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Re: dinosaurJR's Halo Mod hello, im iashar, an avid halo fan, i also like ST:A2. this mod looks amazing, if you want i can find a screenshot of a covie control panel for you, i have halo for my PC. |
Re: dinosaurJR's Halo Mod Sorry Iashar, I actually finished most of the Covenant UI by now. However, suggestions are definitely appreciated. Pic below: Spoiler: I did things like remove all of the background panels and gave them a command rail instead of a command panel. I also set the health meter to shrink backwards. |
Re: dinosaurJR's Halo Mod The GUI you've done here, C.A.B.A.L., is perfect for the Covenant. Fine work from an outstanding member of the Brotherhood. NOD salutes you! Kane Lives! |
Re: dinosaurJR's Halo Mod ok. well, if you need anything specific i can get a pic of it for you guys. just tell me. |
Re: dinosaurJR's Halo Mod lashar, Please feel free to suggest any ideas etc... you would like to see in this mod - The team are always open to suggestions ;) Also, welcome to the forums!:) We actually have our own section over at the re-vamped MSFC site, you can check it out here; Halo Fleet Command - MSFC Although, once I get my feet cleared of all this "Life sutff" that I have to do (Business trips, busy busy period in general etc...) There will be regular updates here too... Oh, and as I said over at MSFC - C.A.B.A.L. - You really do outstanding work! I love it! And Thunderfoot - I see you are adept in the art of the Chuck Norris joke - I like! |
Re: dinosaurJR's Halo Mod Well if I can help with the flood part I'd love to, I can tell of a few ships they were able to take over...and show a few pics for refrence, (as I have no way to create the models myself). But they would still probably be more of a mini-race seeing as I don't know if they had any true ships of their own design... Im just an amature .ODF tweaker. I like to change stuff so that it...keeps my interest. Like figureing out a way to ***imilate Spicies 8472... realy hard to pull off without changeing them to have crew, but i pulled it off with a special wep. ;) |
Re: dinosaurJR's Halo Mod We have some plans for the Flood - Like you say - Not much in the way of their own ships, but like the Borg, they assimilate everything... Im thinking that they will have a base of some sort, a combat ship of some sort and an infection unit, whose only task is to go out and infect (assimilate) opposing units... But this is kinda far off - We are working on the Covenant First, then the UNSC. I would love to have an addon pack that brings the Flood and some sort of Forerunner remnant to the game too... Im sure my main problem is too many ideas, too little talent...;) |
Re: dinosaurJR's Halo Mod 1 Attachment(s) Do you have a main base for the covies? ive got a pic of the holy city "High Charity" here: Attachment 71138 its the big outlined thing...kinda already looks like a starbase :D It can also be used for a flood base, if you give it an orange or green coloration, being that the gravemind does take it over in the end. And I think you have plenty of talent...just not enough time. And I cant wait till this is out for ST:A2...I don't have A1 :( |
Re: dinosaurJR's Halo Mod 1 Attachment(s) Quote:
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Re: dinosaurJR's Halo Mod MMMMM... minions... I have a model for a Covenant base - Im calling it a Covenant Haven (I think it sounds quasi religious...) Its alot smaller than High Charity (which is 350+km across...) I just havent textured it yet... As for the Flood base - I was thinking it would be really cool to have an infected remnant of the Maginot Sphere, that can build hybrid Flood Sentinels and Infection form pods... like I said plenty ideas... As for hiding things, Put these tags at the start and finish of the portion of your post you would like to hide... Spoiler: |
Re: dinosaurJR's Halo Mod 1 Attachment(s) Spoiler: the only thing i can think of close to an infected sentinel is the sentinel "carnivor" its fanon...but i think its a good idea Spoiler: |
Re: dinosaurJR's Halo Mod Interesting, looks kind of like an Elite crossed with a Sentinel.=p I would recommend the Strato-Sentinel as a Sentinel miner. The Enforcer would make a good heavy Sentinel, too. By the way, rep points to anybody who can decode the message in my signature. If nobody figures it out by next friday (September 18), I will undo part of the encryption, then the friday after that etc, etc. |
Re: dinosaurJR's Halo Mod sorry to disapoint you...but i read up on the Maginot Sphere/line, it seem that it was part of the defence systems of the forruners, but im not sure if it was even a phisical object, or just a line in the sand:Puzzled:, suposedly it surounded the part of the galaxy that remaind uninfected. I think the object you were thinking of was the micro Dyson sphere, like the one inside the forruner sheild world Onyx. a planet like that could have been infected i think:) Spoiler: :redx: |
