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-   -   dinosaurJR's Halo Mod (http://forums.filefront.com/st-a2-modding-mapping-editing/396208-dinosaurjrs-halo-mod.html)

Dan1025 May 4th, 2009 09:54 AM

Re: dinosaurJR's Halo Mod
 
Very cool, and very Covenant lol, I can't really see much more you can do with it, the colouring and everything looks about right.

Nicely done :)

Majestic-MSFC May 4th, 2009 02:38 PM

Re: dinosaurJR's Halo Mod
 
I agree with Dan, really nice work.

dinosaurJR May 8th, 2009 03:29 AM

Re: dinosaurJR's Halo Mod
 
1 Attachment(s)
hey, just another wee update.

Im planning on updating less in the future - possibly once a month, that way there will be more to tell you all about...

Sort of an official monthly update type situation...maybe bi - monthly...

Anyways,

I have completed the first UNSC capital ship texture...

Spoiler:
This is the UNSC Type 52 Frigate I will be using for this mod.

http://i141.photobucket.com/albums/r...NSCFrigate.jpg

I have two versions - one is the shiny just out of the factory new frigate texture, and the other...well lets just say its got a few miles on it, eh?


Yes, those are sharks teeth - I figured if its good enough for WW2 pilots, its good enough for the UNSCDF... But the question is, which texture should I use?

I was thinking the clean one for a standard unit, the dirty one for a hero / map unit (I was thinking UNSC Avenger, if you get my drift...?)

Oh, and thanks for the help / feed back so far guys!:cool:

Majestic-MSFC May 8th, 2009 04:46 AM

Re: dinosaurJR's Halo Mod
 
Thats an absolutely outstanding texture (and model too) there and I agree with your choice on having the clean one for the buildable and dirty for the hero. ;)

Dan1025 May 8th, 2009 08:47 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by Majest (Post 4885497)
Thats an absolutely outstanding texture (and model too) there and I agree with your choice on having the clean one for the buildable and dirty for the hero. ;)

Pretty much exactly what I was gonna say lol, well done indeed the ship looks amazing, and I agree with Majestic; clean for the buildable and roughed up for the hero :)

Chief_Chainsaw May 9th, 2009 11:15 PM

Re: dinosaurJR's Halo Mod
 
awesome... now I need to find a copy of A1 so I can play this when it's done.

dinosaurJR May 27th, 2009 04:42 PM

Re: dinosaurJR's Halo Mod
 
Thanks for the positive feedback guys!

Even if you dont have A1 - it really doesnt take much to convert to A2...

I might even do it myself when I get my new laptop...

Anyways, here is what Ive been up to:)

Spoiler:
I cannot stress enough that all models and textures are by me - NOT ripped in any way from the original Halo content.

http://i141.photobucket.com/albums/r...ultCarrier.jpg


Spoiler:
Ok, I know this isnt in game, I was just playing around...

http://i141.photobucket.com/albums/r...aur/Fire-1.jpg


I hope to have more done in the next couple of weeks:cya:

São Magnífico May 27th, 2009 04:50 PM

Re: dinosaurJR's Halo Mod
 
This mod is looking really, really cool.

I wonder what would happen if someone was to take the UNSC, the UFP, the Galactic Empire, the Colonial Fleet, and the Minbari and fling them into a meatgrinder...

Dan1025 May 27th, 2009 05:06 PM

Re: dinosaurJR's Halo Mod
 
The Covenant Assault Carrier is quite possibly my favourite ship design from the Halo series, and you've done a fantastic job of creating it! I love the detal and the textures look excellent. Well done indeed! :)

thunderfoot006 May 27th, 2009 08:07 PM

Re: dinosaurJR's Halo Mod
 
These are starting to look really good. Good news to hear you are thinking of an A2 version. It will be well worth the wait.


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