have it a lil snag with our fearless leader having an injury as far as the entire happening i feel that that is DJR right to tell and ill leave that there. As far as the models the Purple threat are more than finished with me just tweaking things here and there and adding hps were i feel they are needed. As far as Maj he's been around helping here and there but he has said he is moving on with modding past A2 just finishing up on going mods. Dan is...........no freaking idea havent seen him in a while here or over at MSFC...odd.

As for the Birthday, dont really know what that has to do with anything personally but i do get to say this "OLDER THAN YOU" lol by 19 days (Jan 10 baby)

But Happy early birthday anyway

Majestic-MSFC January 3rd, 2010 12:17 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by FallenGraces (Post 5187015)
Hey man what up long time no speak huh? Well as for the mod i believe.....believe....possibly it could have it a lil snag with our fearless leader having an injury as far as the entire happening i feel that that is DJR right to tell and ill leave that there. As far as the models the Purple threat are more than finished with me just tweaking things here and there and adding hps were i feel they are needed. As far as Maj he's been around helping here and there but he has said he is moving on with modding past A2 just finishing up on going mods. Dan is...........no freaking idea havent seen him in a while here or over at MSFC...odd.

I haven't heard from DinoJR and we usually keep each other up to date on our lives. Last I heard he was going on a business trip as he regularly does. But with the Christmas season and new year he no doubt has been busy with friends and family.

You're mostly right about me FG, I am finishing up the projects I am involved with including this one, after which I'll resign myself to making and releasing models on MSFC only, due to my upstanding policy and some people releasing work by me and my team without asking permission or giving credit.

dinosaurJR January 4th, 2010 12:36 AM

Re: dinosaurJR's Halo Mod
 
Hey everyone - First, I would like to wish you all a happy new year - may you all have an excellent 2010!

Second, I would like to say that yes, FG is correct, I did have a rather painful accident with a bottle of boiling water whist attempting to unfreeze my bike lock just before Christmas... Leaving me with a nasty scald on my left hand, and a slightly misshapen claw - rather difficult to type with... and painful to boot...

I am now, however 100% fit and healthy (only a bit of scarring on my fingers on my left hand...)

So, this, along with business things (work, huh?) my lack of a gaming / modding PC, the whole Christmas period etc... (In which I have been back to Scotland, the Fatherland... To Brussels, and to the mountains for a skiing trip) have conspired to keep me away from the mod.

Now, however, I have some good news - as FG knows, and as I have been ranting on about for a very VERY long time, I am finally getting a new PC...

it lives here just now;

Datakjeden Webshop / TOSHIBA Satellite A500-19P 16" WXGAGeForce GT230, Core2Duo P7450, 6GB RAM, 500GB HDD, DVD±RW, Webcam, W7 Home

but around 15th January (when I get paid;) ) It will be mine, oh yes, it WILL be mine... mwahahahaaaaa! Then I can get on with the rest of the mod...

Other good news!

I am learning Blender! It is superior to MS3D in so far that it can do more things to meshes... but inferior in that it is nowhere near as user friendly... I am also working on learning to use GIMP, in addition to PSP9... So expect the UNSC models to outshine the Covenant ones... In a kinda dirty and angry low tech way...

So, sorry that Ive been neglecting the mod, and dont worry, it will soon get back into the swing of things!!

FallenGraces January 4th, 2010 05:35 PM

Re: dinosaurJR's Halo Mod
 
Hey boss! =p just wanted to give you a heads up about the graphics cards...apparently there have been some recent findings that lead me to believe that directx 10 and A2 work as well together as a fat man and a treadmill (of course this IS NOT a fact but more a hypothesis..yeah thats right look at me using big words lol) . idk if that'll apply to you but just a heads up

dinosaurJR January 4th, 2010 10:32 PM

Re: dinosaurJR's Halo Mod
 
Fat man+tread mill = cardiac arrest and buckets of sweat...

as Chewbacca says; "NO WANT!!!"

Thanks for the heads up, I will look into the graphics card a wee bit more closely now...

Also, I have another covenant model ready to go, the NEST... - I realise that the textures ive been making in PSP8 dont always work, but I now have GIMP, so I will try opening and saving them in GIMP first, to see if that helps... pics will be following here and at home, on MSFC... so keep checking back...

I will send a copy to Dan, and also to you, FG - so that you can go about the HPing duties... Dan seems to have a lot of RL to deal with right now...