Re: dinosaurJR's Halo Mod You are correct - the Maginot Sphere wasnt a single station... more a network of defensive stations that formed a spherical defense perimeter... It could only be crossed if you had a key ship. Any ship attempting to cross the Sphere boundary without a key was instantly destroyed (although we are not told how...) Inside the Sphere was Flood free, but outside the sphere was becoming progressively more Flood infected... Untill the time came when the Forerunners realised that they could not beat the Flood by conventional means, and so triggered the Halo constructs, wiping sentient life from the Galaxy for hundreds of thousands of years. Im thinking that sometime after the Halos were triggered, the Maginot Sphere Defenses fell into disrepair. Allowing a surviving Flood Remnant to take root on some of it. Over time; decay, rogue asteriod strikes and the general effects of gravity caused the pices of the Sphere to drift... One such piece drifted into an area of conflict between the UNSC and the Covenant... |
Re: dinosaurJR's Halo Mod makes sense seeing as the Maginot line was a fortification during WWII that was made to keep the Germans Out..didnt work :rolleyes: but it was heavily guarded. much like the sphere...sorry not that into Halo lure but i would prolly (<--lazy teen) wreck anybody in history =p |
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Ha ha, yeah - the Maginot Line was never completed in time. Plus the German Panzers and Blitzkreig method made it obsolete over night... plus the French thought that the Germans would never advance through The Ardennes (sp?) forrests. And so handily left a nice big gap in the Line there...The French always assumed that WW2 would be fought on a simmilar level to WW1 - in the trenches... so they built a bigger, better, more heavily gunned trench network...only for the Stukas to bomb the hell out of it, and Paratroops to drop behind it... Sorry . I shot off on a history tangent there... There are quite a few parallels with the Maginot Sphere... although Im sure there are no Nazis... |
Re: dinosaurJR's Halo Mod I created a few monitor names for the sentinel minirace, i think that they look ok. there are 2 known monitor names: 343 Guilty Spar and 2401 Penitent Tangent. thats 2 monitors, there should be 7, so i took the liberty to name them. heres how this seems to work; "When the numbers of each Monitor are examined, a pattern emerges: each seems to be seven raised to the power of the Installation number minus one." therfor we have the #'s. And "The names appear to consist of an adjective followed by a noun, though neither of the two names seen appear to have any specific meaning."so I based the names on this rule, if you guys find alternatives that are good please tell: Spoiler: and I'd love it if someone could make me an SOD textured if possible, (I have no capabilaties in these areas), build button and wireframe of the Ark:bows:. I'll write the odfs needed, and if you need to know how many HP's i need for weapons or whatnot please ask, I'd die to have this and I'll share the update with you guys when it's finished; but it's not MY mod so ill just be fixing the parts the original builder left out, anyone has ideas, once again i ask for your input. Spoiler: |
Re: dinosaurJR's Halo Mod The Ark, eh? Thats a pretty tall order - I was thinking of using it as a background object for a map in A1 (I dont know if such thigs are possible in A2) But Once I get around to it, your more than welcome to have it., Iashar Koranin. And thanks for the Monitor names... most useful. And C.A.B.A.L. - the Strato Sentinel looks very interesting - Maybe a construction unit - and a varient for resource collection... |
Re: dinosaurJR's Halo Mod i can scale sod files to size in the odfs, but the res of the texture may or may not stand up to that, id like it to have many hardpoints, all those critical systems/damages and such, and maby...6 wep HP's and a build point; right in the middle, since it builds halos and large objects like them, if im missing something please feel free to help :D |
Re: dinosaurJR's Halo Mod Maybe for the Ark monitor, Vindictive Judge. I just like the sound of it.=p BTW, Armada 1 needs to have four playable races, as far I know. Just to make sure I'm on the same page here, what are the other two playable races planned to be? I kind of assume Flood and Sentinels since I can't think of anything else. I'm not sure how feasible using boarding craft for more than one race would be. Maybe give them to the Flood as a pure form loaded with infection forms? We also might be able to experiment with the holding beam, simply making it look like something else. Other possible uses for the commando team are to set it so it can only fire at friendlies and have it sit in the spot currently reserved for transporters. Launching a commando team at a friendly will actually boost their crew count rather than bring it down, and you can't capture a friendly vessel, so it would avoid that annoying 'default to Klingon' thing. |
