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ST:A2 Modding, Mapping and Editing
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Old June 22nd, 2010   #201
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Default Re: dinosaurJR's Halo Mod

The speed of them to align and fire should be ~2 seconds at most, you have seen them warp across the Ark in halo 3, they can outmanuver a spaceship,
so you could up their speed a bit. They should be just strong enough to blast out sheilds and a system or 2, in their group formation, they did blow a hole in a fully sheilded covie ship, nearly breaking it in half.

Rawr! Im in your motherborg!
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Old September 14th, 2010   #202
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Default Re: dinosaurJR's Halo Mod

Well it gives me great pleasure to get this thread going again, and oh boy have I got something to show you.

The UNSC Yamato Class Battleship, the most powerful UNSC warship available to you in HFC. Armed with 3 MAC weapons, dozens of Archer pods, and assorted point defense weapons, as well as the thickest armour of any UNSC ship, the Yamato is the pinnacle of Human battle technology. She is 2082.5m long (1.75 times the length of the Marathon Class Cruiser).

I could go on and on about how brilliantly Dino has done with this ship, but I'll just say this - it's one of the finest pieces of detailed modelling and texturing I've ever seen for A2. Now with that said, on to the pictures:

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I could've taken hundreds of pics and never really given you a sense of just how awesome this thing is, so you'll have to take my word for it.

Enjoy the pics =]


Last edited by Dan1025; September 14th, 2010 at 02:36 PM.
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Old September 20th, 2010   #203
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Default Re: dinosaurJR's Halo Mod

Hi guys.

Just thought id drop in a note. Havent been playing Armada 2 in awhile but was looking around and may i say how amazed i am with this mod. Ive been keeping my eyes on it for ages and i cannot wait to play it.

Im a massive halo fan aswell

Keep up the good work
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Old September 27th, 2010   #204
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Default Re: dinosaurJR's Halo Mod

I didn't know DinosaurJR made that model when I saw it in the update of the Halo Sins mod. It looks really good. If you read this DinoJR, very, very well done!

PS; I still haven't gotten the Avalon model you were going to send me. No problem of course, but if you have some spare time sometime, please contact me.

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Old January 18th, 2011   #205
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Default Re: dinosaurJR's Halo Mod

I know what you're thinking, "It's about time we had an update!" Well, here's one for you, the Armada 1 Sentinel interface.
Spoiler:

There's quite a bit about this one that's different than any other GUI I've done so far, including where I got the design idea from. I was originally going to base this one off of the Forerunner consoles in Halo, like I did for the UNSC and Covenant GUIs, but I couldn't figure out how the frell to make a full command interface out of what we saw in game, which mostly amounted to completely decorative holograms and massively ornate single buttons.

Then I had the idea to give the impression that the player was a Monitor when I remembered that Spark has a modified Marathon emblem on his lens. I took the modified Marathon and ran with it, creating a GUI that wraps completely around the screen rather than than being restricted to the lower reaches.

The vessel name is across the top, with ore and the officer equivalent on either side. The Sentinels don't require crew, so they don't have a corresponding display for that resource. Everything you could need to know about the vessel is on the left hand side, with the two green bars being shields and energy. That area will be filled with the displays for all the vessels you have selected if you select more than one unit and sub-system info if you select only one. The right side has commands, build options, the mini-map, and the menu buttons. As always, every aspect of the HUD is transparent, giving you a full view of the battlefield.

The speed-rail isn't in yet because I'm not sure if I should use glyphs or more standard icons and the cinematic view won't be included at all unless somebody asks for it.

Personally, I think this is my best one yet.


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Old January 18th, 2011   #206
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Default Re: dinosaurJR's Halo Mod

10/10 very nice.

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Old August 4th, 2011   #207
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Default Re: dinosaurJR's Halo Mod

Time for another update! I've been working on revised editions of the A1 Covenant UI and the A1 Sentinel UI.

Covenant:
Spoiler:

Sentinel:
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Obviously they're not complete, but I think they are both great improvements over the original versions.


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Old August 5th, 2011   #208
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Default Re: dinosaurJR's Halo Mod

They really are, well done again mate

I should have something for this thread in the near future

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Old August 5th, 2011   #209
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Default Re: dinosaurJR's Halo Mod

Sentinel UI update showing a partial set of glyphs and transparency.
Spoiler:


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Old November 16th, 2011   #210
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Default Re: dinosaurJR's Halo Mod

This mod still on the cards? Looks really impressive!
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