On a further note - I have been collaborating with CanadaMan7, a SoaSE modder, and some of my models (tweaked, somewhat) have found their way into SoaSE Sins of the Prophets...

Check it out at ModDB...

CanadaMan7 February 4th, 2010 04:16 PM

Re: dinosaurJR's Halo Mod
 
Hey Dude,

I finally found my way back over here. Have you seen moddb lately?
I've been updating like a madman this week.

I sent an email to you.

dinosaurJR February 8th, 2010 05:21 AM

Re: dinosaurJR's Halo Mod
 
Ive seen - and I like! It all looks so good - if we can get our mod to look half as good (on A2's wheezing arthritic engine) then we are doing well... But looking at the team we have assembled here - I think H:FC is gonna look great!

Just thought I would post a wee bit of info here, non MSFC folks - I have been off modding for about a month, due to work, RL, having no PC etc...

But now... IM BACK! just bough ta new lappy, so watch this space (and also MSFC, H:FC's home) for new updates, coming soon!

Pro_X February 17th, 2010 07:25 PM

Re: dinosaurJR's Halo Mod
 
Do you think you could make this in Halo FC?

http://images3.wikia.nocookie.net/ha...8CFV-88%29.png

dinosaurJR February 18th, 2010 02:55 AM

Re: dinosaurJR's Halo Mod
 
Phoenix Class ... possibly... Although to be honest we are working on the Covenant right now, the UNSC will follow... But there has been discussions...

Dan1025 February 18th, 2010 07:18 AM

Re: dinosaurJR's Halo Mod
 
I'd certainly like to see it included in the mod, but then I'm not the modeller who'd have to build it lol, so I'll leave that up to Dino ;)

1337_M0DD3R February 24th, 2010 09:59 AM

Re: dinosaurJR's Halo Mod
 
I'm curious, will there be authentic voice from the game in the mod? Or sound effects? To me I can always use some new voices.

Pro_X March 1st, 2010 05:52 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by 1337_M0DD3R (Post 5251734)
I'm curious, will there be authentic voice from the game in the mod? Or sound effects? To me I can always use some new voices.

i would like to help on that if i could

dinosaurJR March 2nd, 2010 01:01 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by 1337_M0DD3R (Post 5251734)
I'm curious, will there be authentic voice from the game in the mod? Or sound effects? To me I can always use some new voices.

Quote:

Originally Posted by Pro_X (Post 5256443)
i would like to help on that if i could

To be honest guys - I dont think we are quite there yet - I am still working on the models for the first race (the Covenant) we havent even got a beta up and running yet, to my knowledge...

But why not give it a shot, and send it to me (PM me if you are serious and I will give you my email address) if its good (and right for the mod) we will add them in - for scripting ideas, try looking at the HBO: Humor is arbitrary, Logic is not. website - they have an archive of all the speech clips from the Halo series...

I look forward to hearing from you!

Ragnar March 2nd, 2010 02:10 PM

Re: dinosaurJR's Halo Mod
 
I like the look of the Spirit of Fire, I might take a shot at it as something to do in my spare time. If I actually do get it finished, you'd be free to have the model. I'm not going to try texturing it, in my opinion for that baby to look awesome you'd need at least 1024x1024 textures, maybe even 2048s. But thats just me and my nit-picky-ness lol.

IceBite April 1st, 2010 07:10 AM

Re: dinosaurJR's Halo Mod
 
Oh, gud. This mod isn't dead. COOL!!!!!.....Ok, wai (W-H-Y!!!!!) isn't my speech normal heer (it's supposed to be h-e-r-e). I tried to say g-o-o-d, but it made it g-u-d.

C.A.B.A.L. April 1st, 2010 06:44 PM

Re: dinosaurJR's Halo Mod
 
All the posts seem to be run through a LOLspeeks filter for caturday. awsum sawce!=p

Majestic-MSFC April 1st, 2010 06:47 PM

Re: dinosaurJR's Halo Mod
 
DinoJr hasn't been on much recently, I hazn't herd from him in well over a month. But I know DinoJR he'll won't give up the mod even if teh basement freezes over.

FallenGraces April 2nd, 2010 08:49 AM

Re: dinosaurJR's Halo Mod
 
I havent heard much from DJr either. But rest assured this MOD isnt dead, just in a lil slump.