Re: dinosaurJR's Halo Mod Yeah, the default to klingon thing... Dan had a good idea about that... just change the klingon sound files to somthing else, either something neutral or to nothing at all (blank.wma file) Then change the klingon race icon to somthing neutral, to indicate the ship is captured / re-captured etc... So long as we replace the stock files, but keep the same file name it should work... That way, boarding craft can be allocated to Covenant, Flood, and UNSCDF - but not Forerunner, as they are all automated... I dont really see any other way to deal with the lack of transporter tech in Halo. Oh, yeah, to answer your question CABAL, the Four races are UNSCDF, Covenant, Flood, Forerunner Remnant. Map units will include (this is not a complete list, and some items etc... might not even be made... it just depends...) Human Seperatists (United Rebel Front & The Rubble) Jackal Privateers Various Forerunner constructs Various Flood Infected things... |
Re: dinosaurJR's Halo Mod I'll see what I can do about changing the Klingons to a neutral race and replacing them with the Dominion or something. That way we can set it up so that you have Sentinels, UNSC, Flood, Covenant and Captured Vessels as their own races. EDIT: Cool, I got it! Sort of. Anyway, it works. UNSCDF, Covenant, Flood, and Forerunner Remnants playable, Captured Vessel/Station semi-playable. For my next trick, I'm going to need some Forerunner control panel screenies. Can you get a couple for me, Iashar? |
Re: dinosaurJR's Halo Mod I made a slight change to the multiplayer menu. New names for stuff! Spoiler: |
Re: dinosaurJR's Halo Mod i got some for ya. they are on my profile, i couldnt get them to load properly here. if you need more ill find some, but it may be tough, althou iv got one in mind that i havent got a pic for....yet. updates soon. UPDATE: i got one from the Control room it's self. |
Re: dinosaurJR's Halo Mod Awesome, thanks! Now I can start on the Forerunner UI.:D |
Re: dinosaurJR's Halo Mod I was thinking, since I have ST:A2, I could help with odfs and such for theST:A2 version of the mod. But it may be easyer to set them up as seperate race mods, or maby a pack with all 4, but so you can install the one you want, instead of puting them all in at the same time. That makes the most sense to me...your call. Anyway, love to help....but I may need the basic files to make the upgrade...so tell me what you'd like:D |
Re: dinosaurJR's Halo Mod ...been watching this thread DJR and might as well make the offer. I THINK im one of the few here that still has his A1 disc and is able to run it id be willing to help as well odf, TT, GUI Global, Build Buttons wise....as dont do well as WF but i dont do wire Wireframes only the A2 style wire frames. Just if you need it i'll be around man. |
Re: dinosaurJR's Halo Mod nice work keep it up one problem with the gui firstly the humans dse the red bar go down still with hull damage secondly the coneants text looks a lil hard to read but apart from that good work also for those who find it hard to play armada 1 try playing it in armadas safe mode (apparently its the only way to get it working in win 7 so it shud improve error issues on other OS) and another minor suggestion why dnt you use glows instead of using polies to represent engine trails. it would help save those vital polies |
Re: dinosaurJR's Halo Mod @:FallenGraces - I'll wait for Dino's opinion, but personally I think somebody to help with the buttons and stuff would be great. I could send you the color pallets that I work with and stuff. @:apoclaydon - A1 has no hull health so the bar doesn't go down for the UNSC. You will have to pay attention to sub-system health to determine how the ship is doing. Even then, there is still the slight possibility of a one hit kill on a UNSC ship. The A2 version will have both shields and hull, however. The Covenant text still uses the default text color from the UI that I started from. It will be changed later.:) |
Re: dinosaurJR's Halo Mod ok kool |
Re: dinosaurJR's Halo Mod Hey guys! Im really sorry for my lack of activity - but Im in Senegal just now on a business trip... Its off to Ghana tomorrow for a week long meeting, then back home to Sunny Oslo via Holland!! (Where I will hopefully get some real (modding) work done! Its been bloody hectic the last couple of days - so there is not much to report. As for your kind offer FallenGraces, I say go for it - as C.A.B.A.L. is H:FC's user interface guy I suggest that you two get together and start working on that - let me know what you need model wise over at MSFC (by PM) and I will do all I can to assist... Apoclaydon - again, I agree, sprite based engine effects are on the cards for this mod, its just quite far down the list at the moment... Im not too sure how good my internet connectivity will be in Ghana, so I guess I will be back on line 1st of October. Oh, and FallenGraces - welcome to the team! |
Re: dinosaurJR's Halo Mod Would be happy to help CABAL was one of the first...friends? dare i say? that i met upon entering the Armada modding Community over at AFC (god i miss that place :( ) and i would be happy to help out. I owe him a huge one anyway for a favor he did. And Jr...dont seem to bad yourself. Kinda person id be happy to work with. |
Re: dinosaurJR's Halo Mod FallenGraces, all I can say is welcome aboard. As far as I am concerned, you are a member of the team. And I am going to need all the help I can get people, because I have a problem... May Day! my girlfriends laptop has finally died. She called me from home to give me the bad news... It overheated a few days ago, and now spits up the Blue Screen of Death at random... Thats right people, we are at Red Alert - I have no computer capable of running A1 or A2... Which on reflection is a major issue when you are developing a mod for A1 and A2... I can create models and textures, and maybe carry out some other graphic work, but Im otherwise dead in the water people... So I need you guys more than ever now, eh? |
Re: dinosaurJR's Halo Mod Aww...now I feel left out...I'm trying to help to. I love halo 1, 2 and 3 and I'd like to have halo3 ODST...just to see if it follows the story line as it should. I've read most of the books, anything thats not already known to me I can find in a heartbeat, I know most of the lore, even w/o knowing ALL of it.(not for lack of trying:D) I think this mod should be in good working condition as soon as it can be, and if I could I'd make it all go faster, if you guys need S/shots of something tell me, I'll get em asap. Although if I must I will look for things on the net from H3/H2 since I dont have a PC version of them....:( o and new idea!! Pelican=bording ship.. like how some of the A2 ships have the marines spec wep.. example: Federation "Iwo Jima Class" ship has marines to bord and capture enemy ships (very efective; once took a fresh built TacFuseCube from me:bawl:) the klingons, romies, and cards have em as well, even the borg have a bording vessel (very nice one) the "Wedge" so....thats my argument to have the Peli as a bording craft. (for ST:A2 at least) but maby...change teh texture a bit, I read that the Spartans had modified a pelican for that spesific purpose, it had heavy armor, a large blade on the front to cut in and anchor the ship on(it also had c4 on the end of the blade to blast an entry hole), and I think it was stealthed, with the black stealth plating that absorbs the signals and such, so.....ya... hope you like my idea :) |
Re: dinosaurJR's Halo Mod Hello guys sorry for the drop off meant to check up on this sooner...ended up posting over at MFSC first though...odd. Well like i said over on the there happy to be part of this. i wanted to keep my involvement out of the community but alas... oh well it out so what can a boy do. Im happy to be of help and im lookin forward to the odfs (call me crazy but im a fan :p) for the next few days i'll be a lil more scarce school has decided to royaly screw me and my own lil mod has to be put on the back burner due to some..ahem...TECH. problems. Luckly i have more than one comp to use so i can help with this. ~Later~ |
Re: dinosaurJR's Halo Mod is there any thing i can do to help? |
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Re: dinosaurJR's Halo Mod Iashar, Dont feel left out mate - after all, its not really about who is "on the team" and who isnt... It would be snobby and elitist to think that way, and believe me, If you met me, snobby and elitist would be the last things you though of... Just carry on with your valued contributions, eh? I like the idea of a modded Pelican - but wouldnt it look wierd dropping off of the target ship and dissappearing? I dont know... sounds cool though - maybe a special Spartan Boarding ship... See - you are helping! :) ProX - I dont know, whay can you do? I think the Halo: Fleet Command team stands at; dinosaurJR - Modeling, Texturing, General Ideas Guy, Mod Originator (but mod leader? Im not so sure...), General dogs body and tea making guy... Dan1025 - Publicity, Razzle Dazzle, Weapon Sprites and other pretty things that go BOOM!, Weapons Coding... C.A.B.A.L - User interface graphics genius, Wireframes producer of unparalleled skill..., experimental coding expert... Fallen Graces - Same as above, making pretty Wireframes, Build Buttons, and doing all the tedious coding stuff that I hate so much (`but he seems to like it...) So there you go, Of course, there is valued help, support and conyributions from Thunderfoot, Majest, Iashar, and many others! So, ProX - tell me where you cna fit in, and we can boogie on with the mod! |
Re: dinosaurJR's Halo Mod Did you get the laptop fixed yet? If not can you get the BSOD error number? If so I may be able to help you. |