Iashar Koranin April 4th, 2010 11:10 AM

Re: dinosaurJR's Halo Mod
 
btw, im still alive. just been lurkin around, tryin to find kool things on the net and talking with my gal online... but im getting a bit bord. i cant wait for SCII to come out! Swarm for the win!

dinosaurJR April 5th, 2010 11:42 PM

Re: dinosaurJR's Halo Mod
 
Hey guys - yeah, I think slump is the word to use... a combination of work (Ive been to Brussels on business twice in the last month) holiday time (Ive spent the last week in a cabin in the mountains with no lights / internet / plumbing etc... kinda like a hermit...) work again (we are really close to signing my first contract deal at work... it means a big bonus... also that I keep my job...) also accounts on Stardock AND Steam (DoW: Soulstorm and Borderlands FTW) plus I cant get Blender to work on my new laptop, also MS3d won't register (I might have to buy a new license... Anyone else have issues gettign MS3d to to register on 64bit Windows7?)

But, other than that list of excuses... slumpy... thats how I would describe things...

I am getting my mojo back, slowly but surely though... Im gonna go for a new MS3d license tomorrow, end of week at the latest, then we'll see...

Dan1025 June 18th, 2010 02:25 PM

Re: dinosaurJR's Halo Mod
 
Well it's been forever since I did anything with A2 other than minor changes to my own install, RL has been crazy lately even with the end of my uni exams. Now though I've finally reached the big stretch of free time I have for this summer, and I've gotten back to modding.

So with that I've finally cleared the backlog of H:FC models that DJ has sent me.

Starting off with a new Covenant unit, the Illumination Class scout corvette, designed to locate Forerunner artifacts, as well as filling a general scout and patrol function:







Next is one of the Covenants non-combat units and it's corresponding station, the Unggoy Mining Freighter and the Plasma Refinery:







Next up is what I'd call one of DJs best models since the Haven, the Covenant Nest fighter yard/deployment facility. Part shipyard and part turret, these mid-sized automated stations build and deploy Seraph, Gigas & Tarasque Class fighters, and are armed with heavy needlers and point defense lasers:







Now for a change, a UNSC unit, the Prowler Class, small and not all that well armed, these ships are used for stealth missions by the mysterious Office of Naval Intelligence:







And now for something different; the first Forerunner units placed ingame for H:FC, the Onyx Sentinel and Onyx Sentinel Pair. These small killing machines guard various Forerunner installations, and singe units can combine into pairs to increase firepower & shielding.

First, the single Onyx Sentinel:





And the Onyx Sentinel Pair:



I hope you enjoy the pics, and it's good to be back =]

pnaicattak125 June 19th, 2010 02:44 AM

Re: dinosaurJR's Halo Mod
 
well i think this mod is actualy a really great idea
it high time someone gave Halo its Armada counter-part and from the pictures id say it wont disapoint

Iashar Koranin June 21st, 2010 04:30 PM

Re: dinosaurJR's Halo Mod
 
1 Attachment(s)
Those sentinals are beautiful, but might I throw something in for the sake of cannon? A discription of the Onyx sentinels from the book says(and yes this is straight from the book, no alterations);

quotes from book: -Halo: Ghosts of Onyx-
Spoiler:
"Fred moved to the holographic display.
Floating before him was a simple structure: Three cylinderical booms sat parallel to one another. From the end-on veiw they formed an equalateral triangle." (That you seem to have down beautifuly.) "In the center of this sat a sphere, a quarter meter in diameter. the booms were a brushed matte-silver metal. The resolution was just good enough to see a swirled pattern etched into the alloy. The sphere glowed dull red as if it were heated from within. Nothing connected the sphere to the associated rods. there were no shimmering energy feilds, either."(It looks like you've got it on the mark for the most part :) )


For a texture reference it's fairly descriptive I think...Ok, so to another point, people keep limiting the sentinels to their primary(single) and hunter(double) formations, but these, on their own can't hurt a space vessel, (I realy want to help, I'm not trying to come off as condescending)
So I'll throw in a couple more samples for the team;

Spoiler:
""Something's happening," Linda said.
The image in the veiwer zoomed in on a cluster of the space-
craft. Seven of them moved into a line.
The veiw pulled back and revealed other identical formations.
Seven of these lines stacked into an elongated triangle, and the
spheres withing the forty-nine-craft pattern glowed red-hot.
"Hard to port!" Fred cried. "Emergency power to shields."
The deck tilted.
"Answering hard to port," Will cried.
A blast of golden light overwhelmed the image in the viewer.
the frame of Bloodied Spirit " (covie ship stolen by a small spartan team) "resounded like it had been struck with a hammer. the artificial gravity failed and Fred
gripped the railing.
"Starbord side hit," Will said. "Shields destroyed."
Fred moved his hand over the console and Bloodied Spirit ap-
peared on the viwer. A gaping crater of blue hull armor smol-
dered white-hot. Crystalline electronics crackled, and severed
plasma lines spewed fire. As the ship turned, Fred saw the hole
was five decks across and and had punched clean through to the port
side."