Re: dinosaurJR's Halo Mod The new batch of screenies is up on the Best Screenshots thread, but I'll put them here as well :) These show the first completed Covenant non-combat ship - the Engineering Ship (construction ship), as well as the first completed Covenant stations - the Dragon Class Plasma Turret and the Ogre Class Heavy Needler Turret: Engineering ship: Spoiler: Spoiler: Spoiler: Dragon Class Plasma Turret: Spoiler: Ogre Class Heavy Needler Turret: Spoiler: |
Re: dinosaurJR's Halo Mod Keeping the screenshot ball rolling, I have the great pleasure of posting a set of pics showing what I believe to be some of DinoJRs finest work - the Covenant Haven (think mini High Charity). It's a fantastic bit of model and texture work, and I hope these pics do it justice: Spoiler: Spoiler: Spoiler: Spoiler: Spoiler: Spoiler: Enjoy :) |
Re: dinosaurJR's Halo Mod I must say I'm impressed with the Haven...and the turrets look great. But how is the "needler" effect going? That would be apropriate for the heavy needler cannon :) but with the heavy needles, I belive they had a ground mounted version of one, when it struk the first target it split, leaving the target with a mass of crystal that detonated after, but the part that split when it hit, then would go after the closest thing to it. It was used to take out "V formations" of flying vehicles, and seems very efective. _____________/---^---->______^=crystal _______/---^--->_____________>=direction crystal traveled /--^---->_______ /----^-->_______/-----=flying craft _______/---^--> ____________/-^------> |
Re: dinosaurJR's Halo Mod Intrepid781 - thanks for the kind offer - but it seems to be working again... but slowly and whilest making some interesting noises... I didnt get the BSOD number either... But if it happens again (which it probably will) I will get the number abd let you know? :) Dan - as I have said at MSFC... amazing work, you really are the most skilled model shower offer i know! Iashar - Interesting point you make there... A modified chain reaction pulsar should do the trick... eh? Dan is working on the weapon effects, and the coding, so Im sure this info will help. I was just thinking of a rapid fire photon type weapon, with pink projectiles... but a similar effect could be used with CRP - so that the damage gets less every time it rebounds from a target... But also have it rapid fire... hmmmm...sorry, Im not sure if i understand your diagram though... |
Re: dinosaurJR's Halo Mod 1 Attachment(s) this seems clearer Spoiler: |
Re: dinosaurJR's Halo Mod Iashar, Im sorry to admit, but you've lost me - completely... The needles impact the target, then a chunk flies off, hitting any near by targets? Which then splits off again, hitting still more targets... is that right? Then the chain reactor pulsar from the stock Akira is perfect - just instead of the shot becoming more powerful after each impact, edit the odf to make it less powerful after each impact... ok, ja? ;) |
Re: dinosaurJR's Halo Mod wow so much great stuff showing here but i kinda missed to know if this is for Armada 1 or Armada 2 !? |
Re: dinosaurJR's Halo Mod Terradyhne; Good to see you here (i dont think Ive seen you on this thread before;) ) Yeah, originally, this mod was for A1, small scale, just somthing to keep my hand in whiles I shopped around for a new PC that could run A2... Now its kinda mutated into a total conversion, with all the major Halo races, and will be released in one form or another in A2 and A1... Thats right, its for both! With hopefully exclusive content for each version... its just that right now the A2 version seems to be in the lead, development wise, and the poly counts are just killing me for the A1 versions of all the models, as they need additional mesh groups for glows... Which reminds me - C.A.B.A.L., how are you getting on with the A2 GUIs? especially the Covenant one? Can the A1 GUI you have made be modified to fit? Because it is awesome! PM me and let me know dude! |
Re: dinosaurJR's Halo Mod yeah there will be a A2 version of this mod, thats good to hear. :cool::bows: A1 has much graphics errors on my PC but this seems to be caused by the drivers for my graphics card. :( I don't know Halo that much but from the pics and ingame videos i have seen i thought they could make a realtime strategie space combat game of it to. :) |
Re: dinosaurJR's Halo Mod I've been sick the past couple of days so I haven't gotten much of anything done, but I think I can convert the UI's to A2. Regarding the needler weapon, I think what Iashar is trying to describe is something like this: Spoiler: |
Re: dinosaurJR's Halo Mod Thank you cabal, thats exactly what I was going for. (but i like my graphics better:lol:) and yes dino, it would lose power each time it hit, but I think it would destroy the first target completly....and I'd love that to have a custom sprite....to ACTUALY look like what it's supposed to be...that would be amazing |
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