Spoiler:
"Fred watched as more alien drones crystallized into triangu-
lar lattices. Individually they were no match for even a Covenant
single ship. Combined they had enough punch to atomize
Bloodied Spirit."


Spoiler:
Attachment 73148 and this is my hypotheticle diagram of said formation

IceBite June 21st, 2010 07:23 PM

Re: dinosaurJR's Halo Mod
 
Actually, since there is no real image of the Onyx Sentinel, that model could work. The book only says 'boom', but 'Halo: The Flood' describes the Sentinel (the Halo Installation one) looks like a 'cube with wings' if I remember correctly.

Iashar Koranin June 21st, 2010 11:09 PM

Re: dinosaurJR's Halo Mod
 
The description you are thinking of, icebite, is that of the halo instalation sentinels, wich are created on the fortress-world rings, not the shield-worlds, such as Onyx. I'll give you the paragraph of descriptive text for that one as well since it has been mentioned;

Book: -Halo: The Flood-
Spoiler:

"It hovered in front of the Pelican's cockpit for a moment,
and light stabbed Rawley's eyes. It was made from some kind
of silvery metal, roughly cylindrical but with angular edges.
Winglike, squarish fins shifted and slid like rudders as the
device bobbed in the air. It--whatever it was--shone a bright
light into the cockpit, then turned away and dropped altitude.
Below her, she could see dozens of the things flying in a loose
line. In seconds, they dropped below the tree line and out of
sight."

Also, remember that the halo monitor AI, 343Guilty Spark, may have been rampant at that time, also he may have altered the design of his instalations sentinels for more efficency, as he was fully capable of doing so.
The sentinels on Onyx are presumably unaltered from the original design, seeing as the re-activation of the shield-world was very recent, and the worlds steward was most likely dormant till the signal from the halos awakened it.
343Guilty Spark was the staward of Instalation 04, and had full acess to all systems and functions of said instalation for millions of years, while the Onyx systems had not been run in millions of years.
The descriptions are fundamentaly similar, but there are many permutations of the sentinels to consider, the monitors themselves for example, are a form of sentinel-like construct.
They all seem to have spheroid cores, some have arms, those arms may vary, and the designs on/around the central bodys may vary as well.
Point being, the design was said to be of an Onyx sentinel, if I remember corectly, so I found it's description and threw it in there for reference, if it could be of any help.

P.S.
Ah, and I think I might have figured out a way to create the grouping affect of the Onyx sentinels for the more powerful blast described... post a reply if you want to hear it, otherwise I'll be trying to gather a bit more info for it.

IceBite June 22nd, 2010 09:02 AM

Re: dinosaurJR's Halo Mod
 
What I'm saying is that the descriptions in the books may not completely describe how the writers intended on looking. And, your offer sounds intersting......

Iashar Koranin June 22nd, 2010 02:28 PM

Re: dinosaurJR's Halo Mod
 
Ok so on the game, speices 8472, has the biopulse super-weapon, it takes
around 6-8 battleships, grouped with a frigate, the battleships fire their
energy into the frigate, and it combines the beam and amplifys it. Thereby I
think if we use a similar aproach, and modify this weapon to work with a
grouping of sentinels,and perhaps 1 special sentinel, and give it a good
range, it'll balance the playing feild.
Mind you I'm no good at modifying weapons, so this is only a sugestion, but
if you guys could get this to work I will gladly test it out on my setup. :)
Also, I can lurk the halopidia forums for a good sentinel idea for the central one...
(I WANT TO TEST STUFF)

P.S. Found a candidate,the normal sentinels(Ring world forms) have a stronger
variant, the enforcer Sentinels, they are colored diferently and have slightly stronger weapons.
We can use this idea and create a specific type just for this task.

C.A.B.A.L. June 22nd, 2010 05:05 PM

Re: dinosaurJR's Halo Mod
 
I think you mean the golden Sentinel Majors. Enforcers look like this:
Spoiler:

I like this idea, but we're going to need to find a way to get them into formation faster or make it so it can't be interrupted by taking pot-shots at the sentinels forming the thing.


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